Please remove the render dragon from Minecraft Bedrock edition, I understand it is used for better and smoother gameplay quality but shaders are one of the best modifications that people have made for Minecraft. I would love you to reconsider this render dragon, and if not then just simply add built-in shaders.

Can anyone assist in this? Simply put I want to create a full bright / night vision pack that works with the Render dragon system. I've googled for something anything that could work and have come up empty.


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Looking inside the night vision pack (linked below, does not work with render dragon), there are two distinct files that appear to be accomplishing the desired effect... "shaders\glsl\renderchunk.fragment" and "shaders\hlsl\renderchunk.fragment.hlsl"

I did manage to find a chunk border viewer that works with render dragon! Checking out it's "innards", as it were, I noticed there's code fragment(s) that seem to reference render chunks (i.e., "player.chunk.render_controllers.json") the same things that the previously working pack were overwriting perhaps?

Here's a sample of that code and below that are links to the two packs mentioned prior. I've no knowledge in this space. May I ask for some direction, assistance, or if possible anyone who's well versed to translate the old nightvision pack in to one that works with render dragon?

While installing the shaders on PC is relatively straightforward, doing the same on Xbox can be tricky. That said, players can still enjoy the realistic gameplay on their consoles. Let us look into the details of shaders and how to install and use them in Minecraft Xbox.

Due to the language and coding settings, the Java edition has been compatible with advanced visuals, customizations, complicated codes, and other elements. Because of this, it has access to a wide range of mods, shaders, texture packs, and more.

However, a recent partnership of Mojang with the Render Dragon team has changed this notion to a great extent. The Render Dragon is a powerful rendering engine that can significantly improve the graphics and visuals across several devices.

Minecraft Pocket Edition or now better known as Bedrock Edition, like many popular games, including Minecraft Java Edition, used shader files on order to tell the game how to render the graphics to the players screen. These shader files have always been text based, meaning that they could be opened and edited in any generic text editor. Although the language they were written in wasn't exactly easy to understand, it was possible to tweak and even add to theses files with custom programming that could completely change the way Minecraft looked.

But then Mojang started development of a new rendering engine for Minecraft Bedrock Edition that was intended to make the game more optimized and run smoother. As a result of these, the shader files previously accessible to us, were bundled up as Binary files which cannot be read by a generic text editor. In fact, these files are encoded in such a way, that unless you know exactly how they were compiled, there is no way to decompile them and access the data inside, which of course is information Mojang wouldn't share.

Due to these changes, it became impossible for the Minecraft community outside of the developers at Mojang themselves, to edit these files and create custom shaders. This system was rolled out to Windows first, then Xbox and as of Minecraft 1.18.30, all platforms and devices now run on the new Render Dragon engine. Much to the detriment of a lot of mobile users complaining of sever lag and rendering issues on their devices.

Even after months, if not years of outcry from the community, since the initial rollout of this rendering engine, Mojang have barely mentioned the changes and have said very little about allowing for future customization of these files. Additionally, when RTX became the next big thing for Minecraft Bedrock Edition, it was feared that shaders would never be a thing again.

RTX is a form of shaders for Minecraft, allowing the game to run with Ray Tracing capabilities and some minor customization over how blocks render in the game. It re-introduced lighting effects, shadows and bloom, but had none of the customization of shaders in the sense of using it for anything technical. What's worse is that RTX is only available to people running Minecraft on Windows with a very expensive, high end graphics card (GPU) capable of running the latest iteration of raytracing. Considering the majority of Minecraft Bedrock players play on mobile devices or consoles, that meant only a rare few players could use these features, and those who did found them lacklustre and not giving them really what they needed.

In a recent official change log from Mojang, it was stated in reference to custom shaders no longer being supported, that "We understand that this is a valuable feature for players and the creator community, and we a re working on how we may be able to deliver this sort of creative capability to players and creators in an officially supported way."

However, in a recent twitter post by @fragmites (RA Cartwright) it appears that the customization of the new render dragon shader files is being figured out. He showcased a preview version of a chunk line shader for the Render Dragon made by  stating that "it works exactly how I want it to."

Delving deeper into this, it appears that  (OEOTYAN) has been spending a lot of time, reverse engineering the new .bin (binary) shader files and finding out how to decompile them so that they can once again be edited. Apparently, the new shader files are basically the exact same as the old ones, just compiled to hide the code inside, which has made the job of reverse engineering them possible, as they can see what the output of those files should look like. It's not an easy task though and I believe at the time of writing, the work is not complete, but so far OEOTYAN has published two pieces of software to GitHub which allow the community to use what they've worked on, to decompile and edit shaders themselves.

The two tools, named MaterialBinTool and RenderDragonSorceCodeInv are both available publicly on GitHub and contain the necessary files for budding shader artists, to open the shader files and edit them to their needs. As mentioned, it's not a complete works yet and we're still in the early stages of this, but assuming Mojang don't pull the rug from under them by blocking this in some way, it looks like we'll soon be seeing community shaders available to use and download once again.

The Render Dragon graphics engine for Minecraft Bedrock Edition is introducing a technical preview of a new deferred lighting rendering pipeline, available for experimentation. This feature is aimed at providing creators with a set of customizable graphics options for add-on development. The teams behind Bedrock Creator and Render Dragon are seeking community input to refine and enhance these features. ff782bc1db

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