Tenchu: Stealth Assassins[a] (published in Japan as "Rittai Ninja Katsugeki: Tenchu") is a 1998 stealth video game developed by Acquire for the PlayStation. The debut entry in the Tenchu series, it was published in Japan by Sony Music Entertainment Japan, and by Activision in the West. Following Rikimaru and Ayame of the Azuma ninja clan as they complete missions for their employer Lord Gohda in Sengoku-era Japan, the gameplay involves the player guiding their chosen character through missions, the aim being to remain undetected while either avoiding or quietly killing enemies.

Production began in 1996 as Acquire's first project, with the aim being to create a then-uncommon game using only 3D graphics, in addition to focusing on stealth over action. The team faced multiple technical challenges, and director Takuma Endo ended up taking on multiple roles within the production including scenario writer. It met with positive reception from game journalists, with praise focusing on its mission design and focus on stealth. It was also a commercial success, selling over one million units worldwide by 2003, and having estimated sales of five million across all versions by 2019. A sequel, Tenchu 2: Birth of the Stealth Assassins, released worldwide in 2000.


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Tenchu released in Japan on February 26, 1998.[19] Sony had no plans to release Tenchu outside Japan due to its stealthy depiction of ninjas clashing with the action-oriented Western portrayals, but American publisher Activision was impressed by the game and successfully pitched for the rights. The Western version was co-produced by Yamamoto and Larry Galka. Galka remembered Tenchu being seen as a big risk for Activision due to its gameplay innovations and setting.[7] The Western version included two more levels "Cross the Checkpoint" and "Execute the Corrupt Minister", and alternating layouts for missions.[3][7] In addition, there were technical improvements to polish the graphics and stabilize the frame rate.[20] Asakura returned to compose tracks for the new levels.[18] An early version of the new level "Cross the Checkpoint" has a female boss character looking like a young girl, which needed changing to make her more mature so it would pass Sony's approval criteria.[3] A further addition was the level editor and cheat menu, which Hisamatsu remembered as a challenging addition as they needed to incorporate it onto the limited spare space on the game disc.[9] Bug fixes carried on past the new year.[21] In the United Kingdom, the game was censored to replace shurikens with throwing blades due to laws prohibiting kunai use and display.[22][23] The game released in the West on September 14 in North America and on October 30 in Europe.[1][24][25][26] The Western version was released in Japan on February 22, 1999 under the title Tenchu: Shinobi Gaisen, with cover art drawn by manga artist Hiroaki Samura and a new opening.[20][27] This version released in the budget "The Best" series on November 11, 1999.[28] A standalone expansion compiling one hundred user-created levels was released in Japan on that same date under the title Tenchu: Shinobi Hyakusen.[29]

The game received "generally favorable" reviews, according to review aggregator Metacritic.[30] It was ranked as the 54th-top game of all time by the staff of Game Informer in 2001: "Tenchu: Stealth Assassins showed the gaming world that it takes more than just dark clothes and pointy throwing objects to make it as a ninja. Forcing players to learn and utilize stealth techniques to not only excel, but merely survive, Tenchu is a challenging, nerve-wracking game that leaves you screaming in frustration, then crawling back for more."[41]

Tenchu was one of a number of titles released in the late 1990s that codified the stealth game genre, alongside Thief: The Dark Project and Metal Gear Solid.[7] The success of Tenchu helped establish Acquire as a company, though it would also limit their titles to a Japanese aesthetic for some time.[6] Activision demanded a sequel for Western players, which Acquire developed under the title Tenchu 2: Birth of the Stealth Assassins. The title released in 2000, with Acquire acting as its Japanese publisher.[6][39] Following Tenchu 2, Activision acquired the Tenchu IP and gave development of the next title Tenchu: Wrath of Heaven to K2.[11][43] Acquire would not return to the series until 2008's Tenchu: Shadow Assassins.[13]

The game takes place in Feudal Japan, and revolves around two characters; Rikimaru () and Ayame (). They are members of the Azuma ninja clan, who are loyal to Lord Matsunoshin Gohda. The Ninja clan serves his lord as spies and assassins to maintain the safety and honor of the Gohda province.

A full 3D game in the Tomb Raider spirit, Tenchu focuses on stealth and attacking unseen over straight action. Not being spotted leads to higher scores and better equipment. To aid in this, you can not only creep about and hug walls, but also use your grappling hook.

Although I bash it a little, I must admit that AI of characters is quite impressive for it is challenging. For me personally thugs were very quite dumb, but those new to stealth games and season players they are OK.


The Bad

 It's very easy to cause bloodbath here. Fortunately some fights can be frustrating which forces you to move slowly and think about your next step.

Enemies can't swim, they can only sunk. But they are not afraid to pursue you into water.


The Bottom Line

Well made stealth game. I'd say well balanced if there was not few glitches. Very simple game mechanics. For it's time only alternative to Thief. And a must for those interested in stealth games and their development.

Tenchu: Stealth Assassins is an action-adventure stealth game developed by Acquire and published by Sony Music Entertainment Japan in Japan and Activision worldwide for the PlayStation in 1998. Tenchu is known for its stealth gameplay and the eerie settings of feudal Japan.

Tenchu was one of the first ninja games to incorporate stealth, a very crucial aspect of ninjutsu. However, aside from featuring traditional martial arts in battles, the game incorporates elements of historical fantasy and Japanese mythology. The game also used motion capture where actor/martial artist Sho Kosugi and his son Kane, were hired as actors for the game's combat moves.

See, as a kid I never thought about any of this stuff, I just had fun swinging a katana. I never thought about how bad the controls felt, or how bad the AI was, or how strange the stealth detection was, or how badly designed the levels felt. As a kid, I just thought, hey, ninjas!

Released in 1998 and developed by Acquire, Tenchu: Stealth Assassins was a stealth game for the PlayStation 1, and saw players attempt to move through 11 levels with little to no disturbances at all. It became a very successful series, leading to nine games in total being made, though the majority of new releases were only available in Japan.

Feudal Japan is beset by dark forces and as one of two ninjas you must seek justice, using whatever means necessary. Explore 10 fully 3D levels and make use of a variety of weapons ranging from ninja stars to magic spells. Advanced enemy AI and randomized character/object placement keeps you on your toes as you use stealth and cunning to survive and succeed.

A budget title loosely based on the motion picture, released only in Europe for PlayStation 2. It is a top-down stealth action game of sorts, in which 1-2 players must eliminate burglars from a house by using wacky improvised weapons and locking doors.

The follow-up to the 1998 blockbuster, Metal Gear Solid 2 blends tactical stealth and action. This sequel takes the action to an offshore oil cleanup facility seized by terrorists who are holding the President hostage. It helped sell the PS2, featuring advanced AI, physics and cover mechanics for its time, and one of the first postmodern narratives in gaming.

Thief is a first person sneaker made by the now defunct Looking Glass Studios. Unlike most first person shooters, Thief emphasizes being stealthy and tactically creeping past your opponents rather than plowing through them in combat.

When you think of stealth games in 1998, it's understandable if the first title that comes to mind is Metal Gear Solid. That said, another well-received stealth game released less than a week before it. Activision published Tenchu: Stealth Assassins on August 31, 1998, and it allowed gamers to take out enemies with a variety of ninja tricks.

A recurring character in the Tenchu series, Onikage is a demonic ninja that is loyal to Lord Mei-Oh and the main Rival to Rikimaru. Throughout the series, he is trying to bring back a deceased Mei-Oh, who fell into the portal in his fortress at the end of the first game, and return the King of Hell back to their world. While doing so, he shows some interest in Ayame, and later possesses her when he is killed by Rikimaru at the end of Shadow Assassins, causing Kiku's death as well and sending the kunoichi into a Heroic B.S.O.D, causing a strain between Ayame and Rikimaru's relationship. Actually a Doombot: Being a ninja warrior himself, Onikage is no stranger to using decoys to fight Rikimaru and Ayame and tricking them into believing they have killed him. Notably, he employs one in Wrath of Heaven to lure Rikimaru to the Limestone Caverns. The real one shows up after his defeat. Arch-Enemy: To both Azuma ninja, though mainly with Rikimaru. He has fought him more times than Ayame and the villain tries to prove that they are similar. As he puts it in their dialogue prior to fighting in Wrath of Heaven, Onikage claims to be like a dog that Rikimaru will never get rid of. He fully returns the sentiment in Shadow Assassins, showing an absolute hatred towards him that he never displayed before. As Long as There Is Evil: He promises to keep returning from death so long as there's darkness in Rikimaru's heart. Ax-Crazy: Onikage openly revels in slaughter and carnage and is motivated by nothing but spreading chaos and blood through the world. He loves to hear and see people dying and, both in battle and out, he is no stranger to sinister laughing and gleeful sadism. Back from the Dead: Constantly. He is the most recurring boss in the series thanks in great part to this reason: even when the Azuma ninja see him die right in front of them, Onikage is always able to return for another fight- much to their surprise and displeasure. The Bad Guy Wins: Maybe. Shadow Assassins ends with Onikage having dealt the strongest blow ever to the Azuma ninja: by making Rikimaru kill Kiku to destroy him, he broke his bond with Ayame and both their resolves. Furthermore, it is implied he still survived and possessed Ayame. Bad Powers, Bad People: Throughout the series, Onikage has displayed the abilities to possess peoples bodies and raise the dead. Both of which are associated with evilness and the demonic- which he is and he employs them with absolute delight. Barbarian Longhair: He usually has a long and unkempt hair, which compliments his intimidating and demonic appearance. Became Their Own Antithesis: Throughout the series, Onikage tries to prove that Rikimaru is just like him- a born murderer who takes pleasure in killing. The Azuma ninja successfully rebukes the comparisons until Shadow Assassins, where he has no choice but to kill Kiku to kill him. Then the story ends with Rikimaru believing himself to be a monster. Big Bad: In Shadow Assassins. Unusually for the series, Onikage makes no mention of his service to Mei-Oh and is out for himself this time, in a The Man Behind the Man fashion to Rinshi- who is portrayed as the actual villain of the story. He only shows himself at the end, after the kunoichi is dealt with. Blind Weaponmaster: As Suzaku in Birth of the Stealth Assassins, he wore a blindfold but was still a skilled enough swordsman to go toe to toe with Rikimaru. Then it's subverted at the ending, where he removes it to reveal his demonic red eyes- and that he was faking his blindness the whole time. Blocking Stops All Damage: He can perfectly guard himself against Rikimaru and Ayame's slashing and piercing attacks with only his legs. Blood Knight: He lives to battle and, when claiming that Rikimaru is just like him, admits to only finding meaning in fighting. Though working to advance Lord Mei-Oh's goals, it's clear that he stands in Rikimaru and Ayame's way because it's entertaining for him to duel against them. Bond Breaker: May have manage to sever the bond between Rikimaru and Ayame in Shadow Assassins, forcing him to kill Kiku to destroy the villain- which drives the kunoichi into a Heroic BSoD and the ninja into a Despair Event Horizon. Card-Carrying Villain: Onikage openly desires nothing but a world of war and chaos and admits to being "vicious and selfish" against Rikimaru in his dying moments as Suzaku in Birth of the Stealth Assassins. He does so with an intent of proving Rikimaru is just as evil as him. Combat Pragmatist: As an Evil Counterpart to Rikimaru, he fights in the same way the Azuma ninja can fight their enemies- foregoing honorable sword combat by using bombs, smoke bombs and healing potions in the middle of battle. Dark Is Evil: In direct contrast to the Dark Is Not Evil aspect of Rikimaru and Ayame, Onikage is a villain associated with darkness overall. His name means "Demonic Shade", he outfits himself with black, dark blue or purple outfits and calls himself a "servant of darkness". Demonic Possession: Implied. The extended version of the ending of Shadow Assassins has Ayame speaking with Onikage's voice, indicating that he may be possibly inhabiting her body now. Die Laughing: As Suzaku, this is how he dies in Birth of the Stealth Assassins, claiming that Rikimaru will become as twisted and evil as him. The Dragon: In most of his appearances, Onikage is the second-in-command to the main villain and the penultimate boss in the story. He is mostly associated with Lord Mei-Oh, even working to revive him in Wrath of Heaven. Dude Looks Like a Lady: In the FMV sequences of the first two games, his face had softer features, which is not helped by his long hair. His in-game character models avert it, though, and his appearances in Wrath of Heaven and onwards do away with the trope entirely. Eerie Pale-Skinned Brunette: As part of his Obviously Evil appearance, Onikage has a ghastly and pale skin tone and long dark hair. That makes him look sinister and otherwordly, and having this look even back as Suzaku was perhaps a clue to his true identity. Even Evil Has Loved Ones: Subverted. As the Lord of the Burning Dawn Suzaku, he was in a relationship with Yukihotaru- who offered to fight Rikimaru in his stead. However, as she was defeated and asked him to hold her, he cruelly finishes her himself, claiming to have no love for weakness and only power. Evil Counterpart: Onikage sometimes wear similar outfits to Rikimaru and, when wielding a sword, displays a similar fighting style through his boss battles. He is also a servant of a Big Bad that is Lord Mei-Oh- contrasting Rikimaru's service to Gohda, the Big Good. Though both are very efficient assassins, Onikage kills because he enjoys it, while Rikimaru does so because of duty. Evil Is Hammy: He can sound kinda theatrical at times, both in terma of dialogue and gestures. This is more noticeable in Stealth Assassins, but Shadow Assassins doesn't disappoint. Evil Laugh: Several throughout the series, in various intensities. His biggest ones are in Shadow Assassins. Evil Sounds Deep: Very evil and his voice actors usually sound lower and deeper than Rikimaru. Extremity Extremist: Zigzagged. Onikage fights only with powerful, Tae Kwon Do like kicks in Stealth Assassins and Wrath of Heaven, only employing his hands when performing grab attacks. In other games, he fights with a sword instead. Faux Affably Evil: In Time of the Assassins, he acts with a fake politeness towards some characters he interacts with, but it's very obvious that Onikage doesn't mean it and proceeds to kill or incapacitate them. For the Evulz: Though is objective is usually to revive Lord Mei-Oh, it's clear he enjoys causing destruction and carnage for its own sake. His master's power to drench the world in chaos and madness is Onikage's incentive to serve him. Joker Immunity: Onikage keeps being brought back to the life, both because of an Evil Sorceror's magic (implied to be Mei-Oh most of the time, but also Tenrai in Wrath of Heaven) and because of his enmity with Rikimaru having become a strong component of the Azuma ninja's character arc through the series. Kick the Dog: His finishing off of Yukihotaru in Birth of the Stealth Assassins as she was dying and whispering for him to hold her in her final moments. If that wasn't cruel enough, he kills the firefly that she carried with her. Lack of Empathy: Since he wants a world filled with despair and bloodshed, Onikage shows no concern for the suffering of others. He murders his already dying lover Yukihotaru, claiming to have no love for weakness but for power. Also, when Rikimaru calls him out on the thousands who would die to fulfill the Burning Dawn's dream, he brushes it off by reasoning that people are already dying every day in the age of war they are living. Loves the Sound of Screaming: Onikage finds the "screams of dying men" to be "intoxicating" when Rikimaru faces him at the Fire Demon during the Azuma's battle against the Burning Dawn. Malevolent Masked Men: Onikage occasionally wears creepy masks. Aside from the one from Shadow Assassins (pictured above), there was also the one his decoy wore in Wrath of Heaven. In his first appearance in the story of Birth of the Stealth Assassins, he was also wearing a mask. The Man Behind the Man: To Rinshi in Shadow Assassins. She is presented as the villain of the game and the one that causes the conflict in the story. Only after she is dealt with Onikage reveals himself and his masterminding of the plot's events. Master of Disguise: As a shinobi himself, Onikage is adept at taking the guise of others. His most notable case of it was in Shadow Assassins, where he was disguised as Sekiya through the whole story- only revealing himself at the climax. He does it in Time of the Assassins as well. Necromancer: Time of the Assassins has Onikage displaying the power to raise the dead. He brings back Jyuzou's corpse to fight Rin in her story mode and his own ending has him take over Yuge Jonosuke's lifeless body to confront Rikimaru- which the Azuma ninja explicitly calls an act of necromancy. Never Found the Body: Not only he is no stranger no coming back from death, the Azuma ninja don't get to witness his dead body in Wrath of Heaven since he goes down by falling into a chasm. Predictably enough, he survives. Ninja Pirate Zombie Robot: Onikage is a demon ninja and martial artist with necromantic powers- pretty much Fighter, Mage, Thief in one package. Obfuscating Disability: As Suzaku, he pretends to be blind by wearing a blindfold through the game. He removes it at the ending, confirming he always could see. Obviously Evil: Onikage is instantly remarkable for his pale skin, long dark hair and red eyes. If that wasn't enough, his name means "Demonic Shade", leaving no doubt that he is a bad guy. Only One Name: He is only ever known as Onikage, or Suzaku in Birth of the Stealth Assassins. Psycho Supporter: Lord Mei-Oh may be a powerful and fearsome demon king with ambitions to come into the mortal plane, but Onikage proves to be a bigger madman than his master, with no ambitions other than spreading blood and death and tormenting Rikimaru. Purple Is Powerful: Concept art for Stealth Assassins has him wearing a purple outfit. And so does his character model as Suzaku. Razor-Sharp Hand: Onikage gains a grab attack in Wrath of Heaven where he impales his opponent multiple times through the stomach with his bare hands. Recurring Boss: Not only he shows up in most games, he is hardly ever fought just once. In Stealth Assassins and Wrath of Heaven he is fought three times and there's also the two times Rikimaru fights him as Suzaku in Birth of the Stealth Assassins. Red Eyes, Take Warning: It's better seen in the FMVs and later games' cutscenes, but Onikage has red eyes who are a clear display of his demonic nature. Self-Punishment Over Failure: One possible story route in Wrath of Heaven has him killing himself by throwing himself down a chasm (and exploding) while regretting to Lord Mei-Oh his failure in defeating the Azuma. Strike Me Down with All of Your Hatred!: He goads Rikimaru into giving into his hatred in Shadow Assassins and killing him even as he holds Kiku as a human shield. With her approval, he goes through it and is broken by the whole ordeal, believing himself to have become just like Onikage. Villain Episode: In Time of the Assassins, he gets to be the protagonist of his own story mode, with as much dialogue and cutscenes as the other playable characters. Walking Shirtless Scene: In Wrath of Heaven, the real Onikage does away with the upper part of his usual vest, going barechested the whole game. His decoy wears the full outfit. Would Hit a Girl: Onikage holds nothing back when fighting Ayame, employing the same powerful moves he uses against Rikimaru. He also finishes off his dying lover Yukihotaru in Birth of the Stealth Assassins and holds Kiku hostage at swordpoint in Shadow Assassins. Would Hurt a Child: Princess Kiku was a teenager at best when Onikage used her as a human shield in Shadow Assassins. 006ab0faaa

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