I am implementing a pinch-based zoom and the scaling occurs from the top left corner of the view as opposed to scaling from the center. After a few attempts (this seems like a cs origin problem or the like), not finding a good solution for this but there must be some (perhaps obvious) way to scale from the view's center. If this has been answered before, would appreciate a pointer to the answer (not found after extensive search). If not, will appreciate inputs on correct approach.

Upon pinch, the content inside the view would be expanding rightward and downward as opposed to same + leftward and upward (hence the assumption it is not scaling "from the center"). Hope this makes it clearer.


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We have just started working with zoom contact.

Have created a video flow, and our Entry ID, and have uses the install SDK to have the code needed to integrate video contact center SDK on a Web page

Get Virtual AssistanceConnect with our services through Zoom, by clicking the icon next to the department below. When you select a department you will be put into a waiting room and a staff member will be with you as soon as possible. You can also connect with departments by calling into a Zoom lobby. Zoom can be used on a computer, tablet, or smartphone or you can call in. Visit zoom.us/resources for more information and help videos.

Because some view properties override one another, there is a set priority in which these properties are applied during constructionof the view. When initialized, the MapView requires a center and scale, and optionally a rotation. Center and scale are derived from several properties:center, zoom, scale, extent or a viewpoint. Both center and scale can be derived from extent and viewpoint.If all properties are set in the constructor, they will be applied in the order they are defined.For example, a scale is derived from an extent, so setting scale after the extent overrides the derived value, while the center derived from the extent's center remains the same.The following table describes which properties have priority during view construction (properties that are overridden will have no effect during construction).

Why doesn't setting MapView.zoom always work and why is its value -1? This section explains how MapView zoom and LODs work.The map's basemap defines the MapView's effectiveLODs when the view is loaded. A LOD hasa scale and corresponding zoom value which can be used to navigate the map.If the MapView has valid effectiveLODs, the zoom value can be set on the MapView. In this case, the view converts it the corresponding scale, or interpolates it if the zoom is a fractional number.

If the effectiveLODs are null, it is not possible to set zoom on the MapView because the conversion is not possible. The zoom value will be -1 in this case. Setting scale will work.To address this, the MapView's constraints.lods can be defined at the time of its initialization by calling TileInfo.create().lods.

Gamepads and 3Dconnexion devices, like the SpaceMouse, can be used for navigation when view.navigation.gamepad.enabledis set to true (default). To enable zooming in MapView, view.constraints.snapToZoom must be set to false (default is true).Please see GamepadInputDevice for supported devices.

Represents the view's center point; when setting the center, you may pass aPoint instance or an array of numbers representinga longitude/latitude pair ([-100.4593, 36.9014]).Setting the center immediately changes the current view. For animatingthe view, see goTo().

Specifies constraints to scale, zoom, and rotation that may be applied to the MapView.The constraints.lods should be set in the MapView constructor, if the map does not have a basemap or when the basemap does not have tileInfo.See Zoom and LODs section to learn more how MapView's zoom and LODs work. See the object specification below.

Use the padding property to make the center,and extent, etc. work off asubsection of the full view. This is particularly useful when layering UIelements or semi-transparent content on top of portions of the view. Seethe view padding sample for an exampleof how this works.

Defines which anchor stays still while resizing the browser window. The default, center, ensures the view's center point remains constantly visible as the window size changes. The otheroptions allow the respective portion of the view to remain visible when the window's size is changed.

Prior to changing the spatial reference, check if the projection engine is loaded by calling projection.isLoaded().If it is not yet loaded, call projection.load() method. If the projection engine is not loaded, the view's center will default to [0, 0]in the new spatial reference of the view and a console error will be thrown.

When setting view's spatial reference, the center, extent or viewpoint.targetGeometry properties are projected to the new spatial reference. The scaleand rotation properties are adjusted to keep the content of the map at the same size and orientation on screen.

Represents the level of detail (LOD) at the center of the view.A zoom level or scale is a number that defines how large or small the contents of a map appear in a map view.Zoom level is a number usually between 0 (global view) and 23 (very detailed view) and is used as a shorthand for predetermined scale values.A value of -1 means the view has no LODs.When setting the zoom value, map view converts it to the corresponding scale, or interpolates it if the zoom is a fractional number.MapView can display maps with different projections at a full range of scales, and so use scale rather than zoom level.

If a tiled map service is used as the basemap and snapToZoom property is set to true in constraints,the goTo method will zoom in to fit the defined target.If snapToZoom property is set to false, the goTo method will zoom to the exact target.

Since 4.28. Indicates if the target geometry is normalized based on the center of the view.When true, if the user pans more than 270 degrees east, the goTo() method will navigate the view 90 degrees west when panning to the designated target.This property is only honored if MapView.spatialReference.isWrappable is true.

The target location/viewpoint to animate to in the goTo() method.A two-element array of numbers represents the [x,y] coordinates to center the view on.When using an object for the target, use the propertiesin the table below.

Indicates if the point will be normalized based on the center of the view.When true, if the point is not in view, the result of toScreen() will not exceed the pixel equivalent of 180 degrees east or west of the center of the view.This property is only honored if MapView.spatialReference.isWrappable is true.

Installed the 2022 version and noticed right away that zoomed or cropped images didn't stay in center. Couldn't figure out why. But the uncheckning of the "overscroll" fixed it. Thanks! No idea why that was checked in the first place.

Up until a couple months ago, if I changed my wallpaper/background image, I could choose between tile, zoom, centre, scale, fill or span. These options no longer appear in GUI for changing the background image.

I am using Ubuntu 17.10.

The LRC offers online tutoring and group study spaces through Zoom, an online meeting platform, available at no cost to all current CSUCI students. Through Zoom, you can participate in a face-to-face individual tutoring session with one of our tutors working in the drop-in center. You may also request to work in a group study space, privately or with friends! You can request help from a tutor if your group needs assistance in the study room! Zoom will function on any laptop or smart phone. We encourage the use of video/audio technology to optimize your tutoring experience.

And Apple support says it is a Zoom issue. I can turn center stage on and off on every other app than Zoom. I wrote to Zoom support and they didn't answer, yet marked my question as "solved" Interesting customer support fail.

Combining contact center services with Zoom unified communications solutions, Zoom's contact center as a service (CCaaS) can operate as a standalone customer experience solution or integrate directly into an existing website or application. Zoom customers who use Zoom Meetings, Zoom Phone, and/or Zoom Team Chat will recognize the agent and supervisor interaction handling experience, as it is part of the same Zoom application.

Physical contact centers often tie customer service agents to expensive hardware and software that is difficult to upgrade. Similarly, remote teams struggle with multiple communication tools, softphones, and a separate unified communications client. This inability to upgrade technology and access information quickly can lead to frustration within support teams that impact the customer experience.

Cloud contact centers serve as a central hub for inbound and outbound customer communications and are compatible with mobile devices, desk phones, and softphones. A cost-efficient alternative to legacy phone systems, cloud contact centers are hosted over the internet to allow employees to work across one platform, regardless of location. As a result, agents can access customer data quickly and resolve customer issues with ease.

CX is the difference between retention and churn, making cloud-based contact centers a driver of business growth and a competitive differentiator for customer interactions. Their remote-friendly infrastructure and scalable solutions make enterprise cloud contact centers the collaboration platform of choice for the growing hybrid workforce.

Zoom Contact Center answers the growing need for an all-in-one unified communications platform and contact center solution. An integrated contact center experience helps organizations remove the barriers that lead teams to work in silos and instead, increases employee collaboration and productivity. Even better, this integration lessens the burden for IT teams by deploying the same Zoom application.

In the same Metrigy CX MetriCast study, 36% of companies saw an increase in customer satisfaction by having the ability to escalate an issue to a video call. With just a few lines of code, Zoom's cloud contact center solution makes it easy to embed video and voice right into your existing digital presence without the need for middleware. Once established, end customers have the option to start a conversation from the digital presence of their choice and easily add video if needed. ff782bc1db

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