I need to add C/C++ code in my Android program for which I needed LLDB, CMake, and NDK. I found LLDB and NDK in SDK manager, but CMake is missing from there. I tried manually downloading it from the CMake official site and found out that for Android we need SDK customized CMake.

Ninja is typically faster than Unix Makefiles and is now the default generator for new CMake configurations targeting a remote system or WSL. You can install ninja on Debian-based Linux systems with the following commands:


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Just now I have installed the ninja download manager. I did not install it on my PC I get alarmed from it has Trojan horse virus also other peoples complaining about the same. Just wondering anyone using Ninja internet download manager for their PC is it safe to install it. I have purchased the product they have send me the given link to install the product. Please if there anyone using this download manager let me know

In addition to finding plugins by name or description content, the search box in the plugin manager also supports a number of helpful search keywords to filter through the list of plugins as it continues to grow:

Binary Ninja can automatically install pip requirements for python plugins installed using the plugin manager. If the plugin author has included a requirements.txt file, the plugin manager will automatically install those dependencies.

Binary Ninja ships with an embedded version of Python on Windows and macOS. On Linux, default Python paths and versions are used instead. All plugin dependencies installed are placed in the user folder / pythonVER. For example on Linux with Python 3.10: ~/.binaryninja/python310/.

The next step is to remember which version of Node.js you need for each solution. You can do this by creating a .nvmrc file in the root folder of your solution. The .nvmrc file is a simple text file that contains the version of Node.js you want to use for that solution. Most version managers understand how to use this file.

Now that you have a version manager installed, and you have associated a version of Node.js with your solution, you need to make sure that the right version of Node.js is loaded when you open a solution in VSCode.

Download Invoice Ninja - Note the zip file is older then the current version so we can test the functionality of the update within Invoice Ninja. If you want to skip this, modify the URL in the nect command with the version number of the current release here at Releases  invoiceninja/invoiceninja  GitHub

Set the owner and file permissions on the web root directories

sudo chown -R www-data:www-data /var/www/html/invoiceninja/

sudo chmod -R 755 /var/www/html/invoiceninja/

These test exposed many issues. Recommend enabling debugging in the .env while working through issues.

sudo nano /var/www/html/invoiceninja/.env

Set APP_DEBUG=true

Save and close, then reload the change with

sudo php artisan optimize

Refresh the web page of Invoice Ninja console and the debugging notice will appear.

Ctrl + F5

Additional logging happens in the /var/www/html/invoiceninja/storage/logs/laravel.log

Meson is implemented in Python 3, and requires 3.7 or newer. If youroperating system provides a package manager, you should install itwith that. For platforms that don't have a package manager, you needto download it from Python's home page. See below forplatform-specific Python3 quirks.

In the most common case, you will need the Ninja executable forusing the ninja backend, which is the default in Meson. This backendcan be used on all platforms and with all toolchains, including GCC,Clang, Visual Studio, MinGW, ICC, ARMCC, etc.

-G NinjaSetting this option will allow you to build with ninja instead of make.Building with ninja significantly improves your build time, especially withincremental builds, and improves your memory usage.

-DLLVM_PARALLEL_LINK_JOBSSet this equal to number of jobs you wish to run simultaneously. This issimilar to the -j option used with make, but only for link jobs. This optioncan only be used with ninja. You may wish to use a very low number of jobs,as this will greatly reduce the amount of memory used during the buildprocess. If you have limited memory, you may wish to set this to 1.

This new disposable battery, developed at Binghamton University, folds like an origami ninja star and could power biosensors and other small devices for use in challenging field conditions.Photo Courtesy of: Jonathan Cohen/Binghamton UniversityChoi previously developed a paper-based origami battery. The first design, shaped like a matchbook, stacked four modules together. The ninja star version, which measures about 2.5 inches wide, boasts increased power and voltage, with eight small batteries connected in series.

The Ninja Gaiden: Master Collection, which comes out 10th June 2021, includes 2007's Ninja Gaiden Sigma, 2009's Ninja Gaiden Sigma 2 and 2012's Ninja Gaiden 3: Razor's Edge - but it does not include Ninja Gaiden Black and Ninja Gaiden 2. Last week Koei Tecmo said some of the code for those games was irretrievable. "As for Ninja Gaiden Black and the original Ninja Gaiden 2, only pieces of their original data were still intact, and we couldn't salvage them either. That's also the reason why we chose Sigma," Team Ninja brand manager Fumihiko Yasuda explained.

As of 2022, Yosuke Hayashi had left Team Ninja to serve as the general manager of Koei Tecmo's entertainment division,[27] with Fumihiko Yasuda replacing him as president.[28] Wo Long: Fallen Dynasty was announced the same year, being produced by Team Ninja lead Fumihiko Yasuda, who led the development on Nioh and Nioh 2, as well as Masaaki Yamagiwa. Yamagiwa, who joined Team Ninja in 2021 after the closure of Sony's Japan Studio, was previously producer on Bloodborne.[29][30] It released in 2023.

Tomonobu Itagaki was promoted to Tecmo Executive Officer in June 2004, as well as to General Manager in 2006, alongside his position as the head of Team Ninja. In 2007 due to a lawsuit regarding alleged sexual harassment, his manager roles would be revoked. Although he was later judged innocent by a Tokyo district court, the lawsuit permanently strained the relationship between Itagaki and Tecmo.[31] On June 3, 2008, Itagaki announced that he would be leaving Tecmo and Team Ninja on July 1, 2008, citing difficulties with the company. In the same statement announcing his resignation, he also announced that he was filing a lawsuit against Tecmo president, Yoshimi Yasuda, over unpaid bonuses for his work on Dead or Alive 4 for the Xbox 360. It was later reported that he was fired from Tecmo on June 18, 2008, in retaliation for his lawsuit.[32] Another lawsuit followed shorty after which was filed on 16 June by two plaintiffs on behalf of Tecmo's 300 employees for unpaid wages amounting to 8.3 million.[33] Many of his colleagues at Team Ninja quit as well to join him at his new game development team, Valhalla Game Studios. Some ex-Team Ninja members also helped with Ubisoft's Teenage Mutant Ninja Turtles: Smash-Up.[34] The two parties would settle in February 2010 for an undisclosed amount.[35] After Itagaki's departure, Yosuke Hayashi would subsequently serve as the new lead at Team Ninja until his deperature in 2022. Fumihiko Yasuda serves as the new president since.[27][28]

Second, I'm running into trouble building from source, particularly in regards to getting ninja bootstrapped. I'm on Scientific Linux. I first used yum to install packages for llvm, llvm-devel, clang, and cmake.

More than half a year ago I was trying out Conan package manager for resolving dependencies in our C++ project. The research went well, but we never actually proceeded with switching to Conan for the whole project. And then a couple of weeks ago I started looking into vcpkg.

$ rm -r ./*; rm .ninja*; ls -lah$ cmake -G Ninja -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX="../install" \ -DUSING_PACKAGE_MANAGER_VCPKG=1 \ -DCMAKE_TOOLCHAIN_FILE="$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake" \ ..-- Running vcpkg installFetching registry information from git@github.com:retifrav/vcpkg-registry.git (HEAD)...Detecting compiler hash for triplet x64-osx...The following packages will be built and installed: dearimgui[backend-glfw,core]:x64-osx -> 1.88.0 -- /Users/USERNAME/.cache/vcpkg/registries/git-trees/c3282e78368406b65f57ef0e3afa7cda2fc26501 * decovar-vcpkg-cmake[core]:x64-osx -> 2022-10-15 -- /Users/USERNAME/.cache/vcpkg/registries/git-trees/4ceb1e31d28a155bcbeb26382478b024a3d82cd3 glad[core]:x64-osx -> 0.1.36 -- /Users/USERNAME/.cache/vcpkg/registries/git-trees/2341f5144ce8e76a256289517d61abb4ab9fb72c glfw[core]:x64-osx -> 3.3.8 -- /Users/USERNAME/.cache/vcpkg/registries/git-trees/597fa07e1afd57c50dfdbeb0c0d28f4157748564 * vcpkg-cmake[core]:x64-osx -> 2022-08-18 -- /Users/USERNAME/.cache/vcpkg/registries/git-trees/84c200e8e625d4d99b1649525fcdf81a73197078 * vcpkg-cmake-config[core]:x64-osx -> 2022-02-06 -- /Users/USERNAME/.cache/vcpkg/registries/git-trees/e23b39e21f0dd42ecc615262640d211c39696aa1Additional packages (*) will be modified to complete this operation.Restored 6 package(s) from /Users/USERNAME/.cache/vcpkg/archives in 74.03 ms. Use --debug to see more details.Installing 1/6 vcpkg-cmake-config:x64-osx...Elapsed time to handle vcpkg-cmake-config:x64-osx: 5.364 msInstalling 2/6 vcpkg-cmake:x64-osx...Elapsed time to handle vcpkg-cmake:x64-osx: 4.532 msInstalling 3/6 decovar-vcpkg-cmake:x64-osx...Elapsed time to handle decovar-vcpkg-cmake:x64-osx: 6.853 msInstalling 4/6 glfw:x64-osx...Elapsed time to handle glfw:x64-osx: 14.2 msInstalling 5/6 dearimgui:x64-osx...Elapsed time to handle dearimgui:x64-osx: 31.32 msInstalling 6/6 glad:x64-osx...Elapsed time to handle glad:x64-osx: 31.76 msTotal elapsed time: 4.212 sglfw provides CMake targets: # this is heuristically generated, and may not be correct find_package(glfw3 CONFIG REQUIRED) target_link_libraries(main PRIVATE glfw)dearimgui provides CMake targets: # this is heuristically generated, and may not be correct find_package(dearimgui CONFIG REQUIRED) target_link_libraries(main PRIVATE dearimgui)glad provides CMake targets: # this is heuristically generated, and may not be correct find_package(glad CONFIG REQUIRED) target_link_libraries(main PRIVATE glad::glad)-- Running vcpkg install - done-- The C compiler identification is AppleClang 14.0.0.14000029-- The CXX compiler identification is AppleClang 14.0.0.14000029-- Detecting C compiler ABI info-- Detecting C compiler ABI info - done-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc - skipped-- Detecting C compile features-- Detecting C compile features - done-- Detecting CXX compiler ABI info-- Detecting CXX compiler ABI info - done-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ - skipped-- Detecting CXX compile features-- Detecting CXX compile features - done-- Found OpenGL: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk/System/Library/Frameworks/OpenGL.framework-- Configuring done-- Generating done-- Build files have been written to: /path/to/glfw-imgui-example/build 2351a5e196

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