hello everyone. I would love to add a silent hill ps1 style inventory system to my game with 3 or so item slots, But i have no idea where to start. if anyone has any ideas for how i could go about this please let me know. thanks in advance

Fair enough, while i personally don't think we should get another SH chapter, they absolutely should add custom lobby music for older licensed survivors, although i would say if we ever get silent hill lobby music, i think the best way to do it would be to make an entirely new song that's akin to the vocal songs from the Silent Hill games.


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As you progress through the game you'll come into contact with more survivors (that usually trigger fantastically animated CGI cutscenes) and unfortunately uncover (more on that later) a larger plot that involves demonic summonings and medical corruption. As the plot dwelves deeper into H.P. Lovecraft territory, you'll have your encounter with the other big feature in Silent Hill: Dark Silent Hill. Via scripted events your character will eventually find out that the rules of reality don't hold true anymore for Silent Hill, and a shifting process starts to take place towards a darker, much more disturbing reality. A chilling sound cue will occur, and suddenly Whammo! The foggy, eternally snowy town of Silent Hill transforms into a really, really dark hellhole filled with rusty metal plates, chains and grates, and with radically different layouts for most locations. In other words: Silent Hill turns into Clive Barker-Land!!! Complete with grating metallic audio cues and a more thumping, yet utterly disturbing, soundtrack. Yes, location shifting isn't exactly a novelty and games like Soul Reaver already featured it (and did it much better if you ask me), but the feature is perfectly integrated into the game throwing the visibility to the crapper and forcing you to rely on a wimpy pocket light that helps provide even more scares (not to mention atract really unwanted attention).

Harry Mason is driving his car towards Silent Hill, a quiet tourist resort. By his side Cheryl, his 7 year old daughter, sleeps. A female cop passes by the car on a motorbike and they exchange looks. Further ahead, Harry sees the bike crashed on the side of the road, the cop missing. As he raises his eyes, he gets to see a girl standing in the middle of the road; Harry quickly maneuvres to avoid hitting her, and the car crashes. When Harry awakes, he finds Cheryl's missing. As he steps out of the wrecked car, he finds out the town is indeed silent. As if it was empty. There's a dense mist that won't let him see more than 20 ft ahead. Softly but consistent, a light snow falls. Without even thinking about how strange that is, being summertime, Harry runs after a silouhette that looks just like his daughter, ending up in a long alleyway. As he moves on, it seems like night falls quickly. Behind one corner, Harry finds a wheelchair. Behind another corner, Harry finds a hospital bed with a body, covered by a blood-stained sheet. One more corner ahead, Harry find what seems to be a crucified human body, the skin peeled out. Harry turns over, and three small children holding knives stumble towards him, stabbing him to death.

Harry wakes up in a dinner. Cheryl's not there, but the female cop is. Outside, it's still snowing.

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