However, I do agree that one new hero every 60 days could be a lot but not for the reason you mentioned, yet because devs are really not good at balancing the game (even though the concept of Overwatch was never balance-friendly in the first place). It would quickly become a real mess, especially with 5v5 combined with Role Queue.

Following the earlier Vod review I got, which gave me a ton of valuable information, I want to improve on Tank and as part of that narrow down my hero pool to 2 or 3 heroes that I should be able to deal with every enemy tank or comp with, and I ofcourse find fun to play.


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I play in Silver 4 atm and only have the ambition to get to gold, but mostly I want to feel more able to have more control over my own performance. I know that in low Elo's many people say that basically any tank can work, which is probably true if you are a good player, but im not, so I need to be able to switch if needed.

Tank hero can take many damage from enemies. Apart from Hades , they are front ones. Some tank has a lot of max HP (like Mr. Incredible, Sally , GMN), some of them can heal themselves fast (like Felix, Ralph, Winnie the Pooh), some of them has high Armor stats (which take less normal damage)(like Shank) or reality stats (which take less fantastic damage)(like Sulley) and some of them redirect damage to other allies (Like Hades)

Brave Tank Hero is a tank action video game for the Nintendo 3DS and Wii U developed by Arc System Works and published by Natsume Inc.. The game was first released for the Nintendo 3DS on August 11, 2015; and a Wii U release followed a few weeks later. The story of Brave Tank Hero revolves around a place called Paradise City that has been invaded by the Shadow Tank forces and it's up to the player, a low-ranking soldier, to take it back from them. Missions start up slowly as they introduce the player to the gameplay and gimmicks; there are a total of 50, and they make up the bulk of the gameplay. Players can also upgrade their tank and unlock other tanks. Reviews were largely negative, citing bland, meaningless, and frustrating gameplay. However, reviewers did express that there was some entertainment value in the games local multiplayer.[1][2]

The campaign mode in Tank Hero has 120 different levels set in three different types of maps, where you have to fight five types of enemy tanks. Your tank can only take three hits, but luckily you can also neutralize enemy fire with your own shooting.

The controls in Tank Hero are really simple: you can use the virtual stick to the left to move the tank, and tap on any side of the screen to direct his shoot. You'll shoot in one direction or the other depending on where you tap. These controls are enough for you to destroy the entire resistance.

Now, Blizzard has announced that the next Hero on the release schedule, an as-yet-unnamed tank Hero, will be unveiled at BlizzCon. The convention is scheduled for November 3-4 and promises much more than just the Hero's introduction.

Developers hinted at the arrival of an exciting new tank Hero following Illari's debut, and many have interpreted this as a sign that Mauga is on the horizon. Other hints include possible in-game clues like posters in the Antarctic Peninsula spawn room.

Furthermore, fans have pointed to the newly revealed control map called Samoa, which will be showcased during the Overwatch League Grand Finals on October 1. This has further fueled speculation that the new tank Hero is indeed the Talon character, Mauga.

If Mauga is introduced, he will mark the fourth new Hero this year and the seventh since Overwatch 2's launch. He will also be the third tank added to the game in the same period. Blizzard has emphasized its focus on introducing more support and tank Heroes to the game.

Overwatch 2's next hero is Mauga, a dual gatling gun-wielding tank who hails from Samoa. Though the hero will become the game's 39th playable character starting with Season 8, players will be able to take the hero for a test spin during a free trial this weekend.

The Siege Tank is, in short, a Terran artillery hero. Siege Mode provides it with incredible damage and splash, and unrivaled range, but immobilizes it. This, combined with its lack of true defensive skills, makes the Siege Tank easy to kill without support from other Heroes.

Allows the siege tank hero to deploy into siege mode. While in siege mode the Siege Tank Hero cannot move, has a minimum range of 0, has an experience range of 16 and has half the attack rate. In addition, the Siege Tank Hero deals double damage, has a longer range, +2 vision, and deals splash damage while in siege mode. The attack range depends on the siege mode skill level.

Allows the siege tank hero to deploy into anti-air mode. While in anti-air mode the Siege Tank Hero cannot move, cannot attack ground units, has an experience range of 16, and has half the attack rate. However, the Siege Tank Hero deals double damage, deals splash damage, has +2 sight range, can attack air units, and has a longer range while in anti-air mode. The attack range depends on the anti-air mode level.

Allows the Siege Tank Hero to use Artillery Barrage. In tank mode, the Siege Tank Hero attacks target unit 5 times consecutively. In siege mode or anti-air mode, the Siege Tank Hero sends 5 consecutive attacks to the target location, dealing splash damage. The damage, energy cost, and cooldown are doubled if you use this ability while in siege mode or anti-air mode.

In Conker's Bad Fur Day, there is a chapter towards the end of the game called War. In that chapter there is one small section in which the protagonist squirrel has to get inside a tank and storm the Tediz's base. Brave Tank Hero is somewhat similar to that section of Conker's BFD, in the sense that you use tanks to storm the enemy invasion.

Unfortunately that's as far as the similarities between the two titles go. That single chapter of the Nintendo 64 title, comprised of two quests and one boss fight, has more depth and is more entertaining than anything Brave Tank Hero offers in its three hour campaign. And it's quite a shame - a tank game should always be a fun experience. Sure they are slow and a bit sluggish like Ganondorf in Super Smash Bros., but they pack a punch and nothing should be able to stand in their way. The biggest crime by Brave Tank Hero is that it plays it too safe for its own good.

Controlling the tank is pretty straightforward if the controllers are set to the default layout. The Circle Pad controls the general movement of the tank, the shoulder buttons control the rotation of the turret, while the best part of having a tank, the cannon, is assigned to the A button.

The game takes the liberty of offering an auto-lock function, leaving the player responsible for the navigation and shooting parts while the game handles the aiming; it's a fine and sound mechanic, when it works properly. The problem with the auto-lock arises when there's more than one target in sight, as the turret will start rotating from one side to the other; this happens because the targeting system works depending on how close the target is to the player. The issue here lies in the fact that tanks are vehicles, and any vehicles' main purpose is that they are mobile objects.

Luckily, the auto-lock feature can be turned off, but there's a caveat - the camera, rather than following the direction of the turret, is fixed to the back of the tank in the most claustrophobic angle possible, making it extremely difficult to pinpoint the position of the enemy tanks. There is at least one positive among this debacle, the bottom screen displays a top down view of the map giving you intel on your surroundings.

There are three types of missions, but with only a few exceptions they all feel the same. It doesn't matter if you have to rescue a hostage, escape the enemy or eliminate a certain objective, the development of the events will always repeat itself - start the level, encounter the enemy, eliminate the enemy and reach the objective. Enemy tanks have no weak points and the game doesn't encourage the player to think of different approaches. It's just one mundane battle for survival after the other.

At the end of each level the game awards a certain number of medals based on the player's performance, but with the exception of a few missions towards the end of the game it is never disclosed what's the criteria on how to achieve a better ranking. These medals can be redeemed to upgrade any of the game's three tanks. In paper each of the tanks available to the player are different - one is light and fast, the second one is a heavy tank with an impenetrable defence, and the third one comes packed with a double cannon, but is as flimsy as a cardboard box.

There is one adjective that describes Brave Tank Hero perfectly: mediocre. Even when over-viewing the flaws of the game, there are not enough redeeming qualities to make it a worthwhile experience; there is no replay value, not even local multiplayer. A game that features tanks should be an entertaining experience, especially if the game was developed by a team who has delivered series like BlazBlue and Guilty Gear, but ultimately Brave Tank Hero is a blemish in Arc System Works' library.

Forbidden Fist is not that easy to play in the early game because you will have slower wound generation as with a normal monk or Shattered Pillar. But it's very rewarding after some levels imo.

The Forbidden Fist ability is very strong. Enfeebled prolongs all hostile effects on the enemy by 50% and prvents healing completely, +10 INT from Turning Wheel adds 50% more duration. So stuff like Ring the Bell or Toxic Strike (good raw dmg DoTs) last for a very, very long time. You can "escape" to an enemy, punch him with Forbidden Fist + Ring the Bell (or Toxic Strike), zip to the next, do Forbidden Fist + Stunning Surge (very long stun), zip to the next and so on. It can be mad fun. And you won't have to bother about getting damaged too much because you will be sturdy and tanky enough. Also off-tanking is no problem.

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