In 2020, human boxers were replaced with robots. Former boxer Charlie Kenton owns the robot Ambush, until it is destroyed in a fight against a bull belonging to promoter and carnival owner, Ricky. Having bet money he didn't have with Ricky that Ambush would win, Charlie absconds before Ricky can collect.

After the fight, Charlie learns that his ex-girlfriend died and he must attend a hearing deciding the future of their son, Max, whom he had no contact with Charlie since his birth. Max's maternal aunt Debra and her husband Marvin want full custody. Charlie bargains to cede custody of Max for a large sum of money, and Marvin negotiates that Charlie retains custody of Max for three months while Marvin and Debra go on vacation. Settling into a gym owned by Bailey Tallet, the daughter of Charlie's former boxing coach, Charlie uses half of the money to acquire the once-famous World Robot Boxing robot Noisy Boy. He and Max take Noisy Boy to Crash Palace, an underworld boxing arena run by his friend Finn, where Noisy Boy is destroyed against another robot boxer, Midas. While scavenging for replacements in a junkyard, Max discovers Atom, an obsolete, dilapidated but mostly intact sparring robot designed to withstand severe damage, with a rare "shadow function" to mirror and memorize handler or opponent movements.


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Based on Richard Matheson's 1956 short story "Steel",[8] the original screenplay was written by Dan Gilroy and was purchased by DreamWorks for $850,000 in 2003 or 2005 (sources differ).[8][9] The project was one of 17 that DreamWorks took from Paramount Pictures when they split in 2008.[8] Director Peter Berg expressed interest in the project in mid-2009 but went no further.[9] Levy was attached to the project in September 2009,[10] and Jackman was cast in the starring role in November for a $9 million fee.[11] In the same month, Steven Spielberg and Stacey Snider at DreamWorks greenlit the project.[8] Les Bohem and Jeremy Leven had worked on Gilroy's screenplay, but in 2009 John Gatins was working on a new draft.[9] When Levy joined the project, he worked with Gatins to revise the screenplay,[12] spending a total of six weeks fine-tuning the script. Advertising company FIVE33 did a two-hundred page "bible" about robot boxing. Levy said he was invited by Spielberg and Snider while finishing Date Night, and while the director initially considered Real Steel to have "a crazy premise," he accepted after reading the script and feeling it could be "a really humanistic sports drama."[13]

Jason Matthews of Legacy Effects, successor to Stan Winston Studios, was hired to turn production designer Tom Meyer's robot designs into practical animatronic props. He said, "We have 26-and-a-half total live-action robots that were made for this film. They all have hydraulic neck controls. Atom has RC [radio-controlled] hands as well."[19] According to Jackman, executive producer Spielberg "actually said to Shawn, 'You should really have real elements where you can.' ... Basically if they're not walking or fighting, that's a real robot."[20] Levy added that Spielberg gave the example of Jurassic Park, where Winston's animatronic dinosaurs "got a better performance from the actors, as they were seeing something real, and gave the visual effects team an idea of what it would look like." As Real Steel was not based on a toy, Meyer said that "there was no guideline" for the robots, and each was designed from scratch, with an attempt to put "different personality and aesthetics," according to Levy. In Atom's case, it tried to have a more humanizing design to be an "everyman" who could attract the audience's sympathy and serve as a proxy to the viewer, with a fencing mask that Meyer explained served to show "his identity was a bit hidden, so you have to work harder to get to see him."[21] Executive producer Robert Zemeckis added that the mask "became a screen so we can project what we want on Atom's face." Damage was added to the robots' decoration to show how they were machines worn out by intense battles.[13]

For scenes when computer-generated robots brawl, "simulcam" motion capture technology, developed for the film Avatar, was used. As Levy described the process, "[Y]ou're not only capturing the fighting of live human fighters, but you're able to take that and see it converted to [CGI] robots on a screen instantaneously. Simulcam puts the robots in the ring in real time, so you are operating your shots to the fight, whereas even three, four years ago, you used to operate to empty frames, just guessing at what stuff was going to look like."[22] Boxing hall-of-famer Sugar Ray Leonard was an adviser for these scenes[14] and gave Jackman boxing lessons so his moves would be more natural.[23]

Players take on the role of a robot "manager." Starting with a basic model, they're supposed to fight their way up through the underground fighting circuit until they win their spot on the WRB circuit. A pretty standard setup, except for one thing: the player is expected to invest their own money in order to accomplish the task. At the beginning of the game the player is assigned a robot with basic parts, and tasked with improving it until it's good enough to take the title. This premise would be fair enough, if everything in the game wasn't incredibly expensive, and all the matches didn't offer such paltry rewards.

Of course, requiring players to grind for hours on end for even small improvements in gameplay isn't an accident. Like extortionists, the developers have created a situation that's incredibly uncomfortable unless they're paid additional money.

Can't afford any parts for a robot? For six real dollars, the game will add a million virtual dollars to the player's account. Robot parts can also be bought piecemeal (although why would anyone?) for 2-3 dollars each. For players who want to skip the whole "building and leveling up" portion of the game, the developers offer pre-made robots, all for the bargain price of TEN DOLLARS EACH. I say "bargain" because buying the individual parts that make up those robots can run over 20!

If Real Steel actually was free-to-play, I suppose many of these problems could be overlooked. At least when not money is required up front, players go in fully understanding that they're going to have to choose between endless grinding or ponying up cash to keep the game moving forwards. However, Real Steel doesn't warn players that it's just a mechanism to extract ever-increasing amounts of money from them. By keeping everything good about the game locked away until players cough up the dough, Real Steel can be dismissed as terrible. In a more just universe, it would be the subject of a class-action lawsuit rather than merely a scathing review. Rating: 1.5 out of 10.

Parents: According to the ESRB, this game contains fantasy violence. It's just as harmless as the film, with the only violence being robot-on-robot. Like in the film, the consequences of giant robot heads flying into the audience goes unexplored. There is no other questionable content, unless you consider children being taken in by a confidence game questionable. But hey, maybe learning how easily their money can be stolen will be a good lesson to learn. If I'd learned it years ago I wouldn't be out ten dollars now, for example.

This is a robot boxing game based on the upcoming film, "REAL STEEL". The player assumes the role of an owner of a fighting robot, and must battle against many different rival robots in an attempt to become champion of several levels of fighting tiers. Players earn in-game money by winning matches and, using this money, must periodically improve their robot, making it stronger and more fit to compete in the higher level match tiers. The vast amount of customizable parts and selectable equipment makes for over 100 million possibilities of custom robots! In addition to single-player mode, the game also supports online multiplayer combat, which means players can search for new opponents from all around the world. Take your own personalized robot and aim for the top of the world of robot boxing!

January is typically a really bad month for the home market, and it is usually even worse for Blu-ray. Not only are there not many hits coming out, but those that are being released tend to be films that are better suited to DVD than Blu-ray (middling hits, dramas, etc.). This is certainly the case with this week's new releases. Leading the way on the Blu-ray sales chart was Ides of March, a political drama, with 116,000 units / $2.08 million. Its opening Blu-ray share was 39%, which is better than expected for the genre. More...Contest: Get Real: Winning AnnouncementJanuary 25th, 2012

The Adventures of Tintin: Secret of the Unicorn remained on top of the international chart during its second weekend of release, while it crossed the $100 million milestone over the weekend. It expanded into more than two dozen new markets, but most were of the smaller variety. Overall, it made $38.98 million on 7,103 screens in 45 markets, for a total of $123.55 million so far. Russia was the only real exception, where it opened in second place with $4.81 million on 788 screens. It plummeted 74% in France, but still added $6.99 million on 850 screens for a two-week total of $33.44 million. On the other hand, it remained in first place in Spain with $5.19 million on 819 screens over the weekend, for a total of $16.62 million after two. At this point, $200 million internationally is a given, which is likely close to the film's total budget. If it can close close to that figure here, it will break even before the lucrative home market. More...International Box Office: Christmas Comes EarlyNovember 3rd, 2011

Puss in Boots was pushed up a week and will likely dominate the pre-Halloween weekend with last weekend's winner, Paranormal Activity 3, coming in a distant second. There are a couple of other new wide releases, In Time and The Rum Diary, but neither are generating a lot of buzz. There is some good news, as this weekend last year was a real disappointment and there's a chance both Puss in Boots and Paranormal Activity 3 will earn more than last year's number one film, Saw VII. Hopefully October can end on a high note, because it's been a bad month so far. More...International Box Office: Paranormal InactivityOctober 26th, 2011 ff782bc1db

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