Making maps of your house was all the rage back-in-the-day, but I feel like this is a pretty adorable and detailed tribute to my friend and a great way to share something of him with a community we loved. Miss you, Tom.

My guess is that the artifacts are the objects you pick up throughout the realms (not the item count items). I found: soda can and milkshake (toward the end of the Regular House sections), three separate "memories" (ruined house 1), pumpkin and tuna can (abstract brutalist section; the tuna is hidden in a high vent), empty pill bottle and full pill bottle (restroom in airport). Possibly the T-shirt you pull out of the closet near the end of Regular House also counts, but I think that one's just a "switch" to progress.


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The painting in the living room is the four-panel piece with the pink flowers on it. Thing is, by the time you collect any of these artifacts, you no longer have access to that painting. Assuming the soda can is the first one, you get it in a reality of Regular House where you can no longer get back upstairs (I think). The rest of them are in ruined house, brutalist, and airport, where there is no painting there at all. I couldn't figure out anything to do with the walls where the painting should be either (in Ruined House, the wall is ripped open and you just walk through from room to room). By the time you have all the artifacts I found, the only places you could possibly get the clue are airport and ruined house 2, unless there's a secret way to return somewhere else. (Do you have to use noclip? Oh god.)

The blue keycard can be found in the very first reality, the first version of Regular House. All three keys are keycards in this reality. Once you enter the second reality of Regular House, the three keys become skull keys. Therefore, to get all keys, you need to pick up the three keycards *before* you switch realities. The Soulsphere out the window is there to trick you into leaving early; as soon as you leave the house to get it and then come back in, you will switch to the second reality. So, to get the blue keycard, first get the yellow keycard, stay in the house, go downstairs, open the door, get the red keycard, stay in the house, go upstairs, open the attic door panel, and grab the blue keycard (no stairs to the attic in this first reality; it's just there in the closet). Then you can go outside and continue the map.

If you leave the house with the blue keycard, you can open the exit gate and simply exit the map. I'm going to call this Ending 0. Nothing special happens; you just go to Underhalls. Once you circle the house once, or possibly if you go back inside, you switch realities and the gate is now locked with the blue skull instead of the blue keycard, so you can no longer exit the map.

This is the part where we find the electrical panel in the basement behind the slightly ajar bookshelf, which takes us to Ruined House 1. Maybe that's what caused the house fire? Anyway, the main thing here, as you should already know, is to find the three artifacts upstairs, and then use the basement exit to get to the brutalist realms. The one other interesting thing I found here is that you can clip outside the house and use the exit gate (since you have the blue skull), but this time it doesn't actually exit the map. Instead, it takes you to the dreaded Noclip Place, domain of the Narrow Fellow. This time, it took a while before the Narrow Fellow appeared, and I did quite a bit of exploring, but I still didn't find any kind of way out. (Not this time. See below.) One thing I did find is a strange computer sitting on the floor in one of the many cubicles. It's the only object in the whole place. Using it didn't seem to do anything, though.

So, now we're in the brutalist sections...but we have the blue keycard this time. The locked vent opens a small closet with a plasma rifle and a decent cache of ammo and health (but doesn't seem to offer any deeper answers than that). I also found an additional (tenth) artifact this time. If you look off the ledge at the start of the brutalist area, toward the exit sign, and then look right, you'll see a small ledge below you. Head through the doorway toward the living room, take the first left (before the stairs), and you can drop down onto the ledge from the opening here. Follow this path to a small room with some door panels to open. One of those panels leads to another small room with another panel you can open. Inside is a doghouse with a food bowl and some dog food. The dog food is the artifact.

I played this on Sunday & I've got to say this is fantastic map. At first it seems like a typical My House WAD with a lot of Doom cute details, but it evolves into something so much more amazing. It's one of the most emotional & haunting maps I've ever played. I just had a feeling of melancholy as I progressed through the map interspaced with moments of true terror as the horror elements ramped up. The music here is great, from the slightly edited version of d_runnin that gives off the first hints that something is amiss to the fully ambient track of the brutalist sections of the map. My only gripe is that the progression was a little bit confusing at times, jumping into the bathtub was the biggest roadblock for me. Overall though I got to say that this is a must play wad & it will certainly be in my top 10 list at the end of 2023.

Not really sure how but if you're able to get into the tub to grab the duck artifact, It might have something to do with turning on all the sinks I'm not too sure I just used no clip for now, you can go down it and go into a flooded version of the house. After some searching I found an underground liminal pool area which is fairly expansive and going through it I found an exit that brought me to the sky cloud area that was in the stairwell so I'm pretty sure that's what the purpose of that area is

You weren't kidding about more stuff. If you go through the exit in the mirror world you go to a mirrored version of Underhalls. I played through but haven't yet found anything important. Exiting this takes you back to the mirror world. I replayed through the house again starting from the mirror world and grabbed the christmas ornament and the baby bottle from the attic. I then found a bunch of balls leading down to a closet. Opening this closet takes you to a slide in some playhouse version of the house. I progressed through and a door spawned behind me which leads to an outdoor area with another artifact called snugs and shrek (yes, actually.) attacking you. Trying to open the door back says you need a key, despite me having all three skull keys. Don't know where this key is but I'll update in a new edit when I do.

Use the county's online maps to look up a property's permitting jurisdiction, zoning and which critical and regulated environmental areas may be on it. The online county maps show many property details, including an optional aerial base map with clear images of the property features. These powerful maps take a little trial and error to figure out, but the step-by-step instructions linked below and The Thurston GeoData Center's Basic Training video can speed the learning curve. The Thurston GeoData Center is the name of the county's map department.

You should then receive an email from Google that says it'll review your report and get back to you once the request is either denied or approved. You may receive more emails from Google asking for more information regarding your request. Google doesn't offer any information on how long your request will take to process, so just keep an eye out for any further emails.

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I just noticed that two days ago Google launched a new version of Maps on iOS which includes support for viewing My Maps.

 -maps/id585027354?mt=8

Seems to work well and might be a nice alternative to paying for an app.

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