However, you won't be taking on all of these crews by yourself, because Carbon lets you bring along a wingman into many of the races. These computer-controlled companions break down into three different behavior types--blockers, drafters, and scouts. Blockers will run interference for you, spinning out opponents at your command. Drafters let you slipstream behind them, giving you some extra speed from the reduced drag, and from there you can pull aside and slingshot your way past them. Scouts have a knack for finding the many alternate routes and shortcuts that can be found in most races, and they have short neon tracers that follow them, making it easier for you to take advantage. You'll definitely find yourself in races where your wingman's influence is the difference between winning and losing. But often, your wingman's presence is either unnecessary or an actual hindrance. Blockers are only really effective in taking out competitors that are behind you, and even then, they're not very reliable. Drafters work as advertised, but the lengthy straightaway needed to set up a proper draft is rare in Palmont City, which limits their usefulness. Scouts are the least useful of the three because the neon tracers don't seem to get longer as the cars you drive go faster, so eventually, there's just not enough time for you to anticipate an alternate route. If you didn't call on your wingman, you might expect him or her to just hang back. But we found ourselves getting bumped into and boxed in by our wingman on several occasions. It's not ruinous to the experience, but sometimes it makes you wish they would just go away.

The game relies on some pretty tried-and-true types of races, but it also throws some curves. You'll find plenty of common stuff, such as lap-based circuit races, point-to-point sprints, and checkpoint races. But there are also some unique races, such as the speed-trap race, where your standing is determined by your cumulative MPH as you race through a series of speed traps. Most races take place on the city streets of Palmont, but there are also drift events, which can take place either on a closed racecourse or on the winding canyon roads that surround the city. The goal in the drift events is to score points by making clean drifts around corners. The car-handling changes completely for the drift events and feels much more slippery than in the rest of the game, which recalls the drift events found in Need for Speed Underground 2.


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You'll also face off with the different crew bosses in the canyons, and these events may test your patience. Once you've taken enough turf for a crew boss to challenge you, you'll first race against him in a standard city-street event. If you beat him there, you'll advance to one of the game's canyon courses, which are narrow and undulating. Here it's a two-part race, where you'll first have to chase the boss through a point-to-point race, and then reverse roles for the second part. Your score on the first half is based on how close you stay to your rival; then in the second half, your rival tries to outdo you. These events can be quite challenging because the courses are technically complicated, and the crew bosses tend to be better, more aggressive drivers than the average street racers. There are also a number of ways in which you can instantly fail. If, during the second race, your opponent manages to get ahead of you for more than 10 seconds, you automatically lose. But on the flipside, if you can get ahead of your opponent for more than 10 seconds in the first race, you automatically win both races. Also, each course is absolutely rife with cliffs. This means that if you take a corner at the wrong angle or speed, you can launch your car off of a cliff, immediately ending the race. All of these elements can make for a tough but fair race. However, failure takes you back to the first half of the canyon duel, even if you failed during the second half. It's kind of a minor point, but it's one that can turn a canyon duel into a real chore.

The BMW M3 GTR has good launch, although the acceleration is slow, and brilliant handling which is comparable to that of Tier 3 tuners, but the top speed is low. It is good for races with a moderate amount of straights with a few tight turns. It's main competition is the Chevrolet Corvette Z06 and most Tier 3 exotics.

The BMW is taken away, and is never to be seen or driven in Career Mode again. However, if the player changed the BMW's IsCustomizable in Frontend using NFS-Vlt-Ed from False to True, the player can purchase it in the Car Lot with a purchase price of $300,000. The player can also make the BMW M3 GTR a starter car by changing one of the default_car entries in fe_global to bmwm3gtre46 using NFS VLT-Ed, however, the IsCustomizable needs to be set to true or the game will crash.

The Audi Le Mans Quattro is one of the best cars in the game. It has quick acceleration and a high top speed. The Le Mans Quattro has excellent handling also, although tends to slightly drift in corners making it less controllable than the BMW M3 GTR and Porsche Carrera GT. However, the 4-wheel-drive system gives a good balance.

Installed NFS Carbon yesterday. And while playing the Canyon Duel, a familiar thought popped up in my head, the same thought that appeared a decade ago when I first played this game. I don't know the correct technique to making sharp turns with a speeding vehicle. I haven't completed many racing games, only NFS Most Wanted (2005), NFS Carbon and some portion of Test Drive Unlimited. So I am pretty much a noob when it comes to racing games.

I mostly use the normal brakes rather than the handbrakes. When a turn is coming up, I leave the accelerator, turn the vehicle in the desired direction and then press the brakes (normal ones). I allow the speed to reduce to an extent such that the car makes the turn without bumping into the wall, leave the brakes and then jam the accelerator. But this method does not seem to be very efficient as my competitor usually makes a better turn and over takes my car. I did try the same logic with handbrakes some times. Felt that my car turned a little faster but I couldn't get a hang of it. Also, most of the times my car lost a lot of speed meaning I wasn't using it correctly.

I notice that you didn't mention about gears anywhere in your question. In order to turn efficiently without losing speed, you'll need to manipulate the gears. MT is always faster than AT, given similar skill. That's because AT shifts the gear too early, which reduces your top speed. You'll also want to have drift types for such corners.

There's no one-trick for all types of sharp turns, so without showing the exact corner/curve you're trying to turn into, I can only give you my personal technique to tackling every turn for the first time. This will need to be adjusted depending on the type of car and the exact corner:

When approaching the corner, I would jam my normal brakes (not handbrake) and turn, while dropping my gear by 2. You should not need to turn too much or the car will end up in oversteer and your bumper might hit something. When you feel your vehicle stabilising in mid-turn, you can move your gear back up by one and continue from there.

think need for speed CARBON is best from need for speed PRO-STREET, I prefer need for speed carbon to play not PRO-STREET, as its sound tracks are also nice... i like its cars race track and the most DRIFT.... as i use 2 play this game every night i'm perfect in drift race... but while police-chase the soundtracks should be more hard rock or strong electronic....... hmmmmmmm this need for speed carbon is one of my favorites.. but i dont enjoyed in PRO-STREET. i dont know why but i dont like...

i love this game especially the race wars...hard to beat them all....i love most wanted too...but carbon is just like fast and furious(tokyo drift) movie ,i love the movie too... go in challenging race n show me ur talent guys and thats little bit interesting...

i think need for speed CARBON is best from need for speed PRO-STREET, I prefer need for speed carbon to play not PRO-STREET, as its sound tracks are also nice... i like its cars race track and the most DRIFT.... as i use 2 play this game every night i'm perfect in drift race... but while police-chase the soundtracks should be more hard rock or strong electronic....... hmmmmmmm this need for speed carbon is one of my favorites.. but i dont enjoyed in PRO-STREET. i dont know why but i dont like...

Q. "carbon is one of my favorite games i find i challenging to drift here .. hmm by the way im looking for wolf's theme song and i dnt knw its title could anyone help me."



A. Wolf's theme song is track 10 Dynamite MC - After Party.

Parents need to know that this game features illegal street racing and most of the trappings found in "pimp my ride" culture: Everything is neon, everyone sports an attitude, and lawlessness is "cool." A lot of emphasis is put on spending money to "trick" cars out with cool accoutrements. The game glorifies illegal acts, to put it lightly, and EA is aware of this. They've included a video warning at startup, reminding kids and parents not to try this on their local streets.

Enhancements are still unlocked gradually, but the cars have now been divided over different tiers. There are about 40 cars to unlock. Many of them have been featured in previous installments, but there is a new selection and this year's edition introduces powerful muscle cars such as the Ford Mustang and Dodge Charger. Other features include the possibility to form your own crew, more detailed sculpting features, drifting races (introduced in NFS:U and replaced by drag races in NFS:MW) and the new car classes. The PC, PS3 and Xbox 360 versions offer online multiplayer, missing from the PS2, GC and Xbox releases. Up to eight players can race together, in the Pursuit Tag or Pursuit Knockout modes, with a few variations. Pursuit Tag is a race of one civilian car against cop cars. To become the civilian car, you have to tag it and then try to fend off the cops as long as possible until you are tagged again by other players. In Pursuit Knockout everyone starts as a civilian car, but the last one at the end of the first lap becomes a cop and needs to cause as much damage as possible to the other speeders. Another mode allows you to drive cooperatively (up to four players) in a single race. 2351a5e196

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