DriveSim scenarios include real traffic and pedestrians. With this program, you will have the positiblity of doing different tours with any climatic settings, timing and adhesion: driving at dusk, on slippery surfaces, snowy environments, with rain or even practice emergency braking with and without ABS.

With DriveSim you may conduct initial training on track, practicing overtaking, driving on urban roads, service roads, roundabouts and efficient driving, among many other options.


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Our simulators feature 180-degree vision with three 4k LED screens. By surrounding drivers with these screens, they feel more like they're behind the wheel instead of just facing forward with a single screen.

Even though driving simulators are used for training, they provide the most realistic experience you can get without getting behind the wheel. You can change the time of the day, weather conditions, road type, geographical environment, and even vehicle type.

Our advanced driver training feedback tools prevent your employees from failing the same scenario over and over again. With the simulator's playback capability, you can instruct your employees on the moment they made a mistake and how that affected everything following it.

The 24-foot NADS-1 simulator is on a six-legged base that rotates up to 330 and moves across the 64-foot square bay floor to simulate driving motions such as accelerating, lane changing, and skidding. There are 23 brakes on the large crossbeam that spans the room, while 42 hydrostatic bearings ride on a thin film of oil across smooth metal belts.

Background & aims:  Patients with cirrhosis and minimal hepatic encephalopathy (MHE) have driving difficulties but the effects of therapy on driving performance is unclear. We evaluated whether performance on a driving simulator improves in patients with MHE after treatment with rifaximin.

Methods:  Patients with MHE who were current drivers were randomly assigned to placebo or rifaximin groups and followed up for 8 weeks (n = 42). Patients underwent driving simulation (driving and navigation tasks) at the start (baseline) and end of the study. We evaluated patients' cognitive abilities, quality of life (using the Sickness Impact Profile), serum levels of ammonia, levels of inflammatory cytokines, and model for end-stage-liver disease scores. The primary outcome was the percentage of patients who improved in driving performance, calculated as follows: total driving errors = speeding + illegal turns + collisions.

Results:  Over the 8-week study period, patients given rifaximin made significantly greater improvements than those given placebo in avoiding total driving errors (76% vs 31%; P = .013), speeding (81% vs 33%; P = .005), and illegal turns (62% vs 19%; P = .01). Of patients given rifaximin, 91% improved their cognitive performance, compared with 61% of patients given placebo (P = .01); they also made improvements in the psychosocial dimension of the Sickness Impact Profile compared with the placebo group (P = .04). Adherence to the assigned drug averaged 92%. Neither group had changes in ammonia levels or model for end-stage-liver disease scores, but patients in the rifaximin group had increased levels of the anti-inflammatory cytokine interleukin-10.

Hi. I'm working with a psychotherapist to help find a driving simulator she can use as exposure therapy with one of her patients who has extreme anxiety around highway driving. I'm looking for something as realistic as possible, not a racing game unless that's all that's available. Does anyone have any specific suggestions? We have the hardware for multiple platforms, so Oculus Rift/Go/Quest, Vive/Vive Pro, and Steam are all acceptable.

Unleash your competitive spirit with our high-octane racing games - almost as captivating as Gran Turismo, Need for Speed, Burnout, or even Forza Horizon! Race in the open world or against the clock on a Grand Prix racetrack, push your driving skills to the limit while drag racing, and aim for the checkered flag.

If you have been looking for the best racing simulator, or ultra realistic racing car simulators, here at Trak Racer, we really do offer the best of the best. Since 2008, we have been considered pioneers when it comes to designing and manufacturing racing simulators. Every Trak Racer professional racing simulator has been meticulously engineered, and every piece of our realistic racing simulator, combines the highest levels of functionality and superior ergonomics. Whether you are looking for a budget racing simulator, or cost is no issue and you want only the best racing simulator, you can view our range of racing car simulators for sale that are available online now, or for sales enquiries email sales@trakracer.com and we can help you to find the perfect racing simulator online.

DiM, the family of turn-key, yet open driver-in-the-loop simulators from VI-grade, provides automotive engineers with a complete set of innovative, integrated driving simulators for a new generation approach to system-level simulation, allowing companies to bridge the gap between testing and simulation.


The dynamic configuration provides motion feedback to the driver thanks to an innovative nine-degrees-of-freedom moving platform with reduced dimensions and larger displacements.



The driving simulator lab hosts the LSU Driving Simulator, a full-sized passenger car (Ford Fusion) combined with a series of cameras, projectors and screens to provide a high fidelity virtual environment that offers a high degree of driving realism. It provides a one degree of freedom motion simulation to make a driver experience similar driving efforts as in an instrumented vehicle. Its open architecture software tools allows for data collection during simulation experiments, and creation of new networks and virtually an infinite number of simulation scenarios. Vehicle simulation makes it possible for inexpensive alternatives and sometimes impossible (unethical or safety implications) field tests to be undertaken in the lab. Research conducted in the lab include safety in work zones, examining driving behavior of distracted drivers, testing driver reactions and performance under varying categories of hurricane winds, and development of a connected-vehicles simulation test-bed. The lab is also capable of examining the effects of different levels of task complexity on visual fixation strategies and visual stimulus recognition, determining the effect of road signage, road type and other factors on driver performance, testing driver reactions and performance with new in-vehicle technology devices, and determining effects of fatigue and other distraction levels on driving performance. Such experiments advance the state of the art in driving simulation, and do result in valuable findings that may save lives.

The Driving Simulator Lab houses a motion-based driving simulator to support faculty and students for advanced research and education in automotive systems, human factor and ergonomics, human-machine interaction, and driver behavioral studies. The DSL is located in the Institute for Advanced Vehicle Systems, 1080 IAVS, in the College of Engineering and Computer Science at the University of Michigan-Dearborn.

The simulator consists of the following main components: (1) a driver occupant platform with professional driving interface units (seat, pedals, steering wheel with stalks), a glass cockpit and center console touch screen, a high-end digital audio system with sub-woofer and 4 satellite speakers, and a vibration actuator; (2) a 6-DOF motion base and control loading system for force feedback on the steering wheel and a transport frame; (3) a visual system based on 3 displays mounted on the simulator top frame; and (4) Panthera simulation software fully integrated with the following application software:

We also have a separate desktop simulator that can interact (or co-simulate) with the main simulator in real time. This can be used to create various on-road interactions or troubleshooting driving scenarios.

Currently, the DSL is in discussion with Cruden to build a special Detroit road network, realistic traffic scenes in a US urban environment, and autonomous driving functions or features for our faculty use in HMI and AV research. The 3D driving environment will be built based on a section of urban roads in the city of Detroit and a highway loop section.

The ACT (Autonomous and Connected Transportation) Driving Simulator Team addresses problems that arise in multiple dimensions due to the emergence of autonomy, connectivity, and novel tech-leveraged modes in transportation. A major focus is to understand the interactions among drivers/travelers, emerging vehicular technologies related to connectivity and autonomy, and novel infrastructure designs by leveraging a driving simulator environment, analytical modeling, and living labs. Using the collected data, the team seeks to develop analytical models and perform data analytics to predict the autonomous and connected transportation future. Another focus is to leverage these emerging technologies and modes to develop sustainable travel solutions and deployment tools for smart and connected communities (SCCs) using the City of Peachtree Corners, GA, as an immersive living lab.

Volpe recently acquired a new research driving simulator that features five 55-inch screens that wrap 180 degrees around users, providing a wide field of view that more closely emulates a real-car experience than typical single-screen training simulators. Owned by the Federal Railroad Administration (FRA) and housed and operated by Volpe, the custom-built $250,000 driving simulator can be used to build virtual scenarios that include freeways, country roads, and urban streets, and can emulate the performance characteristics of a range of vehicle types in different weather and lighting conditions. e24fc04721

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