Combat is never the nuisance it could have been thanks to a subtle engine that allows leniency both for players like me who rely more on brute force and the more skilled player who enjoys using special combo moves. Rynn has at her disposal the usual itinerary of medieval/fantasy weapons--scimitar, greatsword, battle axe and rune sword--and enough armor and health potions to progress smoothly through the levels. Your weapons will take damage. A blinking icon alerts you to your weapons' limited endurance and provides you with the opportunity to switch weapons before their power diminishes. I will admit I used a "god" code so I could concentrate more on playing the game without fear of dying and rebooting every 15 minutes. For an impatient and easily frustrated adventure gamer like myself, this was fine and did not detract from my enjoyment of the game one iota. The area in which the combat really shines though are the aerial battles. Air-to-air dragon combat is frustrating at first, but once you have the lay of the keyboard down you will find yourself circle-strafing and breathing flame at your opponents with the greatest of ease. In fact, I think the biggest thrill I had in the game was spotting a group of monsters attempting to flee through a hidden valley passage and quickly and effortlessly sweeping over their surprised heads while launching a steady stream of flame.
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