Forget that we provide the best voice quality available. Forget that we provide military-grade security, ultra low latency, the lowest resource usage of any VoIP software and 3D surround sound as standard.

Keep your eyes on the action with the official TeamSpeak in-game overlay from Overwolf. Quickly access TeamSpeak voice controls, see who's talking, and receive notifications and messages where and when you need it most.


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When voice encryption is being enabled we use AES-256-EAX to encrypt the voice traffic. For key exchange we use ECDH with ed25519 as curve. Both sides generate a new keypair on every connect and exchange them. There is also a identity validation that is based on ECDSA with prime256v1 as curve.

You are right, there is no MITM protection on the first connect, only on following connects. Adding a PKI would probably be overdoing it. We use the same encryption (AES-256-EAX) for the text chat like we use for voice chat, except that it is not optional.

I very much understand your sentiment, the voice encryption had been made optional because of the cpu load it generates. Since the ts3server is still being used on sometimes rather weak hardware, i do not think we can remove disabling the voice encryption. What i think that is realistic is that we can change the defaults for new servers, so that voice encryption is being enabled per default going forward.

You would have to give reason to not want your voice traffic encrypted

It simply is default to encrypt everything that you send through the internet because this is the only way to make sure that no one is spying on you.

I am a Teamspeak User since almost 2015, and I am very interested in encryption. I believe data privacy and security is a concern for all of us. So, I am interested into how secure is the voice data encryption, which you can enable in server settings?

I understand you point of view about this topic, and our user privacy is the most important when we handle user reports. But going from in-game communications to teamspeak is a great improvement that we want to implement, either for ease, improved communication, etc.

And I want to be totally objective with what I am talking about here, we really see it very necessary to have the evidence to be able to make the complaints, and more in a region that lives daily with xenophobia, discrimination and insults (which is what we do not look for in the league and so we want to be extremely careful).

And for this also, if we do not find a way to obtain voice tests, we will surely have the terrible in-game communication again

And I repeat, I understand your point of view regarding the privacy of users, and it is something that we also seek to respect, because it is a very important league for us and we want to grow daily for users and always seek the best for them and what they We seek is to grow professionally, not to throw everything down with cheating, bad attitudes, or some similar attitude. In the same way, I appreciate your comments.

The all-new TeamSpeak Client is built on the foundations of our rock solid, lag-free voice technology and packed with next-generation communication & productivity tools, while maintaining our renowned security and privacy.

Discord is heavily text based. You are automatically in all the text channels you have access to and you are automatically in all the text channels on all the servers you joined. But you are not in any voice channel by default. You explicitly have to connect to a voice channel if you want to participate in voice communication.

TeamSpeak on the other hand is heavily voice based. You are automatically in a voice channel when you connect to a server. There is no way to avoid that. TeamSpeak assumes that you are probably there to speak to someone. The text chat is only an addendum to the voice channel you are already in, for the main purpose of sharing text information that is relevant to the ongoing voice conversation.

oh and ability to text chat in channels without joining them is not a good idea i strongly reject it, rooms is private sphere , you can only be there and talk to those who belong there its good and need this. who has nothing to do with this room why bothering them. if you want to talk just write on them and they will let you in if they want to.

This still teamspeak not dc .

TeamSpeak (TS) is a proprietary voice-over-Internet Protocol (VoIP) application for audio communication between users on a chat channel, much like a telephone conference call. Users typically use headphones with a microphone. The client software connects to a TeamSpeak server of the user's choice, from which the user may join chat channels.

The new client introduces a number of brand new additions to their services, including a modern global chat feature, a fully responsive user interface, free voice servers and many upgraded audio functions.

While playing a game and using voice chat (using either Discord or Teamspeak), the voice chat goes all robotic and keeps cutting out. I sound robotic to my friends, and my friends to me. When I close the game (e.g. the new Call of Duty, or CS:GO) the problem goes away and I can communicate with my friends again. It seems that whenever my pc is under heavy load, it happens.

Using a voice chat application is a must if you enjoy online gaming or just want to talk to a group of people online. The ability to keep in constant contact, without having to type out lengthy updates or instructions, will allow your team to maintain a competitive edge. This wikiHow teaches you how to use TeamSpeak as well as set up a TeamSpeak server.

As the official voice supplier for the Overwatch League, TeamSpeak has worked closely with Overwatch League technical and production teams to produce a fully digital audio solution to replace the analog on-stage communication systems that were used in prior seasons.

TeamSpeak claims it provides a secure, offline environment for voice communications that you can record, distribute, move, and manage with one central admin while maintaining the lowest levels of latency and resource use.

TeamSpeak 3 is a voice-over-internet app for audio communication between users on a shared chat channel, similar to a telephone conference call. Providing voice communication for groups, TeamSpeak 3 costs $1.99 for Android and $4.99 for iOS users to download and use, and is rated for users ages 17 years and older.

The TeamSpeak 3 app can connect children with other users across the globe, so there is the possibility for their minor to connect and communicate, through both voice and text chats, with adults and other strangers. 


Those parents of Minecraft players should be aware that TeamSpeak is used to chat with other players, playing on the same game server. On unmoderated Minecraft servers, player conversations can vary widely, as well as player age, and trolling and cyberbullying is commonplace. 


Getting a voice chat in the game may be beneficial for the game. Organised pugging fractals and raids may be as easy as a click. No more "Do you have TeamSpeak or Discord ? If not download it...join this server, write this link, create a name, did you get in?" and so on and so on... Ingame voice chat also can be implemented in PvP or WvW. Being able to talk to you team right after joining the match, saying who goes where and not needing to write it down while your hands are busy fighting. Also in WvW it will be super helpful if everyone can listen to the commander, they can even add an option only for the commander to talk and others to be muted... have seen zerg with 30 players following the commander who was saying all the time for all to join TeamSpeak... 30 minutes he was talking only to me in the voice channel and he was pretending he is talking to the whole zerg and not only to me... he knew it was only me fyi. Any thoughts? Do you agree do you disagree ? Do you think this is important for the game communication ?

Except that's not the case anymore. I'm pretty sure 95% of the online gamers have some kind of voice chat installed already, especially the ones who wanna do organized hardcore content. Even I do, despite the fact that I find voice chat unnecessary in general. I prefer quiet and text chat.

What you are saying is a fact. But voice chat in the game would help the new players who do not use it, giving them the chance to become hardcore one day. And hey... if quiet and text chat i your thing... there will be 100% an option to not listen to the voice chat if it gets implemented.

I can imagine ingame voicechat being pretty nice. Localized 3D sound for /say channel and full sound volume for /group, /squad, /guild and /whisper. Don't know about /team or /map, the voice clutter could be too much. Of course each channel would need to be mutable like the chat channels are.

The biggest argument against ingame voicechat for me is that there are always people who have no control over their mics or play music or other annoying sounds over it. A Ts server is usually moderated. A mod mutes the disruptive person and you don't even have to mute the person locally. An ingame voicechat would not be moderated 24/7 on every map. There is a lot of potential for abuse, insults, racist comments, etc.

Feeling the same way...at this moment the lfg system is quite bad. Would love to see some improvement. Including some more menus and icons to navigate easily, adding more options like marking down favorite sections, maps, and of course is the group using voice chat or not. :D

(2) ANet is not in the communication business; they are a game company. They aren't going to build their own voice system, they are going to have to contract to a third party to provide it. And it's clear that this isn't one of ANet's strengths. The forums and the TP are powered by 3rd party tools and they work, but they are super clunky.

(3) Most importantly, if ANet supports voice officially, then they become responsible for what people say. They can choose to be mostly hands off and there will still be tons of support tickets regarding player behavior and language. For text, ANet can take their time responding. For voice, people tend to expect results more rapidly, putting still more pressure. ff782bc1db

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