Some cores, like 2048, do not require any content in order to work. In this case, after you have loaded the core, 'Start Core' will appear inside the main menu. Select this to start the core directly.

The libretro core library keeps getting bigger over time, and there is always something new that gets added to our servers. So be sure to visit the 'Update Cores' section daily on RetroArch. Cores get added and/or updated constantly!


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I got heavily into emulation lately, but having that many different cores is still an issue and im always seeing different lists popping around (majority are for Android which i don't have interest in running in)

Since i really don't know much of every single core out there and i know there is people who have been following the cores for a long time anyone would be nice to give me a list of their preferred cores and why?

I am going a little crazy trying to figure this one out. I have set the default emulator in launchbox to retroarch. In retroarch, I have changed the associated core for my gameboy games to GearBoy but by default, launchbox only displays the Gambatte core.

This means that everytime I launch a gameboy from launchbox, it launches into the Gambatte core in retroarch when I want it to launch using the Gearboy core. I feel like I have tried everything to change launchbox launching using Gambatte and I can't see an option.

I decided to update my cores today. After running the online updater. I went and tested a few games from each system.I found out half my console games stopped working.MY Intelivision (FreeIntv) shuts down retroarch. Coleco (blueMSX), Neo Geo CD (NeoCD), Sega Saturn (Beetle saturn), and Sega CD (Genesis Plus) all display a blank screen and go back to the menu. When I try to run a game. I use Genesis Plus for my other Sega consoles, but they still work.When I try Atari Lynx (Beetle Lynx) the game screen is blank.

Here's my issue. I have launchbox / bigbox and I like using retroarch for most of my emulators. The problem I have is I want to assign my buttons separately for each system, nes / snes / genesis / mame etc.etc.

So bigbox and retroarch sees my controls as keyboard inputs, if I bind controls for sega genesis, it binds them globally meaning the same key inputs are now mapped to the nes emulator. I want separate config files for each emulator but I can't figure out how to make this happen, can anyone help?

Start up RA (NOT from inside LB/BB). Load the core for the platform you want to configure. Go (right) to Settings, Input, User1Blinds. Setup the buttons/controls (and for User2Blinds if you wish). Go back to Main Menu. Select Quick Menu (which doesn't show if you don't have a core loaded) then Overrides (very bottom). Select Save Core Overrides. Though probably not necessary, without making any other changes, load RA, do the config/save, exit RA, restart and test that core/platform.

Actually you just need to set the controls for individual cores in the quick menu/Controls section, just change them to how you want then in the same menu is a "save core remap" option, hit that and it will save them for the currently loaded core.

Well so far no change in behavior, whatever I do in the nes core changes the genesis core, or if I configure the genesis core it changes the nes core. I tried changing the nes in retroarch, then exit/save. I then went into bigbox and while in game I hit f1 and in the quick menu I was able to save the core override.

i thought well cool, it saved the core override. So next I went into retroarch and bound my controls for the genesis exited/saved on exit. Went into bigbox, loaded a game, pressed f1 and saved the core override.

Well. Another 4 hours of trying, nothing works I've tried it multiple ways, it's setting the controls globally. The config override isn't working. Why won't retroarch allow me to set my buttons, frustrating.

So how many retroarch emulators are you using bigbox for? You have an iPac and your able to assign your buttons on a per core basis? I'm at a loss getting this to work, any chance you can give it a try again and give a little more detailed how to? I've done what you suggested but it's not worked, there must be something I'm missing. It'd sure help me out having someone else with a similar system.

Fresh install of retroarch only 2 cores loaded, Nestopia and sega gsx. Exact same problem. Change 1 they both change. When I load a game it shows that config override loaded successfully, and I call bullshit.

Here are my settings in RA and I have no problems with per core controller settings, you have to turn off Save Configuration on Exit and make sure that when you change your control settings that you save the config as a Core Override.

My only other thought would be that I have 2 hard drives. I load all my roms off of the second hard drive, my ssd holds all of my retroarch/launchbox and operating system. Any chance this has anything to do with it?

So I assumed saving two configs with content directory override option in retroarch would solve this problem and generate the needed config files in the config directoy of retroarch, but no configs are written...

When you make a change in the Retroarch core options menu, changes are immediately made to the corename.opt file or the retroarch-core-options.opt file if you are using a global options file) , which are applied to all games launched via that core. Saving a content directory override does not include any changes you make in this menu. Core options being different than Retroarch options or configs if you will.

I wanted my LauchBox setup to setup to have Neo Geo arcade (MVS) and Neo Geo home console (AES) experiences and was getting nowhere. I don't understand why the directory override of RetroArch won't work of the AES vs MVS BIOS options, but this is a great work around. I really wanted to use the Final Burn Neo core for this and this is the perfect solution.

I know this is an old thread, but I've run into a similar problem trying to run two different shaders for GB and GBC, both running on the Gambette core. I know there is a save per directory in the shader "save" options, and my roms for the two platforms are in different directories, but each time I use this option to save my shader and parameters it doesn't seem to work... it will just load the same old core shader stuff for both platforms. Any other steps I should be taking to get this to work? Thanks for the help.

What I found was that the asset locations, cores, and core information are in the global system, but when I try to update these things, retroarch never asks me for the system password. So I assumed that the files weren't updated.

I solved the problem by changes all the locations of contents that retroarch stores in the global system to locations in the user scope like '~/.local/share' and '~/.local/lib' in the Directory settings

Additionally, inside your GAMES folder, make a BIOS folder and put the BIOS files inside. BIOS files are necessary system files for certain consoles to run properly. Examples of systems that will not run without BIOS include PlayStation 1, Game Boy Advance, and Sega CD. Here is more information about BIOS files, including links to specific BIOS requirements for each core.

There are three types of overrides, which follow a specific hierarchy: core overrides, content directory overrides, and game overrides. In order to save an override, you need to launch a game first, and then access the RetroArch Quick Menu (which we will set up in the hotkeys section below), and then go to Quick Menu > Overrides to save the override.

CORE OVERRIDES will save your configuration for that entire core. This is good when you have a core that emulates multiple systems and you want to have the same experience across each of those systems. An example of this would be the Gambatte core, which emulates Game Boy and Game Boy Color. If you make a CORE OVERRIDE for Gambatte, all Game Boy and Game Boy Color games will be affected when launching those games with the Gambatte core.

INDEPENDENT SAVES. Confusingly, there are a couple other options and configurations that work outside of the process above. This is because they are governed by their own configuration files, and not the typical retroarch.cfg or override cfg/rmp files mentioned above. e24fc04721

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