Zombie Combat Simulator Survival assumes paramount importance amid the tumultuous backdrop of a zombie apocalypse, demanding tactical acumen of the highest order. Enter the realm of Zombie Combat Simulator if you are poised to subject your combat expertise to the ultimate test against relentless hordes of the reanimated. From the assembly of troops to engaging in third-person marksmanship, this exhilarating gaming experience affords a plethora of instruments enabling you to meticulously tailor your engagement. In the intricate tapestry of Zombie Combat Simulator, every aficionado of the undead shall discover an element of delight, whether they elect to traverse the desolation solo or alongside comrades. Now, let us delve into the intricate nuances of this pulse-quickening venture.

Zombie Combat Simulator is a M rated Mobile FPS Shooter against AI created in October 14, 2017 by Airblade Studio on Unity. 4.5 rated on Google Play Store, current version 1.5.0, and occupy a memory space of 339MB. Suitable for Android 5.1+, including a PC version. The game envolves around hosted matches with different objectives, all leading to a combat against zombies. There are several weapons the player can choose from US Military weapons to French and German. There are several forces the player can use by switching in the main menu, like the Spetsnaz (real-life russian special force) and the Delta Force (American anti-terrorist special operations force). All these have their own benefits for the playthrough, the player will have to choose wisely which one will use to fight the zombies.


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This game has certain applications for the controls. As an mobile game, the player can control ''himself'' or his soldier character, in third person, behind the character. The controls are a D-pad on the left and shooting, aiming and reloading buttons on the right. You can change the default setting on the Main Menu settings on the Lobby. Some features the FPS shooter removed is the jump. The weight of a military equipment is large, making it difficult to jump, so the developers limited the jumping, making the character only capable of running when not aiming. However, there is an feature that helps the match, the player can reload while running, making it possible to avoid direct combat with zombies when the mag wents out. The player can also bash its weapons against the zombies, making it possible to attack when out of ammunition or while reloading, giving time to run away or reload the weapon. It is worth noting that not all zombies within the context of this game can get stunned by weapon bash, and it will not always work with zombies like Hive and Nightmare. The game also features a map, that updates every 1~2 seconds, it's a black map with a radar-like swipe. Your allies and combatants will be shown as white dots on the screen. The zombies will be displayed as red dots, whenever one dies, it will disappear in the map, and your character will be displayed on the center of the screen. You can chat with your friends or other soldiers in the left side of the screen below the map view, a lock chat feature is also available, if you don't wanna see the chat or talk. You can also open the Leaderboard next to the chat display.

The player will start on a match. If it's starting right on the way, the player can choose its main equipment and secondary equipment (Note that the game doesn't have any melee weapon except the Spetsnaz special force who appears to handle a melee that is part of its benefits of giving back some damage, that could count as an melee weapon handled special force). After doing so, he can spawn in, if he is the first player, the NPC combatants will follow the player into whenever he goes on (the NPC combatants are AI soldiers that carry different weapons each and are meant to hold the game till players spawn. The player can die and respawn over an NPC combatant depending if there are these left, if not, the player will spectate till the end of the round, as the match is made of 10 rounds all with the same objective depending on what the host choosed for the match in the match menu Create Game), if not, they will follow the first player to spawn in or in certain cases the Host. The zombies will, depending on the mode choosen, spawn in a yellow small moving circle, that moves in a scripted path and spawn zombies closer to the combatant's objective. The player's mission is to shot the zombies down and make it to it's objective, for example, hold a defensive point to fall back in the Evacuation mode. The player can also improve their character benefit and general benefit of Ammo and Resistance, using Skill points that are earned automatically in every round that goes on. When an round is over, being either Zombie victory or Human victory depending on what happened within the match, the player will see an Leaderboard, that can also be opened during the match in the Controls. It will showcase the best player for stats, like Damage, Special Zombie (It's a stats based on how much Special zombies the player did kill during the round, the Special Zombie being the Cyst type, that is a specific heavily durable zombie). The player has 100 health, making the character fallible.

To fight an army of undead, no matter how strong you are, you alone are not enough. So consider recruiting more teammates to join forces to fight against the enemy. The teammates you recruit will also be equipped with heavy firepower and strong combat ability. Let them share the burden for you, coordinate smoothly to destroy as many enemies as possible. Together, the team can save this world from a horrible zombie apocalypse. 17dc91bb1f

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