Brandon Toews / Style Guides 

The Ultimate Guide To Soul And Funk Drumming

In this detailed chapter from The Drummer's Toolbox, you'll learn how to play ten styles of funk and soul on the drums.

And, there are lots of other tutorials that can be found by searching for, say, "becoming a midi drummer without a drum kit." If you care to, you could teach yourself to perform(!) the part that you're looking for. It's kinda fun, actually ... as long as you don't have any friends who are actual drummers.


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These drums were made with materials we found around the house. Please substitute materials depending on what you have on hand. School age children might enjoy experimenting with different materials to see if they can make different sounds.

1. Cover the sides of your container with bright paper or have the children paint them. Give the children materials to decorate their drums. Even the youngest child can enthusiastically participate in this step.

GarageBand can definitely give you infinite percussion loops. I can't speak to the desktop version of the program, but in the app you can select the drums and use the grid to randomize or create your own infinite drum loop.

That depends solely on your personal preference.

After that you choose a VSTi that has the drum sounds you want

Then you create or Import or play the desired rhythm.

And during all that, you start reading in the manual a bit.

Why pay hundreds of dollars for beginner drum lessons that are in-person and limited. You only get 30 mins each time. The beginner drum lessons at Simpledrummer allow you to spend endless unlimited hours with online drum lessons enjoying the beginner drum lessons in our beginner drum lessons library.

I love teaching beginner drum lessons. Here you can find my pre-recorded beginner drum lessons content or book a live 1-on-1 lesson with me. There are no other beginner drum lessons as effective as the beginner drum lessons we have at Simpledrummer.

There are other ways to access a drum kit without buying one. You can often rent drums from your local music shop for a temporary solution. You could also offer a donation to your local church or school in exchange for practice time on their drums during off hours.

All I want to do is create a very simple drum loop and stick it on a track which took me 10 minutes to learn on a drum machine. I wasted an entire day yesterday looking at instructions and videos which seem to be geared towards people who already have a knowledge of Cubase and who want to spend their lives fiddling with sounds rather than creating music.

check you tube for editing drums n try those things, its little challenging but not impossible, i find d manual not so lucid, try getting on forums of homerecording, gearslutz theres lot of good help there.

honestly people r not helpful here, its foolish for them so queries get dumped.

Go to groovemonkee.com and download the free GA4 loops, not as much for the loops but for the maual that I have written. It will show with pictures/answer most of your questions , except for loop recording. In order to get loop recording you need to activate the loop function in Cubase. This is a two step process. In the transport interface you activate the loop button. You will find it in the same section as play, step forward, backwards. Then you go to your timeline of the project and drag the little icon for as many bars as you would want to record. If you drag it the wrong way the section marked will turn transparent red, if you do it the right way it will be colored transparent blue. Another way is to draw a Midi section on your GA4 track for a many bars you would like to record. (it will be empty with no drum hits). Single click it and hot P on the keyboard. This will color the section transparent blue (same as before mentioned) and this will be the section that loops.

Again, this is just a simple approach to odd time. If you want something really unusual, start moving things around. You can take the snare off the back beat and add it to a different 8th or 16th note to make things more funky. The math all stays the same though. So once you understand this basic approach to odd time, you can create whatever you want.

The backbeat is the foundation of most modern drum grooves, and is often the first beat that most drummers learn. This simple but effective rhythm places the emphasis on beats 2 and 4 via the snare drum, while the kick drum only plays on beats 1 and 3. 


This is one of the most common beats in popular music today, so be sure to practice it until you can play it effortlessly.

Another modified backbeat, this essential drum beat places an additional kick drum on the 2 and 4 along with the snare. Layer this beat with flourishes on the hi-hat or cymbals for additional texture.

This beat is very useful when you have a song that needs space for the other instruments to shine (e.g. during a guitar solo), or to mark a section change without altering the bpm (during a bridge for example). Practice playing a simple backbeat in half time first, and then move on to more complicated rhythms.


Adding hi hats can help add momentum to your track. I add them offbeat to the kick, but you can create whatever pattern you like. You can use open hats, closed hats, or a combination of both. Remember: it's your song. Even though I am giving step-by-step instructions on how to create a simple beat, feel free to elaborate and express yourself.


 After setting your hats in place, proceed to EQ them, removing the low frequencies as they make the hi-hats sound too thick. Also, boost the high frequencies a little bit to make them "bright."

In this tutorial, I only use a snare for the drum pattern. I did not add claps, but you may add claps. It is up to you, not me. It is your song. If you add both a snare and clap, be sure to pan one to the left and one to the right to create a stereo image. Also, this helps to not completely overlap them. If you were to listen to the song in your headphones, you don't want everything crammed straight in the middle. Have the claps to one side and snares to the other since they sound similar and generally fall into the same frequency range.


 I added my snares to every other kick drum beat. You may want to boost the mids or highs on the EQ, but do not drop out the lows too much as it can make the snare sound too "empty."

Despite the admittedly vague question I am getting quite a few suggestions, and I really appreciate that you are all so responsive...this is my very first post on this forum!

I realize everybody will have a different definition of excellence for drum apps but you just keep them coming and I will take care of the rest :-D

For some reason, I've often got more use out of sliced drum loops, no matter if they're acoustic, electronic, vintage breaks, whatever.

Maybe it's because the samples inside a loop have already been picked to work well together.

Absolutely. It's very difficult to put a finger on the kind of music I am trying to compose, but I think vintage FM tones and D50/Wavestation pads. I can imagine realistic and dusty sounding drums in the background. The rhythm may be complex but never too aggressive. If that makes any sense :-D

No love for BeatHawk? I find that to offer the punchiest and best sounding drums of anything I own. As pointed out, it might matter a lot what kind of music you're trying to make, though. I like powerful sounding drums.

@Robin84 Glad I saw this....We have something planned in the next 3-4 months with great sounds and patterns out of the box, for the same reason as you. We would rather focus on creating synth patches and sounds and leave the drums to the experts. So we have a huge library of Pre-made chops and Kits ready to go all fully processed.

@GospelMusicians said:

@Robin84 Glad I saw this....We have something planned in the next 3-4 months with great sounds and patterns out of the box, for the same reason as you. We would rather focus on creating synth patches and sounds and leave the drums to the experts. So we have a huge library of Pre-made chops and Kits ready to go all fully processed.

Seconded GarageBand...I use the touch instrument drums (either acoustic or electronic)...I do the kick and snare first, and after the metronome does the count-in I get right to it , then quantize 1/8 or 1/16 swing, then add the hats. There's a metric sh*t ton of kits in there

The drum module has bunch of presets (like rock, jazz, brush... etc), and it seems that signal processing for these presets is different. I did non notice any traces from MCU to the filters (opamps with RC feedback) so I am guessing it is some software shaper.

But there are two problems with that: A - very poor isolation from the shell and B - mesh vibrations are huge. The later is nice if the drum is acoustic and all, but with electronic module, all this vibration are hard to filter. This is a typical signal from piezo like on the picture above (with mesh on):

The trigger consists of: two pegs made of dense 8mm polyurethane foam, 3mm thick plastic plank with circular hole in the middle (dia is 2mm smaller then piezo), layer of rubber (from bicycle tube), 27mm piezo (robust one, I think murata), and a brick made of soft foam. The top of the foam extends about 1-2mm above the drum shell. Everything is connected together with double side tape.

Broadly speaking you would wrap your existing code around a unit generator for an individual drum hit/instrument or an drum loop which would allow you to map your keyboard commands to create something like a drum machine.

In general all drum rhythms are coming with two fill-ins. One is played in bar 8, a second one is played in bar 16. If you set a band change marker, there will be a fill played directly before the marker, if there was no other band marker before that for at least four bars. If there are no additional markers after that, the 8/16 bars system will continue from there. Also after each fill-in and on each band marker a crash cymbal will be played on count one. 006ab0faaa

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