Out of the blue, the island fell, darkened by an evil spell.

The blink of an eye was all it took and the island became a storybook.

The Super Happy Tree vanished, too, and once-happy Yoshis began to stew.

Only Baby Bowser could be so mean, to ruin the happy Yoshis' dream.

The Island[sic] had paid an awful cost, for the Super Happy Tree was lost.

Elsewhere on the pop-up isle, some Yoshi eggs survived the trial.

The spotted eggs in that Yoshi nest would soon face Baby Bowser's test.

One by one, they began to hatch. Six little Yoshis--a perfect batch!

They scratched their heads and looked around. Some even tried to pound the ground.

Sadness darkened every Yoshi's face. It should've been a Super Happy place.

They quickly saw the problem at hand required a cunning Yoshi plan.

"If we grow Super Happy," the Yoshis thought, "we'll spoil Bowser's evil plot."

Their mission then was crystal clear. They had to go and spread the cheer!

So it was, they all agreed, to rescue the Super Happy Tree.

They set out to follow the trail of fruit to find where the tree had taken root.

One Yoshi wondered, as he bounced, if Baby Bowser could be trounced.

"We'll stay together," the others cried[sic] "and stomp his Baby Bowser hide."

By eating fruit and having fun, the deed would surely soon be done.

And so the Yoshis' quest began, to find the tree and save the land.

Just turn the page and you will see how happiness grows in a tree.

Development was handled by Nintendo EAD and led by Hideki Konno and Takashi Tezuka. It was the first Yoshi platformer not to be produced nor directed by Shigeru Miyamoto, although he contributed design ideas. The score was composed by Kazumi Totaka, who provided the voice of Yoshi in the game. As a follow-up to the Super NES game Yoshi's Island, it continues within the platform genre with similar gameplay. However, Yoshi's Story is more puzzle-oriented, with most challenge being tied to the strategic achievement of a high score. Taking place within a pop-up storybook, the game features vivid pre-rendered 3D graphics, illustrating worlds that are crafted from different materials, such as cardboard, fabrics, plastic, and wood. The game received mixed reviews from critics, who responded unfavorably to its low difficulty level, although its art style, audio, and graphics were praised.


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Living together in harmony at Yoshi Island, the Yoshis are able to maintain a perpetual state of joy through the fruit-bearing Super Happy Tree. Baby Bowser becomes envious of this happiness and casts a spell to transform the island into a pop-up storybook. He steals the Super Happy Tree, further weakening the Yoshis and making them fall to gloom.[4]

On their way to Baby Bowser's castle, the Yoshis must progress through the six pages of the storybook, encountering six different areas of the island. While each page consists of four courses each, the path to Baby Bowser's castle will only consist of one course per page.[4] After progressing to the castle and completing one of the final courses, the Yoshi in play will face Baby Bowser in a final showdown. Following his defeat, a final narration will convey the story from each of the six pages and courses the Yoshis went through, ending with the Yoshis standing together in joy, encircling the Super Happy Tree. But if one gets knocked out, a cutscene shows Kamek's minions kidnapping Yoshi, removing that Yoshi from the game.

Loosely based on the Super Famicom/SNES game Super Mario World 2: Yoshi's Island, Yoshi's Story follows the adventures of six Yoshis as they search through sunny woods, dark caves, soaring mountains, steaming jungles, vast oceans, and gloomy castles for the Super Happy Tree, which has been stolen by the dreaded Baby Bowser. Yoshi can walk, run, swim, leap, flutter, and fire his payload of eggs. The action takes place in storybook "pages" made up of bookmaking materials and other familiar textures, including cut-paper forests, denim clouds, inflatable plastic islands, and stacks of colored spools.

One of the first N64 games I ever bought as a child was Yoshi's Story. I remember playing the game for the first time, seeing the incredible graphics, and exploring this trippy, colorful world, and I was immediately hooked. I played that game for years and years afterwards, unlocking every trial level, finding all the secrets and yoshis, and having a blast.

Except, that isn't what the game is about. The game is about exploring, unlocking new levels, finding secrets, finding the yoshis, etc. When you look at the length of the game for all of the content you can explore, rather than how long it takes you to get to the end cut-scene, this is actually a pretty long game. Moreover, every level is packed to the brim with little secrets of all different kinds. In fact, I've never played a Nintendo platformer that had so many. And therein lies the true point of Yoshi's story: not to simply complete the story, but to explore, and YS provides this in droves.

This stage is based on Yoshi's Story, in which Baby Bowser turns Yoshi's Island into a storybook and steals the Super Happy Tree. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level (Treasure Hunt), and the fabric and cloth theme of the second and third levels (Surprise!! and Rail Lift, respectively). The cloud is also from Rail Lift, where Yoshi must navigate on clouds that move on yarn rails.

From the brilliant mind of Super Mario 64 creator Shigeru Miyamoto comes a gorgeous game with a guaranteed storybook ending. Follow the adventures of six Yoshis as they search through sunny woods, dark caves, soaring mountains, steaming jungles, vast oceans and gloomy castles for the Super Happy Tree, which has been stolen by the dreaded Baby Bowser.

Thanks for the nice comments im glad you liked it , and yes i think i forgot to add the white yoshi and the cyan maybe i can render another mini scene for them :D.

heres a wireframe of the scene


The Yoshis all live happily on Yoshi's Island. They are able to keep their peace through the power of the Super Happy Tree. Baby Bowser, jealous of the Yoshi's happiness, turns Yoshi's Island into a storybook and steals the Super Happy Tree. Six different colored Yoshis must go and retrieve the Super Happy Tree and defeat Baby Bowser.

This stage comes from and is named after Yoshi's Story for the Nintendo 64. The stage features the characteristic papercraft aesthetic based on how Baby Bowser transformed Yoshi's Island into a pop-up storybook contains flying. Enemies like Shy Guys and the background character, Pak E. Derm holding up his stop sign are precedent from the aforementioned game. In Yoshi's Story, Yoshi has to Ground Pound the ground, and the Pak E. Derm would fall away, letting Yoshi pass. Yoshi had to act quickly, because the Pak E. Derm would get up soon. Propeller Shy Guys fly around the course. This would carry items like fruit, which are required to clear the level. 2351a5e196

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