Decreased Metal required to upgrade buildings to 100
Removed 10% movement speed penalty while hauling buildings
Added a -75% Upgrade and Repair penalty while interacting with buildings built by other Engineers
Can no longer remove sappers from buildings built by other Engineers
Reason: Cooperative Engineering is a mechanic that has caused constant and persistent problems for Engineer's balance for the game's entire lifespan. Because of it, Engineer can never get properly buffed because of how oppressive Cooperative Engineering is.
Increased projectile speed by 20%
Added Alt-fire: Spend 65 metal to fire a charged shot that mini-crits and penetrates players
Removed does 20% damage to buildings
Removed Projectile cannot be deflected
Removed On hit: Victim loses up to 10% Ubercharge
Removed On hit: Victim loses up to 20% cloak
Added Charge shots will overclock friendly buildings when hit. Overclocked buildings will have their base functions increased by 50% depending on the building being overclocked. Boost lasts for 7 seconds
Charge shot does not take very long to fire, unlike the Cow Mangler
Reason: The Pomson isn’t the worst weapon in the world but its concept is just so genuinely flawed, and generally not one that I feel even deserves to be viable, so we can turn it into a more building focused primary, similar to the Rescue Ranger.
Changes:
Can no longer be equipped by the Engineer
Added, instead, The Rowdy Rifle, a new unlockable primary weapon for the Engineer.
Reason: See the Soldier section
Changes:
Decreased repair rate penalty on Wrangled Sentries from -66% to -33%
Decreased Wrangled Sentry resistance from +66% to +33%
Added Shield is instantly disabled when sapped
Reason: You don't need me to lecture you about the Wrangler. Pretty much everyone who is anyone knows that the Wrangler is overpowered. So reducing its overall effectiveness should be a priority.
Changes:
Removed primary fire, primary fire replaced by the alt fire
Changed inability to crit to Mini-crits when would normally crit
Reduced metal consumed per shot to 50 from 65
Increased firing speed to 1 second from .5
Added -50% metal gained from all sources
Reason: The Short Circuit probably isnt necessarily overpowered like its contemporary, its still quite unfun to go against, mostly due to how easily spammed it is in the correct circumstances.
Changes:
Added +25% damage bonus on all weapons while outside of your Sentry's range
Removed On hit: Bleed for 5 seconds
Added -25% damage penalty on all equipped weapons while inside of your Sentry's range
All weapons do normal damage when the Sentry Gun is not up.
Engineer will wear a thick, dark, cut resistant welders glove when this weapon is equipped.
Reason: Most people when they buff the Hospitality try to make it a turtling weapon, which honestly doesn’t do it for me at all. I would like to see this version of the Hospitality instead, where it allows the Engineer to play in a Semi-offensive style, unique from the Gunslinger, and have the Engineer be much less tied down to his base
Changes:
Increased repair rate penalty to -30% from -20%
Changes:
Removed 50% construction hit boost speed penalty
Changed -50% cost for upgrading teleporters to upgrades teleporters at a 2x rate (uses 50 metal per swing for teleporters)
Added -10% slower move speed while hauling buildings
Increased metal from pickups and dispensers penalty from -20% to -25%
Reason: Used to prevent Engineers from using this and then immediately swapping wrenches to get the upside for free permanently.