So to start the 2nd half I decided to switch my LB and LW and told my new LB to over lap on attack. Bout 5' in the second half he won a PK getting us up 2-1. And from there we scored 2 more goals winning the game. Making my real life coaching record 1-0. So thank you football manager for teaching me the tactics knowhow to get a W.

I know that I could make an avatar that resembles him, but I wouldn't have all the history within the database that the already made Ole profile does. Is there anyway to do this? Would be fun to roleplay as current managers instead of making a new one.


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Personally, I can't see the point in "reincarnate" an existing person. That was never the point. Even this year, the FM mantra is "everyone's got an opinion, do something with yours", meaning giving every supporter, with it's own opinion of how their team should play and who should be the starting players, to actually do it and see how good / bad it results. That's the point of this game. To give you the chance to be a manager, to manage your team or to make a career in different teams.

There's no way to force you to play like the actual manager you'd be taking over as. So, by its very nature, you'd just be taking the name and doing something completely different and at that point, the argument is well surely its no longer an accurate reflection of the person.

While a 10-game unbeaten streak may have given way to six without a win, no good tactic becomes bad overnight. The reasons for your results changing can be varied and often have nothing to do with the tactic itself. It could be that your team statistically overperformed in your opening games and your winless run is merely a levelling off to where your team should realistically be.

Just like tacticians and analysts at the elite level, the candidate will have to contribute to all levels of first-team analysis, present detailed reports and feedback to the first-team manager and staff and develop and maintain performance-related databases for analytical reviews, among other duties.

Until earlier this year, I worked in the media department at a top-tier professional football club. During a team flight to a European match a few years back, one of the squad's best players at the time was sitting in the row in front of me, playing Football Manager on his Nintendo Switch. The fact that a man in his 20s, a professional footballer who lives and breathes the sport, might be interested in Sports Interactive's hugely popular football management sim didn't surprise me. What did, however, was the fact that he was two seasons deep into a save file with a team he'd been heavily linked with during the most recent summer transfer window.

I can't say either way, and neither can Nic Madden and CJ Ramson, the match producer and QA lead for match AI at Sports Interactive respectively. But real world players playing and investing in Football Manager? That's something both agree is commonplace. "We know that football players play Football Manager," says Madden.

It's a silly exchange that has retrospectively sent the rumour mill wild, following the lucrative takeover of Newcastle United by a Saudi Arabian-financed consortium in October, in a deal said to have been worth around 300 million ($408 million). At the time of writing, the Tyneside outfit have not yet won a game in the 2021/22 English Premier League campaign, and yet are now the richest club in world football. In theory, the club could afford to buy Kylian Mbappe, Antoine Griezmann, and Frenchman Ousmane Dembele, who also features in Griezmann's in-flight video, in a single transfer window. It's possible, but it would cost Newcastle United a lot of money.

"We've worked closely with a huge number of football clubs. We have had access to the managers themselves, and they've been able to look at our data which is something we've seen reported in the press," continues Madden. "This can influence their transfer targets and it's no fluke that some players who are really good Wonder Kids in Football Manager always seem to make a good big transfer a couple of years down the line. We're fortunate enough that we've got scouts all over the world that help make the game as realistic as it can be."

"It's definitely something amongst the younger players as well, the ones that grew up playing Football Manager, or had access to it," adds Ramson. "Even if it's not looking at the players or teammates themselves, most people know about the Best Wonderkids in real world football through Football Manager. I remember being at a Barcelona game a few years ago, and Artur, the central midfielder who's now at Juventus, I'd found him in the game two years before that. I remember watching him thinking: This is mad! I signed him randomly for my Portsmouth team on FM18. And now he's here, at the Nou Camp, starting with Lionel Messi. Like Nick says, we get so many of the Wonderkids accurate, and that's down to the research team around the world. There's probably 20-30, maybe more, players who I've known through Football Manager."

For my money, the most sophisticated reality-reflecting feature the series has seen since the Dynamics System comes via this year's Transfer Deadline Day, which aims to capture the "unpredictability and immersion of the transfer window's climax". If ever I'm recommending Football Manager to non-FM players, I double down on its role-playing elements. Having lived and worked through a few Deadline Days on the media side of things at a top club, and having watched players come and go at the eleventh hour, I can attest: FM 2022 nails the mood, feeling, and logistics of the experience, with the perfect amount of RPG storytelling flair.

Another standout feature of Football Manager 2022 is its new Data Hub, which employs the same analytics systems used by top-flight professional teams in the real world. Everything from goals and assists, to key passes, duals and aerial challenges won, xG (expected goals) and a litany of other performance-related stats can now be easily tracked. Having interviewed countless professionals over the last few years, even the most old school of players are interested in their performance stats today, and in my experience, statistics drive the majority of younger stars in their development to becoming better players.

Let's get the shameful business out of the way first. Every year on Football Manager, I choose to manage Manchester United. United - or, ahem, Man UFC - are the team I support here in the real world, and that's about as far as my thought process goes when starting up a new FM save. There are two philosophies, basically: the fashionable, hipster choice of managing somewhere a little trendy, a little half-step out of the limelight, an AS Saint-tienne, maybe, or for a greater challenge someone like AFC Wimbledon or your local ultra-underdogs of choice; or, you manage the team you support. There is technically a third way which we don't speak about (PSG), but broadly speaking, those are your options.

Where does Football Manager 2022 come in? Well, this year more than any other year before it has truly captured the experience of modern football management at the very top of the game. To both my immense joy and my not-insignificant anguish, playing FM22 makes me feel exactly like Ole Gunnar Solskjaer.

It also has knock-on effects to how other things work in-game, and the knock-on effects are amazing. This is one of the huge successes of Football Manager's years-long attempts at capturing the spirit of the real thing, because as some guy called Jose Mourinho once said, a given tactic is a lot like a blanket that's a little too short. You can pull it up over your shoulders, or down over your toes, but you can never both, and so every strategy, and every specific decision that goes into it, is about sacrificing one consequence for another, one benefit for one cost. In FM22 those consequences are harsher, more noticeable, more pointed, your toes colder than ever.

The big example Sports Interactive likes to offer for how this ties into the new animations is pressing. More freedom of motion for players means their movements can be more freely impacted by your tactical preferences, and the whole system of how your team presses has been reworked to reflect that (and, probably, to make sure it's a little more balanced). Much the same as how an Antonio Conte might scream at a player for being half a yard away from their man and march onto the training pitch to reposition him, you now have to pay attention - a lot of attention - to the little details if you want your press to really work at the highest level. This means the obvious things like the line of engagement and defensive line, but also the defensive width is more of a strategic tool than a literal one. Previously, in my experience, it bas a basic trade-off between trying to stop crosses and wing play, at the expense of being stretched and easier to play through centrally, and so I'd set my team up to press aggressively, but still show players outside on the defensive because I backed big old slabhead Maguire to win any headers from those extra balls into the box.

Now, at least in theory - this stuff takes real-world months to pin down, I find - it's seemingly more about the directions from which your players approach when pressing, the angles of their body cutting off certain passing avenues and funneling play to certain areas. Opposition instructions, too, now factor into this much more. I always found these slightly vague, more of a trap to fall into, where you can set your players up to do something contradictory just by taking the advice of your gormless assistant manager, and I still do to some extent - but a lesser one, crucially.

The Data Hub is excellent. For the first time in as long as I can remember, there are actually more features than I could reasonably think of using. A key one for me, as I toiled away with my early-season pressing experiments, has been the one which visualises where you lose most of your possession, and another for where you gain it back. Different management styles for different teams will care about different types of analysis, but for my own attempts at pleasing a fussy board with attacking football, while also trying to actually win, figuring out why I can't keep hold of the ball, despite my players' high passing ability, has taken some proper detective work. The magic is knowing the information is actually there for you, if you know where to look. ff782bc1db

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