The professional drift team is looking for new members! They are looking for a new blood, for someone who would bring a new style and trends to the game! Drifting community is full of pro drivers who are experts in controlling all kinds of motorized vehicles. Their speed is insane and their style is just stunning. One of these groups is looking for an all-round driver who would be their leader in a set of events of the upcoming year. Very tough events... Racing battles, drifting challenges and even free ride! Tons of customizable cars and tracks to unlock means hours and hours of never-ending fun and entertainment. Have fun.

Gameplay is divided into daytime and nighttime. During the day, the player participates in legally sanctioned races and time trials to earn money. At night however, the player instead can challenge and be challenged to various types of duel matches, such as a one-on-one battles, drift events and time attacks, to increase their reputation. The player can buy a used or new stock car, tune it with aerodynamic and engine parts, and get sponsorships which pay more money. The car list features over 200 cars, containing many types of vehicles, from small kei cars to hardcore sports cars. Most of the cars featured are licensed Japanese cars, with some additional European import cars.


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One thing that really stood out (in comparison to Formula D) was the lack of V8 swapped cars. Not many can disagree that a V8 is great for a drift car, but at XDC most of the cars were boosted 4 or 6 cylinder engines. There were a handful of cars that had V8 swaps and Nate Hamilton in his LS2-powered Sil80 had no problem showing off just how well they could perform.

As the sun started to set, the final four drivers were getting ready to throw down! The first battle was between Walker Wilkerson and Mike Phillips who both started drifting in the Pacific Northwest. Mike set down a solid lead run but Walker was able to keep up and the judges let Walker continue to the finals.

Hello, thank you for reading my post, out of the thousand stick drift posts on here. I have been using the Quest 2 for about 2 years now and my stick drift has gotten progressively worse. Weirdly, it's only severe on the left controller, and negligible on the right.

Xtreme Drift 2 has impressive realism, best appreciated when selecting from its generous pool of 30 detailed cars based on real-world drifting vehicles. Automobile fans will definitely appreciate the work put into the individual designs, which captures everything from the overall shape to the small details like the lighting placements and fender structures. Also, these cars are customizable in terms of paint, decals, and accessories, which you can unlock.

In terms of gameplay, the game also aims to give the most realistic feel as much as possible. You can hear different car sounds when you drift or maneuver across curves. These include the use of a turbocharger, the stress on your gearbox, or even the tires screeching depending on the terrain. Even gear shifts make distinct and audible sounds, which makes every run more enjoyable.

XDC started as a quasi grassroots field of amateurs and some professionals that travelled the country to compete head to head in drifting competitions. The top drivers will be invited to compete in a drifting competition November 10-11 in Buenos Aires, Argentina against winners of other contests around the world. Most of these guys have some sponsors but are pretty much privateers making it a close race to the podium. XDC usually partners with Hot Import Nights (HIN) events to pull together the largest crowds. The drifting competition includes a $10,000 purse with $1000 going to the top qualifier and the other $9,000 split amongst the top 8 as long as there are 32 drivers competing. Any fewer results in the top 8 prize money being split in half.

As the all-in-caps subtitle suggests, Tokyo Xtreme Racer DRIFT is longtime TXR developer Genki's first foray into the wonderful world of drift racing. A decidedly Japanese-centric style of street racing, drift racing is the art of letting your car drift damn near sideways around sharp turns and corners, often for lengthy periods of time. A far cry from the "hit nitrous and go really fast" style of street racing most of us are accustomed to, drift racing is more about control than pure speed. This element translates reasonably well into DRIFT, which tosses aside the traditional Tokyo Xtreme Racer formula to try to emulate the drift-racing genre as closely as possible. The problem is that after spending several hours drifting around the same corners over and over again and not really doing much else, the formula wears terribly thin.

The premise of DRIFT is that in the year 20XX (a fine year, if we do say so ourselves), the mountain roads of Japan are bereft of travel. Nobody goes there anymore, leaving them entirely desolate. Enter the Japanese government, with an incredible initiative to give the bored drivers of the country a kick in the pants by opening up these mountain roads to, of all things, drift racing. So you'll find yourself driving around these winding roads way up in the mountains of Japan. Of course, the government also wants to make sure that nobody gets hurt, thus they install the "latest safety measures" to prevent anyone injuring themselves. What exactly that means is never explained, but it reads like one of those fabricated story excuses for why the game can't seem to pull off any measure of damage modeling.

Lack of damage aside, the racing in DRIFT is pretty cut-and-dried. There are a few different race types, but the functional similarity between them all is that no matter where you are, you'll need to do a copious amount of drifting to get by. In fact, many of the game's races are built solely on point-score totals earned by pulling off bigger and better drifts. How well your car drifts depends largely on how the car you're driving is built, as well as what upgrade parts you're using. There are a number of recognizable cars in the game, and each can be outfitted with a number of different parts, including better engines, tires, brakes, suspension systems, and the like.

However, no matter how much you trick out your car, drifting is still an erratic process. The cars handle, in a word, poorly. The analog sensitivity is very touchy, yet there are more than a few occasions where the car simply won't respond quickly enough to pull off a decent drift. Other times, cars will simply spin out like crazy. On some level, this is accurate to what real drift racing is like, in that it's not a completely predictable style of racing. But in game form, it's just not that much fun. Games like OutRun or Ridge Racer, which take it to silly, speedy extremes, make it fun with said silliness. DRIFT is utterly humorless in its portrayal of drifting, and with nothing else to back it up, it just becomes tiresome and frustrating. Especially in races against other cars, since they some how are immune to the slowdown you suffer when you hit a barrier or anything else for that matter, and as such, can simply blow right past you if you're anything but perfect in your drifting.

DRIFT includes a few different modes of play, though pretty much all your time will be spent in the main conquest mode. The conquest mode is split up into two types of races--day races and night races. Day races are single-car challenges in which you're basically just trying to beat the high drift scores. At night, you can travel to various parking lots and challenge rival racers to races. Usually these are one-on-one affairs, but there are a few variations, and sometimes they just go right back to the high-score races. Basically, what you do in each of the game's track areas is go back and forth between day and night, over and over again, until you've beaten every area rival (which takes quite a bit of time), then move to the next area. In between, sponsor challenges will pop up; completing them can earn you new and better parts. But these challenges tend to follow the same formula as the other races, so they're not much of a change of pace.

Apart from the conquest mode, there are some stand-alone versions of the race types found in the career mode, as well as a basic multiplayer setup for some two-player split-screen action, but that's about all. Granted, the conquest mode is very, very lengthy, and the game is a budget title; but again, with the focus being solely on the repetitive and often irritating drift races, you'll find yourself done with the game long before you finish off the conquest mode.

The OutRun and Ridge Racer franchises have made their mint making drift racing a fun experience. But with its lackluster sense of speed and irritating controls, DRIFT just can't make its style of racing fun.

While the most dedicated fans of drift racing will likely laud Tokyo Xtreme Racer DRIFT for some of its design choices, most racing fans simply won't know what to do with it. The racing is steadfastly dedicated to one esoteric brand of racing that, by itself, just isn't a whole lot of fun, and the game simply doesn't present itself well enough to make up for the gameplay's more annoying elements. For those thoroughly entrenched in the drift-racing scene, DRIFT might be worth its budget price. But most any other driving game fan will find themselves quickly bored with DRIFT, especially those raised on the concepts of high speeds, flashy rides, and the Razor Callahan-esque street-racing villainy.

They finally broke away from the tried and true method of just releasing the same game each year and finally tried to do something different. In this TXR game, there are no familiar stretches of Tokyo highway, but instead there are uphill and downhill mountain courses. The story is that the government shut off these dangerous roads to the public but they decided to open it up only to drift racers to hold competitions. Sounds legit. 17dc91bb1f

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