On my new S21 Ultra the slowmo and ultra slowmo camera do not work properly. When you playback the recorded video it stutters. It also stutters when copied to the PC - so its not the video playback - the video file is broken.

I'm quite new to Arma 3 as well as scripting but after some research I managed to create a slowmotion/normal speed trigger attached to the radio channels Echo and Foxtrot so I can slow down time in order to give my units commands and stuff (I know i suck at it in regular speeds lol). Anyways, I managed to installed Iron Fronts in Arma 3 and I tried to do the same but, as you guys already know, the Iron Front units cant use radios so I got stuck and I have no idea how to create a mission in which Im able to activate those triggers. Could anyone here help me?


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We mostly shot at 25 fps - but did some 30fps to add weight to the falling bricks. We did a couple of takes at 50fps but the drummer really struggled with keeping up at that speed and couldn't do it for long periods. Any higher would have been too fast for sync on that track. A slower song might have allowed a higher frame rate. We were shooting on an EX1 which maxes out at 60fps so it wasn't an option anyway. But in our case it was about keeping the slowmo subtle rather then have it as an obvious effect. I used to work with a producer that was always keen on shooting at 27 to 28 fps for music videos.

If targeting a 2X slowmo, you can still shoot at 60 fps, or indeed at any other camera speed. What really matters is the rate at which the audio is played during the shoot. For 2X slowmo you will want to play the audio at 2X it's normal rate- regardless of camera rate. The performer mimes to the audio rate (singing 2X faster than normal). The camera can shoot at any rate it likes. But for a smooth result in the final deliverable you'll want to shoot at any rate that is equal to, or faster than 2X normal frame rate. So 60 fps is fine: it just means the superfluous frames you will have shot just get dropped during the final conform.

If the performer is mining at 2x then you film at 2x. Possibly you could shoot at 4 x (to avoid artifacts) but what would be the point? Unless you wanted so ultra slowmo for non sync purpose. That said if your having non sync sections - its probably best to shoot at the highest possible frame-rate for maximum post flexibility. ff782bc1db

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