But the more ambitious goal is to create complex scenes from reusable objects (coming from schematics, creating them with Python programming, or from other sources) and export them as Schematics creations for example.

I am trying to understand correctly your point. We have a model in Blender. We can save it and convert to schematics using binvox. But the idea is to avoid using binvox? Or to adjust the Blender output so the dimensions/scale are different? I have not used the block remesh. But I understand that you convert the mesh yo a block based mesh, and adjusting the blocks to have the same size than Minecraft ones, we can generate a kind of blocks output that should be similar to the one generated by binvox. Am I right?


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Cool, now I understand correctly what you want: use blender block remesh to generate the blocks data directly. In any case, we need to convert from blender format to schematic format. I know pretty well the schematic format. But not the blender one: _(software)#File_format

Hey Alvaro, I was wondering how are you making the scaling correct? Say for instance I want to build a house in blender and then convert that to schematics but the tools I have used so far have always scaled things wrong.

The Tinkercad program allows 3 different sizes, so once again, there is little control over how the mesh from blender gets turned into blocks, but at least with tinker cad you can get a preview of the model first. You can also get some basic minecraft blocks to choose from, however I found the materials available too limiting, so world edit is still needed to replace the limited pallete.

Unfortunately not. Blue-prints schematics can only be loaded into the game using mods for the Java Edition of Minecraft. We have a tutorial on how to setup the schematic blue-prints with litematica here

The save and load commands, although they ask for a file name, can take folder/file, in which case a sub-folder will be created in your schematics folder. This can be useful to organize your schematics.

Schematics can be placed on the side of any solid block individually, or stacked together on top of a solid block. Up to 6 schematics can be stacked on 1 block. Only one schematic can be placed on top of a Workbench at a time.

Schematics appear to be ancient scrolls of some kind, with each main category of schematic having a differently coloured scroll, as well as each schematic having a binding of a unique colour keeping the scroll rolled up.

Ancient schematics were added to tetra around version 5.0.0. They are multiblock structures found in the Ruins. Each singular schematic block can be found in it's ruined variant, which make the schematic dysfunctional.

For the blueprints to function, all parts of the blueprint need to be placed within a 5x6x5 range of the Workbench or Forge. An easy way to picture the range is to project a 5x5x5 cube, centered 2 blocks above the workbench and to then extend it 1 block downwards. If all the parts of the schematic are within this range, then the blueprint will function

Gild I schematics are obtained from chests in nether fortresses. To obtain higher tiers of Gild schematics, lower tiers must be combined in a crafting table. Gild I + Gild I = Gild II, Gild II + Gild II = Gild III, etc. all the way up to Gild V.

By using schematics, you can either download completed builds from various sites and paste them into your worlds or create your own projects and save them for later use. Litematica also provides helpful color-coded light-based outlines to help you visualize what your creations will look like during the process.

A Schematic must first be positioned in the world before being placed in the cannon. Position the Schematic by right clicking. While holding the schematic, the selection and a control menu can be viewed.

The .schematic file format was created by the community to store sections of a Minecraft world for use with third-party programs (including MCEdit, Minecraft Note Block Studio, Redstone Simulator, WorldEdit, and Schematica). Schematics are in NBT format and are loosely based on the Indev level format. Indices for the Blocks and Data arrays are ordered YZX - that is, the X coordinate varies the fastest. This is similar to block ordering for Classic, Indev, and Anvil levels. This format cannot store or distinguish air blocks that should overwrite existing blocks from those that shouldn't.

Forgematica (or Litematica-Forge) is a client-side schematic mod for Minecraft, with also lots of extra functionality especially for creative mode (such as schematic pasting, area cloning, moving, filling, deletion).

In Minecraft, multiple mods such as WorldEdit use schematic files to save an area of the world on your computer, making you able to share and reuse it in other worlds or places of worlds. In summary, it's a big list of blocks and entities saved on our hard drives.Note that Minecraft Schematics are Minecraft Java Edition only.

Onto placing our stone block inside our schematic!To do that, we're gonna use the MCSchematic#setBlock( coordinates, blockData ) method which will set the inputted block at the inputted coordinates (which is a Tuple) inside the schematic.To place a stone block underneath us, we're going to call the function with coordinates (0, -1, 0) and blockData "minecraft:stone":

Why does "(0, -1, 0)" work?: When placing a schematic inside a world, it's going to spawn relative to our player, so block coordinates in a schematic are relative. Meaning that (0, -1, 0) is going to be 1 block away in the negative Y direction from our player (so right under our feet), and (2, 0, 0) will be 2 blocks away in the positive X direction.What is a "blockData"?: It's the way Mojang serializes Minecraft blocks into a string; and also what we input in Minecraft commands when referring to blocks, i.e /setblock.A few examples of blockDatas:minecraft:oak_log[axis=z] is an oak_log facing the z axis.chest[]{Items:[{Slot:0b, Count:1b, id:"minecraft:redstone"}]} is a chest with its first slot filled with one redstone dust.So if we want to place a rightside up stone_slab in our schematic, the blockData used would be stone_slab[type=top] just like in Minecraft!Tip: A common way to check if your blockData is valid, is to type it directly into a /setblock command in Minecraft, and see if it yells at you with a red error message.

Time to save our stone block schematic to our hard drive to be used in Minecraft directly. We're gonna use the MCSchematic#save( outputFolderPath, schemName, minecraftVersion ) method which saves the schematic to the folder outputFolderPath, named schemName and will be compatible with the minecraftVersion of your choice.

Some information on the method parameters:outputFolderPath: The path to the folder on your computer where the schematic will be saved. It's using python's URI handler, so for example if the path doesn't start with a hard drive, the root folder by which the path anchors to is your project. So just inputting "myschems" will create a folder inside your project named "myschems".schemName: The name of your schematic!minecraftVersion: The version of Minecraft this schematic is for. Usually doesn't impact the usability of schematic files, but it's good practice to input the Minecraft version you're creating this schematic for. To indicate which version we're using, we're gonna use the mcschematic.Version enum, where every version of Minecraft since Java Edition 1.9 is present.So if we wanted our schematic to be compatible with Minecraft 1.13, we would use Version.JE_1_13.

MCSchematic doesn't limit how many blocks you can place, where you can place them, or how big your schematics can be. So the possibilities are only limited by code, which itself isn't limiting!So have fun and create abstract mathematical structures, completely custom terrain, render graphs in 3d, render graphs in 4d, pretty block gradients, bzier curves visualiser, a simple house generator, etc. ff782bc1db

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