The brief story began with players receiving a request from a king to embark on a journey along with their assistant Ohealia, a healslime and character exclusive to this title only, who acted as a guide and narrator throughout the experience with the main goal for each team (to which multiple can play at the same time in each of their own sessions, all as a team in one session, or a combination of the between)[80] to fight through a series of battles in increasing difficulty before facing the powerful Zoma, a guest character who's also the main antagonist from Dragon Quest III, terrorizing the land.

The games always feature a number of religious overtones; after the first Dragon Warrior game, saving and reviving characters who have died is performed by clergy in churches. Bishops wander around the over-world of Dragon Quest Monsters and can heal wounded characters. The final enemy in some of the Dragon Quest games is called the Demon Lord; for instance in Dragon Quest VII, the Demon Lord (known as Orgodemir in that particular game) is the final boss, and there is a sidequest to battle against God. The first four Dragon Quest titles were subjected to censorship in their North American localizations, largely in keeping with Nintendo of America's content guidelines at the time that placed severe restrictions on religious iconography and mature content. When these games were remade for the Game Boy Color, most censorship was removed.[134] The translated versions of the games have largely followed the originals since Dragon Quest VII.[135]


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The majority of Dragon Quest soundtracks were written and orchestrated by the classically trained composer Koichi Sugiyama. In the mid 1980s, Sugiyama, who was already a well-known television and anime composer at the time, sent a feedback questionnaire from an Enix game to the company, and, upon seeing Sugiyama's feedback, producer Yukinobu Chida contacted him to confirm that "he was the Sugiyama from television." Upon confirmation, Chida asked Sugiyama to compose a score for Dragon Quest.[137] Sugiyama had previously composed a video game score for Wingman 2.[138] Sugiyama stated it took him five minutes to compose the original opening theme, and noted the difficulty in adding a personal touch to the short jingles, but that his past experience with creating music for television commercials helped. According to Sugiyama, the composer has between three and five seconds to catch the audience's attention through music. The theme and other jingles for Dragon Quest have continued to be used throughout the series.[138] Sugiyama was also composing for Dragon Quest XII prior to his death in 2021.[139]


Includes the critically acclaimed DRAGON QUEST XI, as well as an array of new content, features and quality of life improvements. 


Enjoy the massive content of the base game as well as new character-specific scenarios, which offer the possibility to learn more about some of your favourite companions. 

Play as you want - switch between 3D HD or 2D 16-bit modes, original soundtrack or orchestral version of the music, and English or Japanese audio. 

Dive into the 16-bit World of Tickington - an additional side-quests area that see you journeying to past DRAGON QUEST worlds reimagined in retro style. 

Speed up battle by x2 and x4, ride new mountable monsters and attack with them on the field to earn experience points.

Spice up the adventure with three new Draconian Quest settings such as 'Super Shypox', 'Townsfolk Talk Tripe', or 'Party Wiped Out if Protagonist Perishes'. 

Immortalise your adventure with the photo mode, pose each of the characters and snap some pictures with the beautifully designed world of Erdrea in the background. 

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It would have been the perfect co-op game. It seems as though the devs had this in mind or something. I get the feeling that Yuji Horii or someone running the dragon quest projects has been vetoing or putting limitations on all the co-op ideas. Dragon Quest Builders 2 had co-op but it was only for one island and it was limited. Dragon Quest IX is the only one that I can think of that has full co-op gameplay.

As a pioneer in the RPG realm, Dragon Quest games have a reputation for being "bread and butter" representatives of the genre. The player advances through the game by carrying out predetermined actions directly related to the progression of the plot, such as collecting a key item or defeating a particular antagonist. Usually, one of his first orders of business is to gather a party of like-minded warriors to join him on his quest. As the party traverses the landscape and various dungeons, they will be forced to fight (or, if they choose, flee from) enemies based on a "random encounter" system. Later in the game, the party often acquires improved transportation that may allow them to avoid such skirmishes. Battles are turn-based; the player delivers combat instructions each turn from an in-battle menu system. Some games feature AI that sees all party members but the Hero character responding to situations based on various factors at hand, sometimes including general orders such as "Attack ferociously" or "Go all-out with magic."

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The episode begins with Applejack and Pinkie Pie rapidly digging a hole in the ground. Next, Rainbow Dash is shown dragging Fluttershy to the door of her cottage, with her and Twilight Sparkle urging her to go to the "once in a generation" dragon migration. Fluttershy is clearly afraid to go, drawing back to her fear of dragons in Dragonshy. Rainbow Dash says that Fluttershy owes her for the time she spent with her at the butterfly migration, but she resists by hanging on to her front door frame. Eventually losing her temper with a cry of "NO!!!", she steamrolls over Rainbow Dash with a hoof to the stomach, and gently opens one of her living room windows to exit through with a jump and runs off, much to Twilight's horror. Rainbow, still lying on the floor, decides to let her off the hook this time.

Twilight, Applejack, Pinkie Pie, and Rainbow Dash are then shown in the finished hole, which turns out to be a viewing trench behind some low-lying bushes, wearing camouflage to try and spot dragons. Rarity finally arrives, wearing a swanky pink, purple and gold camouflage naming herself the "toast of the trench", and arriving on a red carpet. They then spot the dragons flying above, and a few of them begin to fight with each other. One of them breathes fire in Rainbow Dash's direction, charring her coat. Spike is also present, and begins handing out snacks to his friends. But Rainbow Dash makes fun about how he isn't like the other dragons. Rarity rushes to back up Spike from Rainbow Dash's insults, but Spike still ends up storming off, upset.

The next morning, neither Twilight nor Spike has found any information on dragons. Twilight says they are apparently too rare and scary for ponies to talk to or study. Spike wonders if dragons cry and Twilight wipes his face, as he starts to cry. Spike pushes her tissue away and says he will discover who he is if it is that last thing he does. Rainbow Dash and Rarity come in and invite Spike and Twilight to breakfast. Twilight agrees but Spike opts out and says he wants to get an early start. Rarity asks him what he means and Spike says he is going on a quest of self-discovery to learn what it means to be a dragon. Spike says that only way to do that is to join the Dragon Migration. Twilight, Rainbow and Rarity are shocked at this. As Spike sets off, they mutter to each other that they will follow him.

Spike sets out on his journey, which takes him across mountains, rivers and forests. Finally, he arrives in the volcanic area that the dragons have migrated to. Spike notices a group of teenage dragons and runs down to them. Unfortunately, he is almost immediately berated by the other dragons, who make fun of his small size and lack of wings. They also accuse him of being "part pony", or a "pony in a dragon costume"; which is ironic, seeing as Rarity, Twilight, and Rainbow Dash are nearby in a dragon costume, having followed Spike to the crater.

Spike is challenged to a series of games. The first challenge is a burping contest, which Spike performs poorly in due to only being able to come up with a small burst of magical fire, from which a scroll from Princess Celestia appears. The scroll is tossed into a lava pool by one of the dragons. The next challenge is a tail-wresting competition. Spike first wrestles with the three ponies dressed up as a dragon, and he struggles at this even when the three ponies are not putting up any fight. The costumed ponies collapse on purpose though, to make it look as if Spike won. However, Spike is then put up against a dragon with a giant tail, who catapults him into the side of the crater. The third challenge is dubbed "king of the hoard", a play on the game "king of the hill". Spike sneakily climbs up the hill of gems, and softly nudges off the dragon on top. While celebrating, Spike loses his balance and falls down the mound of gems. The final challenge is to find out who could make the largest splash by cannonballing into a pool of lava. Although nervous about the dizzying height, Spike screws up his courage and jumps off the ledge, but lands face down in a painful belly flop and slowly sinks into the lava as the teenagers wince. ff782bc1db

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