On a slight off-topic note: You can convert the price locally (with other APIs or for static currency pairs with a certain factor). Though as you specifically mentioned that you want to do it via the official price (calculating it "manually" ends up with differences, steam-related) that isn't a valid option.

In August of 2012, Valve added the ability for developers to make a community for their software via Steamworks, as well as showcasing certain communities to the Community hub page. In December, the ability to create walkthroughs and guides for games was added. In January of 2015, users gained the ability to stream content from software to its respective community via the Steam Overlay.


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Certain software may have its own community if the developer has enabled it using Steamworks. Communities that are separate from the Hub are functionally identical with a few minor changes; an extra tab labeled "Discussions" is present, the community displays the user's friends who own the software as well as the amount of users running the software currently, how many users are in the communities' group chat, the ability to follow the community and view achievement and leaderboard stats for the communities' respective software. Separate communities also do not have the feature to list content that has been posted recently

Steam will automatically suggest communities to the user based on software they own and have played recently; however, it does not make the user follow the community for the software. Users may follow the community which will add the software to the user's list of followed software.

It's a free service that lets you create your own profile pages, create and join groups, schedule games with friends, chat, and generally spy on people. It sounds a lot like the excellent Eurogamers community, you know, which is excellent and really rather good.

Unfortunately, Valve did not say anything in the announcement about what had changed, so for that we need to rely on the eternally useful Internet Archive. The rules and guidelines page as it existed in March 2023 was very general, perhaps reflecting a more innocent time, with short lists of general rules and content rules, and a warning against "backseat moderating." Users are asked to report rule-breaking posts to moderators, and repeat offenders are warned that they'll be banned from the community.

There are also now separate sections on the rules page for user reviews, user-uploaded images, and Steam community groups, and an FAQ on how the rules are enforced. The online conduct rules, meanwhile, have been expanded considerably to cover everything from "unlawful activity" to harassment, cheating, and violating intellectual property rights, with similar specific examples of what each means and includes.

The surge of adult content on Steam isn't the only reason for the changes, nor even the most important. A rise in abusive behavior amongst the gamer community, directed at both other players and game developers, is a very real and persistent issue: 91% of respondents to a 2023 GDC survey said abuse from players is a problem, and in the face of that, vague "don't be a dick" rules just don't cut it anymore.

MCAA prioritizes professional learning in STEAM for all staff members, engaging with community partners to strengthen STEAM learning of all students, and on-going communication with stakeholders about our commitment to STEAM in our school.

Throughout the halls of MCAA, there is a visual shadow box display that represents the MCAA EDP. There is a box for each of the 6 steps of the process. Throughout the STEAM units, students and staff place evidence for each of the steps within the shadow boxes. This evidence includes student journals, photographs, actual products, etc. The shadow boxes serve as a way for all visitors and various stakeholders to access current STEAM units to learn about the implementation that occurs within the classrooms. During the school year, MCAA hosts between two and four STEAM Showcase nights that extend beyond the regular school day. Multiple stakeholders are invited to the STEAM Showcase nights including Central Office staff, partners, community members, and students, student families, and all staff. This is a required event for all staff members at MCAA. During these STEAM showcases, students share what STEAM unit(s) they have been working on with their families and stakeholders. ff782bc1db

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