Both RealFlight Evolution and RealFlight Trainer Edition run on a wide variety of PCs (Personal Computers) running Windows 8, 10, or 11. We also recommend at least 512 MB of RAM and at least 10 GB of hard drive space to run RealFlight RC flight simulators.

Zoom in or out by pinching the map, smaller airports appear by zooming in more.

Select an airport on the map by tapping on its ICAO code or search it using the ICAO Search button.

Choose takeoff or landing by tapping on the icon to the right of the airport name, tap again to cancel it.



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Search for real flights and fly them.

Zoom in or out by pinching the map.

Search for an aircraft using the search bar by entering the aircraft type or flight ID. 

Click on any aircraft on the map to display the flight information.


Choose MY PROFILE to manage your stats and rank. Each complete flight with take off and landing will earn you Flight Points (FP).

Choose VIRTUAL AIRLINE to manage your Virtual Airline.

Choose an available server from the list.

Join ATC (Beta) for playing as ATC or Pilot.


Keep the chat list pressed to activate abuse reporting, scroll on the desired highlighted player/phrase, then release to report the user.Press on a single player name to address him directly and keep track of your conversation (tap outside to deselect it).

Tap to switch multiple panel configuration.

Keep the button pressed and move up/down to quickly change the panel.

Press and hold on a single instrument for 1 second and move up/down/left/right to customize it.


Available on any HD Airport. Follow map instructions to reach your assigned gate, then reach the parking area following instructions provided by the VDGS. When correctly parked (OK), the PASSENGER BOARDING BRIDGE will become available.


From using the simulator, I understand that all I need to do is to switch the engines on, turn the brakes off and fly. Are there any additional things apart from a pre-flight checklist that an actual airline pilot has to do?

X-Plane is a much truer simulation of flying than that flight game Microsoft used to make. In fact, when coupled with certified hardware and a CFI, X-Plane can power a sim that you can actually log FTD time in.

Since you ask about airline flying for your comparison, there is a lot more to that than just the flying. An airline pilot is, with few exceptions, always operating under instrument flight rules (IFR). This means flying in the clouds with no reference to anything but instruments, weather as bad as a few hundred feet visibility and strong crosswinds for landing and takeoff are all part of normal ops. You are also operating under ATC, so radio ops are normal. The only comparable computer simulation of ATC to reality is VATSIM (as mentioned in comments), though it doesn't approach the level of busyness that you'll find in some airspace and airports (with the exception of some of their organized fly-ins).

A transport category jet is also a bit more complicated than "turn the engines on, release the brakes and go". The only computer sims that capture the level of detail properly are ones like the A-10 simulator by DCS. Before you can start the engines, you need to first power the aircraft and perform your receiving checklists, and if you are the first flight of the day, additional first-flight checks. These cover:

Now you can start an engine. Unlike a small airplane where you start the engine by turning a key in an ignition switch, in bigger airplanes its a series of knobs and buttons to press, sometimes dependent on certain events during the start. Engine parameters must also be monitored in case an abort becomes necessary.

At this point you can get a taxi clearance and start moving toward the runway. You'll go through a couple more checklists, "after start/taxi" and "before departure", to prepare the plane for taxi and takeoff. Once you are on the runway, with all checks completed, with more fuel than your minimum dispatch release, and an ATC clearance you may then release the brakes and go flying. One pilot will fly and the other will monitor instruments.

X-Plane and other simulators can be set up to reflect the complexity of real-life aircraft systems, down to a certain level of detail, e.g. most serious flight-sim enthusiasts usually start their complex aircraft1 from what is called "cold and dark" configuration manually, rather than using a pre-defined shortcut to start up the engines. Some configuration options that would have no benefit in flight simulation are obviously omitted, such as temperature control of the cabin or pressure control of the cabin.

The flight dynamics are in most cases very close to the real aircraft, but the simulator will of course lack the actual feeling of movement, which can only be simulated in full-motion simulators to a certain degree. Since the systems are a calculation of the real thing, some phenomena such as ILS (Instrument Landing System) errors due to deflection are not simulated, but can be encountered in real life. The simulator can also be set to ignore weather, which is not an option in reality. Weather phenomena such as windshears and gusting winds may not be properly simulated throughout all simulators alike or require additional software to come close to realistic simulation.

1: The default aircraft in x-plane and MS Flight Simulator are not very complex and do not have the level of detail you would expect. This is why there are developpers publishing realistic aircraft addons for simulators.

I would say X-Plane is a good simulator. There are some things though that are just not at all realistic. Landings are WAY too easy on X-Plane. You just get the plane above the runway, cut the engines, and you'll land. You could be like 100 feet above the runway and it'd probably land okay by just cutting the engines. A real plane is not like this at all. In fact, X-Plane is so easy to land that it interferes with practicing different types of landings (short, soft, slips, etc.) You can't even really practice landings with it -- at least not with any fidelity to reality.

I would also say that in general the planes don't "feel" that real. Everything is too perfect. For example, in a real plane, if you jam the throttle forward too quickly, you can kill the engine or make it backfire. This may sound like a trivial detail, but people have died on takeoff because they never learned proper throttle technique. The fact that you can't simulate this in X-Plane is one small example of the "over perfection" of the simulation. There are countless others.

The fact that you can't pivot your head (or even simulate it with a joystick or something) is majorly annoying. You basically have little fixed views that you can switch to with a high-hat button on your yoke.

The X-Plane design team seems to have focused heavily on realism of airflow and weather, and not so much on realism of the world. When you're learning cross country flight, it would be wonderful to fly a trip in X-Plane and have familiar landmarks, but alas it doesn't work that way unless you're in a major metropolitan area.

So it's a good simulator, but it's not super close to reality. It's great for learning (most) procedures, and it certainly gives you a rough idea of what piloting is like, but sometimes I found it more of a hindrance than a help when I was learning to fly.

Before I get into the software I assume you are using some kind of a yoke and rudder pedals. If you are not it is well worth getting a yoke (or stick), throttle, and pedal setup this will mimic what you find in a plane and will help you gain some muscle memory.

You can get some very real planes on here and X-Plane gives you a great way to see what happens with certain control inputs. The only thing you cant really get is control force. A real plane (I fly small GA stuff) will apply force on the yoke that you will have to trim off. Although X has trim and it works nicely you cant trim based on control force so I find that I over trim in the sim often.

This is perhaps one of the best powers of X, you can get really good practice tracking VOR's in the sim and just get accustomed to what you need to do and when you need to do it. This will help you in the navigation stage of training. When I am running something in the sim I use my current paper charts and X has everything just as it is on the chart.

The only things you cant check is the exterior of the plane. But all of your interior check lists you can do. I have a sim saved that starts at my FBO with the engines off, check everything, start them up, taxi out, run up check, and take off all in the sim. You can also use it for things like engine out practice and various emergency procedures.

The idea is that the sim is not perfect, you wont feel what you feel in a real plane but its a great training tool and has really helped me to understand flight mechanics and the overall operation of the plane.

Before flying the pilot needs to check the plane to make sure it doesn't have any damage and everything is in working order. Like control surfaces move the way you expect them to, all tires are inflated, the fuel isn't contaminated and so on.

I just got my PPL and started working on my IFR. I would add that the risk of being up 3000 ft or as close as 100ft off the ground cannot be simulated. Knowing that poor risk management can take your life, your passenger's lives, others on the ground or cause property damage is not possible - but that's the reason to use the sim.... I think.

I am considering building my sim in the hopes that I can practice and retain some muscle memory during non-flying days. For personal piloting, I find that my real world plane skills get rusty too quickly and I need to continue practicing in order to stay sharp to handle various flying conditions and events.

Students pilots are having that problem because they haven't yet fully developed the spatial coordination of flying a plane. People landing on the simulator as a beginner are no different, if anything, worse. Of all the people who've never handled any type of plane (real or otherwise) who I've tried to see land my plane on Xplane, not ONE even got it on the runway - in the first place! 152ee80cbc

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