Check out the latest town hall 11 base links anti everything, anti 3 stars. I have included both the war, clan war league and farming base design. so the first five base designs are war relates and the remaining five are farming layout links. Hope you like them. Best TH11 Base Links 2024. TH9 Farming Base

From here the loot protection Best TH15 Farming Base layout link starts so, make sure you use them for protecting your loot in home village from multiplayer battles. But its must that you need to have good clan castle combination in order to defend against opponents in multiplayer battles. CC troops along with good base construction gives enough strength for the layouts to defend and protect your gold elixir and dark elixir. Coc Bases


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Your search for Best Town Hall 15 Farming Base designs with links ends here. we have compiled a list of 10 best town hall 11 war base designs that are anti 2 stars, 3 stars with links. Best TH8 Defense Base

This town hall 11 layout here is likely to allow it to be Queen Walks Charges even tougher compared to the original base! The idea guards will keep a whole lot of strain on the Queen, however, the Single-Target Inferno Towers are still in rather uncomfortable places for its attacker. this anti bowler Town Hall 12 Trophy Base link design is included. Best Builder Hall 7 Base

When it comes to designs level 11 war base link design, the main thing to look at is the centralized clan castle placement. The good layout designs start with the centralized clan castle and go from there. As you know already the main defense units should be placed strategically such as infernos which does huge damage to the opponent troops and there by giving a chance of saving stars in clan war and clan war leagues.

so i just got to th11 and im looking for a similar Base like i had at th10,but i just can t find one that is good like this one.(also for those wondering an obstacle base is an base wich prevents obstacles from spawning in your layout so u can change from trophy base to progress base without having to move building from obstacles

The insane number of compartments is one of the major advantages of this base, There are compartments strategically placed throughout the base, serving as effective obstacles that slow down enemy troops, This often leads to failed attacks due to running out of time or opponents depleting their troops. Most enemy troops, such as giants, golems, and ice golems, tend to get trapped within the walls compartments because there is just so many of them.

Archer towers are placed in each outer compartment at proper distances apart in order to protect the entire base from air forces; doing so creates a pretty nice balance to the base, making it more effective against all types of attacks, be it an air attack or ground attack.

To protect against lightning spell attacks, air defenses are strategically placed in separate compartments, at this position their range covers the majority of the base inside the walls. When combined with other air defense structures, this base becomes highly formidable against air attacks. Additionally, air sweepers are utilized to enhance defense against aerial assaults like lava loons, mass dragons, and Electro dragons.

The eagle artillery is put in the central compartment of the base since it is the most powerful and vital defense at Town Hall 11, thus it only makes sense to place it there right in the core. its range encompasses the whole base except first 7 tiles, which are taken care of by other defenses.

following the eagle artillery, Inferno towers are the second most crucial defenses at Town Hall 11, . Their placement in the core of the base ensures both their safety and effectiveness, as they cover important defenses and structures like town hall, dark elixir storage, eagle artillery, and x-bows.

To optimize their performance, adjusting the inferno tower mode based on the enemy armies is crucial, Multiple mode works best against armies with lower hitpoints but larger troop numbers such as miners, bowlers, and witches, while single mode is ideal against high hitpoint troops such as electro dragons, pekkas, and golems.

Every outer compartments of the base is fortified with archer towers, positioned with good spacing between them, This ensures solid protection against both air and ground attacks, This setup spreads the defenses evenly, making the base effective against all kinds of attacks, whether from the air or ground.

The first step is to Queen Walk which involves using the Archer Queen to take out enemy buildings and defenses on one side of the base while the rest of the army is being built up.


Once the Queen has cleared out a significant portion of the base, the Pekkas and Bowlers are sent in to wreak havoc on the remaining defenses. The Pekkas are heavily armored and deal massive damage to both buildings and defenses, making them ideal for taking out key targets like Inferno Towers and X-Bows. The Bowlers, with their ranged attacks can deal damage to multiple targets at once, making them ideal for taking out groups of buildings or defenses. Wall Breakers, on the other hand, are used to create openings in the enemy walls, allowing the Pekkas to quickly move through and reach their targets.



The first step is to scout the base and identify the location of key defenses and air defenses. You'll want to identify the best location to deploy your Blimp. Once deployed, you have to pop the blimp at the perfect location so the Super Wizards can clear the expected key defenses. To protect the Wizards, you have to time the invisibility spells well, so they aren't killed until they get the intended value.


Next, you have to kill the defensive Clan Castle troops and/or the Queen with your heroes. The rest of the base is cleared by using the Lava Hounds and the Balloons supported by the haste spells and the Grand Warden. This strategy requires more skill than the other strategies as it requires perfect timing and execution.

The Zap Witch strategy is a popular attack strategy used at TH11 in Clash of Clans. It's a versatile strategy that can be used in a variety of bases and situations, making it a favorite among many Clashers.



The strategy involves using the Lightning (or Zap) and Earthquake spells to take out both the Inferno Towers. This is followed by a wave of Witches and supporting troops, such as the Electro-Titan or Hogs, to overwhelm the remaining defenses and take out the enemy base.


The Log Launcher is sent right after dropping the wave of Witches so it does not take any damage and gives its full value. It is important to plan the drop location of the Log Launcher while scouting in order to get the maximum value out of it. The best possible entry is straight opposite to the placement of Town Hall in that base. The Skeletons spawned by the Witches provide an excellent distraction for defenses, allowing the main troops and Heroes to deal significant damage with no or minimal loss of Hit points.

In conclusion, these are the three best attack strategies you need to use at Town Hall 11 in Clash of Clans in 2023. Whether you choose the Pekka Smash, Blizzard Lalo and Zap Witch, you can easily three-star most bases. Just be sure to practice your attacks and adjust your strategies based on the base layout and defenses.


To help you master these attack strategies, we have provided links to some of the best TH11 army compositions that you can use. With these army compositions and the right strategy, you can become a formidable opponent in Clash of Clans.

Players should employ distinct attacking techniques for multiplayer and clan war attacks, particularly in Town Hall 11, where players frequently participate in clan wars while also reserving enough loot from multiplayer battles for upgrading the base.

This is one of the most popular attack strategies, and if used correctly, it can work at any Town Hall level. To deal with Inferno Towers and Eagle Artillery, players should make use of Rage or Freeze Spells. Players can deploy troops and spells according to the base and defense placement.

The Electro Dragon is without a doubt the most powerful troop in Clash of Clans, as it can cause chain damage to buildings. One of the finest offensive techniques for Town Hall 11 is to combine Electro Dragons with Balloons. It should be utilized on bases where structures are placed close together in order to take advantage of the chain damage.

I really hate those sites or videos showing you dozens of bases they copied somewhere without making any deeper explanation why they work so for this reason you will only find bases here that I have tested myself.

NEW: here are the Town Hall 16 base layouts!Are you also running accounts with other Town Hall levels? Great, you can check out my TH15 base layouts here, my TH14 base layouts here, my TH13 layouts here, the TH12 layouts are here and TH10 layouts can be found here.

3x ArcherCopy Base LinkCopy Base LinkCopy Base LinkWar Base: the way I designed the sections and open spaces in this war base make it a nightmare to attack with the attacking strategies you see frequently at TH11 and I have not seen a single Town Hall 11 attacker being able to get the 3-Star against his layout.

Trophy Base: with the corridors and the outside island compartments the attacker will have a hard time building a proper funnel to get the troops in correctly and chances are good that you can even defend the 2-Star frequently with this base.

1x ArcherCopy Base LinkCopy Base LinkCopy Base LinkWar Base: the path through the base along with the way I designed the compartments will give any Town Hall 11 attacker (and even higher ones) a hard time, especially when using the popular attacking strategies and in the end I guarantee you that a higher Town Hall attacker will have to jump in to get the 3-Star.

Farming Base: the compartment structure and the way the storages are aligned will make sure that standard attackers will not get that many when attacking your base so you will save up a good bunch of loot. The Dark Elixir Storage is in the very core to help you protect it as effectively as possible. ff782bc1db

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