Space Taxi Pinball is a top-down pinball game based on taxi services in outer space. By aiming the ball with two sets of flippers, one at the bottom of the screen, one at the top, players need to pick up passengers by hitting the I and N triggers at the taxi stand, lighting up the word IN. Passengers then need to be taken to their desired planet. There are lots of ramps and bumpers for additional bonuses, and bonus multipliers with bumpers at the top of the table where the word SPACE needs to be highlighted. Per game, three balls are available and the screen scrolls along with the position of the ball.

The real hook that keeps you coming back for more and keeps you playing endlessly is the crafty level design. Platforms are placed on the other side of narrow corridors, just wide enough for your taxi to squeeze through. You need a very steady hand sometimes; touch a wall, and you're toast! Fuel depots are placed in hard-to-reach areas or far away from your passenger or destination, forcing you to decide between playing it safe and refueling or going for the time/money bonus.


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Just when you feel like you've got the hang of the controls, along come levels that feature light or heavy gravity, and one level even reverses the controls completely! The stick movement that normally causes the taxi to go up, suddenly sends it down, and the left/right controls are backward as well. It's infuriating, and it's fun!


The Bad

Not much to dislike here. The graphics and sound, as I said, are mediocre. Once you've mastered all 25 levels, there's nothing more. A level editor would have given this game longer legs. Other than that, no complaints.


The Bottom Line

If you like side-scrolling arcade games with a puzzle solving element, Space Taxi's sure to please!

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I have a similar problem. The voice works on my new taxi and some on the sound affects but no background music. I have an EATPM and with my pin tech have put the mpu board in the taxi and the sound worked fine so we know it is not the sound board. This tells us it is not a cable either. We put the taxi mpu in Elvira and the same music problems occurred. He burned new sound chips and that did not work either. It has to be something in the big board which he is going to try to fix. I hope it works and good luck to you on your fix.

Unless the CVSD is able to beam its signal across time and space, there's no way the CVSD is able to keep the drums going under the music track when the MPU is not physically connected to the sound board in any way.

I've read Clay's guides. I've read threads here, and on rec.games.pinball, and on KLOV. Most of them involve sound issues on High Speed, Grand Lizard, or PinBot, which are different iterations of System 11 - a generation of pins divided up mostly by how sound is handled. Issues with one sub-type of System 11 doesn't necessarily mean those problems will carry over to the other.

I bought this game at the 2006 White Rose Gameroom Show in York, Pennsylvania. I don't recall if I ever played Pin*bot on location, but I have played it on many occasions at various pinball shows over the last several years. I liked the game and it fits well with my general interest in Williams System 11 games. Also, I was drawn to Pin*bot because the theme, music and sounds remind me of Space Station. Space Station is one of my all-time favorite System 11 games.

Below is a set of NOS decals I found rummaging around a junk box at a pinball show many years ago. I loaned this set of decals to Planetary Pinball for scanning. Don't know if they ever got around to reproducing them.

Youtube has not been helpful, schematics look like hieroglyphics to me, and I don't know anyone in my area that owns (or has been in presence of) a pinball machine that can be a resource. I did stop by a local repair shop with a very good reputation. They had playfields put back together incorrectly and had installed flipper rubbers improperly, so they flew off when a ball touched them. So yeah........

Any suggestions or guidance will be helpful. All I've wanted for a decade was a pinball machine, and I have had one for three days and my husband is ready to set us both on the curb. I know I'm a complete noob, and it's obnoxious, and you have to use little words to talk to me and I'm sorry for that. But any help at all is appreciated. Thanks.

These were the best pics I was able to take. It's almost impossible to get into the backbox where it is right now. But that's the only spot I have. I wanted to start cleaning and working on it, but we need to rearrange stuff so that it's not in such an awkward space. I'll just have to slowly work on it, since the rest of my pinball savings went towards a family emergency. No adjustment failure message since the batteries are installed properly. Because I'm a moron. Need to find a nice lucrative job to afford this hobby.

My wife really likes taxi too - simple rules and and plenty of charm. Fish Tales is a great choice - my wife likes it too for similar reasons, and it is fairly fast if you wax it up and set it on the steep side. I agree that Getaway would be great. One other option to consider for a fast game with easy rule set is Eight Ball Deluxe - no DMD though, but it has some charm and will keep you occupied for a long time - challenging and very fun!

As Chosen_S said, I'm probably rushing things. I've only had Taxi for 5 days. But I might get hit by a car tomorrow, so I better keep going! Just kidding, there is probably much to gain from being a bit more patient. Being new to purchasing pinballs, I don't have a great idea of how often machines on my wishlist come up locally. Am I going to wait 1 year for a Whirlwind or 1 month?

I actually really enjoy single-level games, but they are a more difficult sell to everyone else in my family. I love old drop-target EMs and early solid states. I was bummed when the Paragon deal fell through. These types of pins seem to fit my budget pretty well too. Someone mentioned Eight Ball Deluxe, and I like that game on Pinball Arcade at least, someone is selling a very nice one for $3.5k in these parts. Maybe two pins to keep the masses happy and then my third one can be in rotation and just be the most hardcore straight-pinball machine I can find.

Theme may not be the first thing you look at when deciding on a game. If you don't really play a game for an hour, you really have no idea if you really want to own one. These things are expensive and take up a lot of space.

I have limited space in my game room and was wondering if anyone has ever removed the legs from their pins and let them sit on a enclosed shelf and then used the space underneath as storage. Looking at my collection of 8 pins I noticed that there is a lot of empty space under those pins and if I store items there it is unsightly so wondering maybe by building a cabinet that the pins would sit on then having like an enclosed space where stuff could be stored away unseen. Maybe still use the front legs but remove the back legs and let them sit on the top of the cabinet then you could lower and also pitch the machine left or right to level it. Has any done this and I think it would be sorta cool with like maybe carpeting on the top of the shelf were the pins sit and then cabinet doors between the legs to get into that storage space? It is also a pain to clean under those pins and this would eliminate that as well. If you use under pin lighting you could block up the pin a few inches to still use that I would assume.

So does anyone have pictures of using cabinets under there pins for storage since this seems to be space that could be utilized somehow without having unsightly clutter of boxes underneath? Looking for cool looking storage space since there is nothing stored under my pins now.

I don't know if it would work but seems like I have seen pictures where this was done and just wondering and getting feedback on an idea but maybe not a good one but just thinking of how to use that space and have it look cool and not junky.

I just keep the extra parts in the game. there's a good amount of space for manuals and parts in the coin box and in the back of the games. anything big I keep in bins in a crawl space or on shelves in a utility section of my basement.

I have storage totes under my machines. We don't have much storage space (since I use most of what would be our storage space for my shop), so we needed to get creative. I have totes 2 deep under most of my machines. It works great, but you could just push one to the back if you're concerned about how it would look (I don't mind how it looks at all). I'll try to remember to snap a few pictures tonight. We did the same thing under our pool table (that fits 8 low rise totes, comfortably).

I have a project 1981 Williams Jungle Lord pinball for sale at $300 that would make a great starter project for someone. It will need some minor board repairs from the batteries leaking and making a mess on the corner of the MPU and driver board. The power supply also has the typical cooked connectors that is common on this era of game that is easily fixed. The backglass is in above average condition and the cabinet only needs some minor repair work to pop the corner of the head back together and glue and clamp the front of the cabinet below the coin door where the plywood has delaminated some. The playfield and plastics are dirty and will need cleaning. There is some paint typical wear and minor planking on the playfield and one broken plastic that does not affect game play. It is located at my storage in Carrollton. Delivery to DMS or anywhere within 10 miles of DMS is not a problem. ff782bc1db

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