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I want to play quake live since I can't play the new quake games on my laptop but I love me FPS games and quake live seems so fun to play. It's 8 and I wouldn't mind buying it if I knew it was still good. I used a player count site to see the players and it averages 300 - 350, should I buy it. I do play a game that average 90 players.


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Hi guys.I used to play quake 3 when i was younger,but then i got into cs 1.6 and played it for sometime.I used to play quake live on the browser and i loved the game,it was really cool and it didnt require a high end pc to play so i really liked it.But i stopped playing it around 2013.

Installing in older Firefox (v3.6.17) works, but I am still unable to play. Whenever quakelive.com is loaded, the browser is redirected to the install page (even when I have the plugin installed). This is the closest I have come to actually getting it working. Although, I'm not sure if this is a dead end. Many of the people on the Quake Live forums seem to use this solution.

JC:: You know, I have this type of discussion a lot with my wife, and the problem is that there's not enough tight control. You can't do a great action game on mobile right now in any kind of a broad base. I have really high hopes for the iPhone as a market. I think that what they're doing with the iTunes delivery, cutting the carriers out, native programming, graphic accelerator--they have lots of great possibilities there.

And even from just a feature perspective, our focus is on I'd say maybe five core features that we're delivering over that time period that I just went through. Almost all of those are about the Web experience and the usability of the Web site and getting into the game. Longer term, we already have a list of I think it's eight to 10 features right now, that we want to add, and because the interface is on the Web, because the delivery mechanism is basically transparent, we can update content without people even really knowing. We can publicize things that basically are just as easy as updating a Web site.

So it really gives us a level of flexibility and speed that we've never had before with a retail product. I mean, we're not going through a publisher, so if we want to run a contest, we run a contest, and it's immediately up on the Web site. And the players see it, and if we need to push new content to do that, we push new content to do it. It's really a whole different way of doing things for us, even from a development and delivery perspective.

Hi I have a question concerning crosshairs in tf2. I use this crosshair in quake live which I like a lot and I want to use it in tf2 as well. Can I customize my hud in tf2 to make it look the same? Thanks

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It was only when I was out on the floor of live matches, strafe jumping away, that my rhythm returned and my accuracy bubbled back up to 2002 levels. When I realised I could compete on the higher difficulty levels (Quake Live allows admins to suggest skill levels for servers) I found myself grinning like a fool. Still got it eh, Rossignol? Something like that... 17dc91bb1f

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