You can play at 60fps with V-sync off. FH3 did not have this option. I have 120hz with V-sync off, I can select 60fps instead of unlocked framerate. As soon as you turn v-sync off it automatically selects unlocked framerate. change to 60fps.

Summer Game Fest organiser and video game journalist, Geoff Keighley, has been trying out some of the playable demos available at the event and reports that the Prince of Persia : Lost Crown demo on Nintendo Switch ran at 60fps, which is excellent news. Ubisoft gave fans another look at the new Prince of Persia game yesterday during their Ubisoft Forward event and it looks to be shaping up well. Prince of Persia: The Lost Crown launches on multiple platforms in January next year.


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At the recent SIGGRAPH 2010, LucasArts coder Dmitry Andreev showed off a quite remarkable tech demo based on work he carried out during the development of Star Wars: The Force Unleashed II. In a video demonstration running on Xbox 360, he showed the game operating at its default 30FPS, but then seemingly magically running at 60FPS - with no apparent graphical compromises aside from the removal of motion blur.

It's a demo that you can download and see for yourself right now, either in HD or else in a more bandwidth friendly standard def encode, with Andreev's original presentation also available to view. Two AVI videos (requiring an h264 decoder) are in the package: an original prototype, along with a further, more refined proof-of-concept running in the Star Wars: The Force Unleashed II game engine.

The key is to re-use as much of the available processing as possible. In the case of Andreev's demo, the depth buffer and velocity map for the next full frame are generated, but directly after this, midway through the processing, this data, combined with elements from the last frame, is used to interpolate the intermediate image before calculations on the next real frame continue.

As pre-launch demos go, Anthem's VIP demo the other week left a pretty bad taste in everyone's mouth. PC performance issues abounded. Load time were horrendous (if you even managed to get connected to one of the servers, that is), lag times were all over the place, and the frame rate went up and down like a yo-yo.

Happily, Anthem's open demo, which finished yesterday evening, seemed a lot more stable. There were still moments when the frame rate took a bit of a dive (much like my attempts to control my Javelin with its horrendous mouse and keyboard controls), but on the whole I rarely ran into any problems. So, even though it's early and not yet completely final, I thought I'd try a couple of graphics cards on it anyway - Nvidia's GeForce GTX 1050 Ti and RTX 2060 - to see how they performed and what kind of frame rates we might be able to expect come launch day on February 22nd.

The minimum specs seem quite promising for those still in possession of rather more elderly systems, as a GTX 760 / Radeon 7970 would imply a pretty low barrier to entry. The bad news is that neither EA or BioWare have actually given any indication as to what kind of speeds or resolution you might be able to get from those specs, and judging from how hard I found it to get a consistent 60fps with the GTX 1050 Ti at 1920x1080, I'd imagine these specs are probably for 720p play at the very most.

Anthem's recommended specs, however, are probably more what you should be looking at if you're targeting 60fps at 1920x1080. The RTX 2060 is, of course, a slight anomaly here, as this is significantly more powerful than either the GTX 1060 (see our GTX 1060 vs RTX 2060 comparison piece to see just how much faster it is) or the RX 480. However, I suspect this is because Anthem is one of the handful of games that's got confirmed DLSS support so far (although quite when it's coming 'shortly after launch' no one knows yet), so you'll need at least an RTX 2060 to take advantage of it. DLSS, in case you've forgotten, is one of the fancy performance-boosting features of the new RTX cards - and man alive are they going to need it to hit that perfect 60fps on maximum settings at higher resolutions.

But enough specs chat. Let's get down to some numbers. Specifically, some numbers for the GTX 1050 Ti - and ooof, it's not pretty. Even on Low at 1080p, I was looking at a range of 45-60fps in main hub of Fort Tarsis, where you do all your mid-mission story moving on and talking to NPCs and the like, which then dropped to between 40-45fps in the Forge area over where your Javelin lives.

Now I wasn't privy to the VIP demo, but by all accounts a similar drop in speed happened when you entered the Forge back then, too, so it may just be that the Forge's busy, market stall hub structure is going to be a bit of a natural problem area. Indeed, even the RTX 2060 had difficulties maintaining a consistent frame rate here compared to speeds I saw elsewhere in Fort Tarsis, so it certainly doesn't seem to be something unique to the GTX 1050 Ti.

It's a shame, given it's one of the areas you'll probably be spending a lot of time in, but overall I found the speeds I got in the Forge were largely reflective of what I saw outside in the wider game world. For example, the frame rate mostly stayed around the 40-45fps mark when I engaged my aforementioned Iron Man fantasy and started whizzing around the world map on a proper mission, and I only really saw it creep back closer to 60fps when I happened to be looking at a particularly bland bit of sky or empty cave section.

That's probably about as good as it's going to get 1080p, however, as knocking the settings up to Medium at 1080p started to get a bit dicey. Over in the Forge, the frame rate varied between 32-40fps depending on where I happened to pointing the first-person camera, while out in the wider world I was looking at something closer to 29-37fps. It wasn't unplayable, per se - if anything I imagine this is probably closer to what you'll experience on consoles, judging by our pals at Digital Foundry's verdict on the demo. However, there were certainly a couple of slideshow-like moments when a swarm of exploding spider enemies came onscreen, for example, and decided it would be a great idea if all of them self-combusted at the same time. There were fleeting highs of 45fps when I was flying around not doing very much, but more often than not it was down in the 30s somewhere.

Still, Anthem's DLSS support will no doubt come in handy for situations like this, and if the eventual performance boost is anything like the 10-15fps I saw in Final Fantasy XV, then that may well be enough to push it back up to a constant 60fps - although how much of a dip in overall image quality there might be as a result of Nvidia's AI gubbins filling in some of the texture detail as opposed to the GPU is anyone's guess. Until it's added to the final game and I've been able to test it, it's impossible to say.

As I said at the start of this piece, I'll be testing the game with more graphics cards closer to Anthem's proper release date on February 22nd to see what you need to do to get the best speeds at the best settings, but hopefully this has given you a glimpse at what these particular cards are capable of and where the potential sticking points might be. On the whole, though, the game was pretty stable throughout my brief time with it and looked absolutely fantastic when I could get it running at 60fps. 006ab0faaa

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