On October 15, 2011, the apartment of two of the developers was broken into, and laptops containing large amounts of the game code, which had not been backed up externally, were stolen,[15] resulting in severe delays to the game's development.[16][17] Due to these setbacks, they gave a presentation at Rezzed entitled "How (not) to make a video game", going over some of the lessons they have learned since starting the project.[18]

I am making a mod for project Zomboid and I cant seem to figure out a math problem, so the value I am getting ranges from 0 to 1 and I want my progress bar to start at the max width and then descend as the value is increasing.


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It now looks like Indie Stone will need to write another presentation: How to turn your passion project into a viral hit ten-and-a-half years after release. While everyone else was scoffing turkey and leftovers, Project Zomboid's player numbers have been going through the roof. The cause is a major update that pretty much overhauls the game from the ground-up.

At the time of writing, 31,000 people are watching Project Zomboid streams on Twitch: Not bad for a game that's still in early access. One of the things that comes across clearly when you read over The Indie Stone's blogs and forum posts is that this is a studio and a collective with a passion project. You just don't spend this much time on a game unless there's a lot of love there. 2351a5e196

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