The answer to your question depends heavily on a few factors, such as how you are storing the chess board, and what your make/unmake move function looks like. I'm sure there are ways of storing the board that would be better suited towards your method, and indeed historically some top tiered chess engine (in particular crafty) used to use that method, but you are correct in saying that modern engines no longer do it that way. Here is a link to a discussion about this very point: =50805

If you want to understand why this is, then you must understand how today's engines represent the board. The standard implementation revolves around bitboards, and that requires 12- 64 bit integers per position, in addition to a redundant mailbox (array in non computer chess jargon) used in conjunction. Copying all that is usually more expensive than a good makeMove/unMakeMove function.


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I also want to point out that a hybrid approach is also common. Usually make and unmake is used on the board itself, where as other information like en passant squares and castle rights are copied and changed like you suggested.

i am new to python programming and now starting to write simple "Snake" game.i am trying to make the head of the snake move around the screen in a way thatwhen an arrow key is pressed, the head should move in that direction non-stop, until a perpendiculararrow is pressed.i cant make the head of the snake ( a rectangle) to move non stop in single direction slowly.i tried to use time.sleep() --> it made the whole code stuck.i tried to use for loop --> it just made the rectangle to transport to the other direction fast.

So i want to make mobs move from point A to point B.like walk 10 blocs forward turn right move 5 blocks forward. Do i have to line a bunch off tp commands to move them bit by bit and play around till i get good timings or is there a esyer way with moving to a invis entity

Thanks DaveR. I will explore this. I only wanted the grid or the lines so that I can locate the circle in the dead centre of the area. If I understand, I can place two centre lines, group them and then move the circle on top of the crossed lines. But I will look at the article first

I found out one helpful item just be accident. The Tape Measure (maybe with the option key?) can lay a guideline. Just what I wanted. Now to learn how to create the shape I want with opposite curves and right angle ends. I need the lines there while I move the circle.

im making a game using a customizable tank as my player character. The problem im having is, i have drawn the base of the tank and the turret of the tank as 2 separate sprites because i want the turret to be able to move independently. The base of the tank has 8 directional movements but the turret has no automation, i have tried to do it using points where point tank of turret should move with point turret of tank, but just cant get it to work here is what im doing but i know how to implement this bit i just cant get the sprite to stay in a fixed position on the tank, you can move the tank all over the screen hopefully the turret will be moving with it but then using z and x keyboard press to rotate the turret around point tank of turret if the player then changes direction the turret slowly rotates back to the front of the tank. here is what i have for it to follow the tank that doesnt work,

look what it does aswell i think it is because i rotated the file then reput the tank in the game but i can sort that problem i just need to get the turret to move with the tank smoothly i know how to implement the rest i think lol

Hey,

I'm trying to code the ball so that when the button is clicked it would move towards a random location for few seconds and then change the direction and repeat it until it reaches X = 270.

image1525685 61.3 KB

When I want to try it out, it just freezes.

Any ideas why or how to do it?

Here's a small sample, using a small Ball as a target for the move...

 Move to a point(x,y) smoothly MIT App Inventor Help move_to.aia (17.3 KB) [when imagesprite1 collidedWith] [when button1 click] [when imagesprite1 dragged] run time video:

Thanks, but do you know how to make it so that the ball would move forward a bit and up or down each few seconds randomly till it reaches the border or just X 270? Sorry I'm new to the ball component and overall to mit app inventor.

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