None of the above suggestions worked as of July 2018, though the following link (developer access required) should do the trick for OS X 10.6.8 (using the v1.1 updater from Software Update): _Tools/xcode_3.2.2_developer_tools_beta_20728/xcode322_2148_developerdvd.dmg

Our support team has been complaining about issues installing Xcode from selfservice for a few months. On the JAMF side of things no errors to speak off, all the management commands do their thing without issue. In the lab I can install xcode but it takes a long while. Most of our users are remote with a much slower network connection to my lab, and add the VPN to complicate things.


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Ha, ya. Tell me about it. In My lab I have an AppStore policy to just automatically install xcode. However with the size of xcode I prefer to let users click the button if needed though I may need to change my stance on that. I decided to start force caching macOS upgrades with Catalina, I may as well with Xcode now as well. These things are just getting too large for people to wait patiently especially without any real progress notification.

Deploying xcode has been a complete mess for me as well. I tried lots of ways of trying to package it but it would be very hit and miss, largely uploading was the issue more than anything because of it's size. I switched to VPP but now that seems broken with 12.5.1. Most of my devs were able to allow Jamf to auto-update Xcode when they upgraded to BigSur but now that I'm trying to upgrade one of our build servers I'm seeing self-service just give me a very helpful error. No details and I can't find any details in any of the logs to give me any more information. Right now I'm downloading the XIP so I can manually install it but that's not a long-term solution.

The file with the .xcodeproj extension is the file you should open in Xcode. Open it now and you should see something similar to the following. You may need to expand the project in the left bar and drill down to the ofApp.cpp file as shown in the image below in order to see anything interesting.

Afterwards, close the project generator and navigate to the apps/myApps/myProjectName folder. Open myProjectName.xcodeproj in Xcode, expand the project in the browser on the left, expand the src folder and select the ofApp.cpp file.

There are also a lot of another xcode tags such as xcode3.2, xcode3.2.3, xcode4.2, e.g. Some of them are very rarely used, but I not sure that all of them should have the same synonym.

However, tags like xcode3.2.3 aren't very worthwhile, and I'd recommend that we only have tags for the major feature releases: xcode4, xcode4.1, xcode4.2, etc. Minor versions such as xcode3.2.3 should be collapsed into their parent version tag of xcode3.2.

Next, open a terminal, run xcode-select --install, and click the Install button to install the required command line developer tools. Don't worry if you see a message telling you the software cannot be installed because it is not currently available from the Software Update Server. This usually means you already have the latest version installed. You can also get the command line tools from the Apple developer website.

A platform specifier that is just a platform name is purely informational for users; it is displayed in the output of port info but has no other effect. Ports for software that does not require macOS-specific features can generally use the default value of darwin. Most ports use this value on the presumption that they would work on Pure Darwin, even if that has not been attempted. Ports for software that is known to require macOS-specific features should use macosx. Including the xcode portgroup will change the default to macosx automatically.

(Added: MacPorts 2.6.0) By default, it is assumed on macOS that ports will not need tools from Xcode.app unless (1) Command Line Tools aren't installed, (2) you are on an old version of Mac OS X that does not support the xcode-select mechanism, or (3) the port uses build.type xcode or includes the xcode PortGroup. If a port needs to use Xcode (i.e., xcodebuild) in any way, use_xcode yes should be set or the port should include the xcode PortGroup. The environment variable DEVELOPER_DIR is now exported during all build phases, set to the value of ${configure.developer_dir} which may be the directory of Xcode or CLT depending on use_xcode. This means that libxcselect shims (i.e., /usr/bin/clang) will resolve to Xcode/CLT. Build systems that ignore the environment may accidentally use Xcode which will cause a failure in trace mode.

Don't set this option conditionally on the basis of anything that can change dynamically, such as $build_arch or $xcodeversion, since it will be recorded in the static PortIndex. If a port works only on certain OS versions, use the platforms option to indicate this rather than setting known_fail directly.

PortGroup xcode allows for efficient porting of Xcode-based opensource software. A minimum Portfile for PortGroup xcode uses defaults for the configuration, build, and destroot phases. It also defines some values for Xcode-based software. 006ab0faaa

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