Fans of Ninja Gaiden can look at Ninja Gaiden Razor's Edge as an upgraded port of Ninja Gaiden 3. And hardcore fans of the Ninja Gaiden series today can get the Master Collection released this 2021 to finally replay Ryu Hayabusa's fight against a curse bestowed by the mysterious Regent of the Mask.

Despite being a 2013 game, Razor's Edge remains a hit entry in the series. Aside from its apocalyptic cliffhanger, Razor's Edge does feature immense action that capitalizes on Ryu's shinobi skills. Being a ninja of the Dragon Clan, Ryu can use a wide range of weapons to eliminate opponents with deathly combos. As with any armament, some weapons remain must-haves due to their drastic combat advantage.


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Albeit straightforward in appearance, this pair of Dual Katana that Ryu uses are blades forged by the famed Miyamoto Musashi himself. Being Musashi Swords, both the Dragon's Claw and Tiger's Fang boast incredible craftsmanship allowing Ryu to dish out some of the fastest attacks in the game.

Wielded by Genshin of the Black Spider Clan himself, the Blade of the Archfiend is the evil counterpart of Ryu's Dragon Sword. Albeit a powerful blade in its own right, using the Blade of the Archfiend will combine it with the Jinran-Maru to form its own pair of Dual Katana. As with its Sigma 2 counterpart, this pairing boasts incredible attack power and speed.

Advantages: Due to its nature as a mid-tier weapon, the Jinran-Maru boasts a lot of efficient combos that can sustain Ryu for most levels. It's extremely balanced, giving Ryu a lot of mobility and defensive options with its toolkit.

Disadvantages: Being a katana, the Jinran-Maru does suffer from its rather mediocre range. It can't stun large enemies often, and it's not as potent compared to other late-game weapons.

Of all weapons in the game, it's perhaps the Kusari-Gama that's the closest equivalent to an iconic shinobi weapon - save for the rather straightforward Shuriken. In ancient times, the Kusari-Gama became the farmer's answer in a Japan with restricted weapons policies, combining the farmer's sickle with an iron weight. For shinobi with weapons training, a Kusari-Gama can become an extremely potent weapon in combat.

Advantages: The Kusari-Gama is easily the weapon with the greatest range with the game. It's decently fast enough that it can handle whole swaths of opponents at once making it great for mobs.

Disadvantages: Despite its range potential, the Kusari-Gama doesn't boast as much attack power. It doesn't have enough stun against bigger enemies, and a lot of its attacks are quite slow leaving Ryu open to attacks quite often.

If Ryu isn't in the mood to slice his opponents, then perhaps pulverizing them could work. The Lunar Staff, despite its rather straightforward appearance, is the perfect ranged weapon for Ryu to tear through swaths of opponents with the sheer crushing power of thrusts and jabs. Aside from the weighted part of the Kusari-Gama, the Lunar Staff is the only other weapon in Ryu's arsenal in the game that can crush opponents.

Advantages: The Lunar Staff is a weapon with incredible range, capable of reaching multiple opponents even from afar. As such, the Lunar Staff easily becomes a reliable crowd control weapon. Its toolkit gives Ryu multiple opportunities to stun, making it a well-rounded weapon for almost any situation.

Disadvantages: Despite its usefulness, the Lunar Staff isn't as powerful compared to other weapons in Ryu's arsenal. Its damage is comparably lower than other stronger weapons, and it's not as versatile as other armaments.

When Ryu drops his katana, he can always rely on his martial arts to get the job done. And with the Falcon's Talons, Ryu gets a razor-sharp edge to his techniques. Being a set of steel-bladed gauntlets and footwear, the Falcon's Talons exemplifies Ryu's already-incredible martial arts prowess. They boast some of the highest speed in the game, making them quite the fan-favorite among combo lovers.

Advantages: At their core, Falcon's Talons are extremely fast with great delimbing potential. Due to its speed, the Falcon's Talons can take on multiple enemies quickly. Its very accessible moveset will also pave the way to a lot of lovable combos.

Disadvantages: Due to their nature, Falcon's Talons are unfortunately reliant on melee range. Since they rely a lot on attack speed, they not only lack guard-breaking moves but also make them a bit lackluster against stronger and armored foes.

What better go-to katana should Ryu use than the weapon associated with him the most? The Dragon Sword represents Ryu's membership within the Hayabusa Clan and his access to its stronger True Dragon Sword variant cements Ryu's place as one of the greatest shinobi to have ever lived. Being Ryu's starting weapon, the Dragon Sword is arguably the most flexible out of all weapons in the game.

Advantages: An incredibly versatile weapon, the Dragon Sword has access to a lot of efficient combos that Ryu can use in a variety of situations. Its elemental compatibility alongside its defensive mechanics solidifies its offense/defense balance.

Members of the Lycanthrope revere the Eclipse Scythe, given its creation associated with the eclipse. Despite its rather simple appearance, the Eclipse Scythe is created out of the fabled Damascus steel, making it nigh-indestructible. Mechanically speaking, the Eclipse Scythe is second only to the True Dragon Sword in terms of sheer battle power. Given its large AOE, the Eclipse Scythe is perfect to pulverize multiple enemies at once.

Advantages: The Eclipse Scythe remains one of the best weapons in the game especially for its sheer damage output. Its DPS can help fight not just entire swaths of enemies, but its combos also make the Scythe great against bosses. Aside from its effective mid-to-long range combat, it boasts the second-largest AOE in the game. Its attack power also makes it great to whip up enemies high in the air.

Disadvantages: Given its size, the Eclipse Scythe is unfortunately a bit on the slower side. Additionally, its rather overpowering damage potential might make playing it not as appealing compared to other weapons.

In games and in real life, I mean. Right? There is a western videogame producer somewhere snorting over his early-morning Monster Energy Drink, wondering who makes a game where your avatar is a masked, remorseless bladestorm in this day and age? When will the Japanese learn that that isn't what videogames are about anymore?

Developed by Koei Tecmo and Team Ninja, Ninja Gaiden 3: Razor's Edge is a post-Tomonobu Itagaki Ninja Gaiden game, the series' former director. Ousted after Ninja Gaiden II's release for allegedly sexually harassing female employees, an example of a games "persona" drinking too much of his own creepshow Kool-Aid. Koei Tecmo seemingly made a deal with the devil to turn their most famous franchise into something that was more in line with What Videogames Are About. It has battleships, jet-planes, military guys, helicopters, and deserts, as if to say, "Itagaki is gone, everyone, this is us stepping into modernity."

That above-described post-Itagaki game was called Ninja Gaiden 3 for PlayStation 3 and Xbox 360. I'm told it was an unbalanced, dysfunctional steamer of a game, blorped out to nobody's satisfaction. That is not this game that we're talking about. We're talking about Ninja Gaiden 3: Razor's Edge, the refined re-release, specifically released to zero celebration or excitement at the Nintendo Wii U's launch. I won't wine and dine the Wii U's forgotten launch-window games, if that's what you're thinking. I recently had the misfortune of purchasing the Wii U edition of Darksiders II on sale, quickly learning that it was about as fun as attempting to find one's way out of the Zynga employee parking garage in San Francisco, California, trying so hard to block out the worker's excitable, self-important side-conversations echoing through the concrete structure.

No, we aren't defending the Wii U, and Ninja Gaiden 3: Razor's Edge came out on PS3 and Xbox 360, too, so knock it off if you were thinking that, and if you were, you should probably call your orthodontist back, your braces need to be tightened. This is a singular game we're talking about. What we have here is an underrated, passed-over game that is very conscious of what it is, delivering a strong message about game design, violence, and Japan's place in the world.

It's obvious by the scenery in Ninja Gaiden 3: Razor's Edge's very first mission set in London's rainy streets that ninjas are vicious psychopaths, and real men fight with guns these days. Real men use batons. Real men wear night vision goggles. Swords are for crazies. Real men fucking SWEAR, man!

Heroic bloodshed is a term frequently used in reference to action-director / dove-stroker John Woo, a Hong Kong film auteur in the 80's. It's okay for a hero to go buck-nutty if it's in service of heroism, and motivated by emotion. He's speaking with action, and if it's graceful, and beautiful, then it's heroic, in spite of its violence. Ryu originated in 1988 in the arcades and on the Nintendo Entertainment System (NES) and he is an ageless 1980's hero. He's John McClane with a katana blade. Today though, he's a horrifying dinosaur. Have you seen A Good Day To Die Hard (that's Die Hard 5)? It's unwatchable. Mostly because of the bad jokes and its insistence on being a film with a massive scale. It laughs at John McClane, telling him, "hey this is the modern era, man, you can't just yipee-kay-yay whoever you damn please." Anyway, the point is that it forces Bruce Willis, who seems like a genuinely good guy, to realize that he's getting old, and being a looney-cartoony 1980's action hero isn't okay anymore. Leave this to John McClane junior.


There is always a way. You're Ryu "Ninja Gaiden" Hayabusa! You're a free-falling laser-razor. You don't care about consequences. You get the job done and you answer to nobody. Ryu is so determined that the player affects his clarity of vision. You want to kill everything. You want to survive at any cost, humanity be damned. And that's weird and disturbing to certain people. 152ee80cbc

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