That's the thing about time: Switch Sports is here right now, and for most kids it's a new game. But also a familiar one. Not because of Wii Sports, but because of VR. I've been playing Wii-Sports-like VR games in the Quest 2 for years, and that's become my go-to motion gaming system. For old players like myself, Switch Sports feels like a warm embrace of Nintendo's not-so-distant past. For everyone else, motion-controlled sports games are a common VR gimmick, and not as unique as they once were.

Nintendo already has plenty of family party games like Clubhouse Games, and Mario Party. There's also an exercise game, Ring Fit Adventure. Switch Sports falls in the middle, and maybe isn't enough of either. Clubhouse Games, with its 51-game library, feels like a relative bargain compared to the six games in Switch Sports, even more so because it has a few motion-control games that use the Joy-Cons (Bowling, Darts) and a couple of casual sports games like tennis and baseball.


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Switch Sports is more kinetic than Clubhouse Games, and all six of the games here are pretty fun in same-room competition, although some of the sports can seem repetitive and too similar to each other.

While Switch Sports isn't nearly as accurate or as visceral as sports games in VR, it has something VR still lacks: A way to play with my family in the same room together. Those moments, as silly and random as they are, are worth the effort.

My favourite space is volleyball. If you look away from the court for a second - always dangerous in volleyball - you see a multistory glass-fronted coffee shop-stroke-library, called the Humhum Cafe. This is the stuff of dreams. A coffee shop that is also a library - the quiet murmur of the stacks and the clink of cutlery. The work of a design team that cannot help but throw a little world-building into a collection of sports games.

I should probably get to the sports games. And volleyball is the ideal place to start, actually. It's a dead tie for my favourite of the six on offer - a smart reworking of the squeaky-plimsolled classic that focuses in on timing. Serve, bump, set, spike, block: all of these have the same motion controls, really - flip the Joy-Con. But the timing is what makes it a blood sport. This is the Switch Sports game that makes you scream with victory when you hear that bouncing THWACK that means your rivals have missed the ball.

Badminton is the third of the new sports, a lighter, faster take on tennis, which sticks to singles matches. Rallies are nice and easy to come by, but it's really about reading the shuttlecock and waiting for an error - a rival who's isolated themselves on one side of the court, or a moment where the shuttlecock wobbles through the air rather than flying true, which is an invitation to finish things with a power shot. Badminton is fast, which means you can sit there for hours and chug through opponents - or have them chug through you. It's lovely stuff. And yes, the boxpark adds to the charm.

After that, the three returning sports round things out - until the arrival of golf. Tennis is ever-reliable, a doubles game that sees your partner mirroring your moves if you're playing solo, but which benefits from four players - ideally four players who have just had an argument in the real world and want to have a safe space to untangle things.

Switch Sports is the successor to Wii Sports, which I believe to be one of the finest sports games ever made. Possibly the finest sports game ever made. Wii Sports might owe its astronomical sales figures to being packed-in with the Wii itself, but it has retained an iconic classic status because it was unlike anything that came before. We had motion play in video games before Wii Sports, but it was the first to make the controller feel like an extension of your body. Between tennis, boxing, baseball, golf, and bowling, it offered five drastically different experiences and yet made them all feel seamless.

Technically, Wii Sports already has a few sequels. Most obviously there's Wii Sports Resort, which added cycling, table tennis, sword fighting, jogging, basketball, and many more sports into the mix. There's also Wii Fit and Wii Fit Plus, which built on Wii Sports' idea that the Wii could be used for exercise and explored it in greater depth through fitness routines and yoga. But Nintendo Switch Sports felt closest to Wii Sports - it was a chance to launch fresh, to showcase how far technology had come, and to become the face of a new console. But it was a step backwards.

Nintendo Switch Sports launched with six sports, one more than the original Wii Sports. It added football (soccer), the world's most popular sport, my favourite sport, and probably the most difficult sport to integrate into a game like this - football has far more moving parts even at its most basic level than tennis. The fact the football is so competent and smooth in Nintendo Switch Sports is a major plus. But unfortunately, it's the only major plus.

The other five sports are tennis and bowling (two classics of the original), sword fighting (a popular import from Resort, now called chambara), plus the entirely new arrivals of volleyball and badminton. The problem here is not only the loss of baseball, boxing and golf - the latter of which has since arrived - but the overall lack of diversity. Tennis and badminton are far closer in relation than baseball is to anything here, and even volleyball uses a lot of similar elements to badminton in execution. It feels like admitting the tech is limited rather than showing us what it can do.

There's also nothing beneath the surface. In Wii Sports, as well as playing the actual sports, there were three different minigames per sport and a daily fitness regime that mixed them around. Switch Sports only has the actual sports themselves, and it doesn't even really have that - since all of the progress is tied to online play, you can't earn skill points to unlock tougher opponents like in the original either.

Resort managed to keep these minigames and added specific badge challenges to each of them, and it was dealing with far more sports. Switch Sports is so focused on online play it loses everything else, and even then it doesn't really work - if you play online with three friends, you can't make a four-man football team. You'll just be four people in a match paired up with strangers randomly.

Wii Sports has had several sequels and remakes over the years. The most recent of these, which released last week, is Nintendo Switch Sports. While not a direct remake of the original Wii Sports, the game features a few of the same sports as well as some new entries, given a fresh HD coat of paint.

It is important to note that none of the sports playable in Nintendo Switch Sports feature any kind of alternative control schemes. The default motion controls are what they are, and there is no changing them in any way supported in game. This is a shame, as most sports do not use both analogue sticks, and as demonstrated with Skyward Sword HD last year, Nintendo is capable of mapping one analogue stick to replace motion controls in a game.

Am really struggling with this right now...my wife has an online account and when loading up switch sports and selecting play globally with 2 players and selecting my wife and then me it always asks me to sign in to play in online.

@chris_35 If it's like Mario Kart 8, you can only boot up the game with one switch user. Player two just plays a guest. In mario kart 8, you select Online Play, 2p, after that, the game lets you select from all the mii's on that switch console. But techincally, both of you are still playing under the switch user that booted up the game. In Mario Kart & Rocket League, all xp/points earned only get awarded to the switch user that booted upt he game.

Or, perhaps the wording you've read is ambiguous. Maybe your switch user only needs to link to a nintendo account (that's free), and perhaps you can still play two player online via your wife's account/NSO subscription. And maybe you won't need another NSO subscription? (Just guessing)

In some ways, NSS follows the trail blazed by 2006's Wii Sports. If you're one of roughly 82 million people who've played the original, you know the drill: motion controls reign in six dumbed-down, easy-to-play sports games, and players select a cartoony avatar to represent their wrist-waggling selves on their TV. If you don't like NSS's touched-up avatars, you can select an old Wii-era Mii (learn how to create one on your Switch here) and transport back to 2006.

The divergence between the series begins with a measlier sports selection than 2009's Wii Sports Resort. Only three sports return from that jam-packed game: tennis, bowling, and "chambara" sword fighting. (A new version of the series' golf is slated to land as a free downloadable update later this year.) NSS's badminton replaces WSR's table tennis, while soccer and volleyball emerge as new sports to the series.

Meanwhile, I'm less surprised to see Wii Sports Resort get minimal representation. That game revolved around the "Wuhu Island" concept, emphasizing solo larks like biplane flights and wakeboarding, while NSS focuses on competitive sports, whether online or offline. But Resort had over a dozen sports minigames, and it would have been nice to see more of its content fill out the thin NSS selection. (Disc golf, at the very least, would have been a slam dunk to bring back, Nintendo.)

To its credit, NSS includes a heartier online multiplayer mode than Wii U's Wii Sports Club. So far, it has been operating worldwide without a hitch (so long as owners are subscribed to the $20/year Nintendo Switch Online service). NSS dumps players into an online-connected lobby by default, and matchmaking has been quick and consistent. Pick up to three preferred sports, and NSS will matchmake them until it finds a lobby. e24fc04721

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