Unfortunately, upgrading your equipment often eats up valuable resources at the absolute worst times, with a shortage of one component cascading into a weeks long scramble. At one point, I spent an hour scrounging up the wood and metal to level up my workstation so that it could create a specific resource required to upgrade my furnace so that I could finally craft the individual pieces to build whatever the hell it was I wanted to make in the first place.

The game takes place long after civilization has been destroyed, where humans have emerged from underground and begun rebuilding society. The player is cast in the role of the child of a famous builder, who inherits their father's workshop in the independent city state of Portia after he goes travelling. The goal of the game is to expand the city of Portia and become the best builder.[2]


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The player must gather resources and combine them in recipes to create items. Eventually, players gain more tools that allow them to harvest resources faster, such as a chainsaw to chop down large trees.[2] Once items are complete, they can be submitted for rewards, town favor and money. The largest assignments can directly change the town itself.[2] The game also contains dungeons that require the player to fight enemies.[2] It combines aspects of role-playing video games and simulation games.

My Time at Portia was initially released as an early access game on Steam from 23 January 2018 [3] before being fully released a year later. Three months later, it was ported to the following consoles: Nintendo Switch, Xbox One and PlayStation 4. A mobile version for Android and iOS was released on 5 August 2021 followed by macOS on 12 May 2022.[4]

My Time at Portia received "mixed or average" reviews, according to review aggregator Metacritic.[5] Miranda Sanchez of IGN called its core gameplay fun, but saying that each of its parts was lacking in some way, and that the game had "annoying audio bugs".[2] Alex Fuller of RPGamer called the game "charming" and "a lovely place to spend time in", but also saying that it was too long, criticizing how "players have to wait for NPCs to decide to do something". He stated that it was "very enjoyable", but had "significant weaknesses".[21] Rich Meister of Destructoid said that while the world was "bright and full of charm", "waiting around for things to happen can get old pretty fast", and calling the game's mining "painfully dull".[22] Philippa Warr of PC Gamer criticized the game's pacing, stating, "By being so slow, My Time At Portia both repels and appeals. It offers a kind of gaming oasis, making few demands and just pootling along. That type of thing can be a place of respite for the right player or the right mood."[23] Ginny Woo of GameSpot praised its tranquil environment, pleasing aesthetics, and well-designed crafting system while lamenting the lack of meaning in several mechanics, the lack of payoff in the narrative's premise, and the conflicting day-night cycle pacing.[24] Zoe Delahunty-Light of GamesRadar+ lauded the convincing NPCs, varied seasonal events, and sense of progression while taking issue with the loading times and lack of voice acting in cutscenes.[25] Chris Scullion of Nintendo Life recommended the game after a patch was issued in order to fix its lengthy loading times.[26] Rebecca Stow of Push Square called the game "vibrant, relaxing, and brimming with charm".[27]

In October 2020, Pathea Games announced a sequel titled My Time at Sandrock, and planned to release it in early access for PC via Steam in March 2021, with the full version for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S originally planned for a mid-2022 release.[30] However, in March 2021, Pathea Games announced that they had not received a local rating certification to publish the game online, so it seemed like early access would be potentially delayed until after May 2021.[31] Early access release was subsequently pushed out further until early 2022.[32] The game released via early access on May 26, 2022.[33] After a delay from its September launch window, the full version of the game was released on November 2, 2023.[34]

My Time at Portia starts off predictably when you disembark into its expanse of rolling hills and curious ruins. Like the Marvelous Interactive titles it clearly draws inspiration from (namely Harvest Moon and Story of Seasons), it sets you up with the holy trinity of prologues: a father, a child, and a ripe plot of land. No time passes at all until you're welcomed by a well-meaning public servant who tells you that your absent parent left a legacy of building and being a Home Depot whiz before disappearing like the evening tide. Now, fresh off the boat, you're tasked with taking over for your old man and making yourself invaluable to the people whose lives he enriched, which suggests My Time at Portia will be a more fulfilling adventure than it actually ends up being.

My Time at Portia, I truly love this game. I may be extremely biased, though, as I do have a soft spot for the Stardew Valley, Harvest Moon, Story of Seasons type games. I originally picked up the PC version on Steam when it was still in early access, and it consumed all of my free time. Once I learned it was finally coming to consoles, I was, of course, super excited! So, as I was slid this copy for the PS4 for this review, I prepared myself to put my life on hold, once again, and dive back into the wonderful town of Portia!

My Time At Portia is quite a pretty looking game. I am not saying it has super realistic, next-generation graphics, but it is still very pleasing to look at. The areas in this game are quite varied and detailed for how simple they are. The swaying grass and Colorful llamas of the field behind your workshop, the bustling town with its markets, the different dungeons with their own unique sets of enemies. Even the NPCs that live in the town are unique and vibrant, each with their own style and personality. It really feels like the developers put a lot of love and care into this game.

I really had a wonderful time playing My Time At Portia again. Even on the PS4, it is still, basically, the same relaxing, time sink of a game that I fell in love with on the PC. I do hope they patch the PS4 version to fix the graphical issues and possibly even put the voice back in. As much as I have stressed these as issues, it by no means made this version a chore to play. I am just spoiled because I played it on PC first. I do intend to play both iterations of this title through to completion. Yes, even with as many hours as I have sunk into both the PC and PS4 versions there is still more that I have yet to experience out of it! So, if you are a fan of these farming/crafting/life-sims and prefer to play on console, I definitely recommend picking this one up. Pick it up on PC too while you are at it.

Animals (specifically farm animals) can be observed in places like Sophie's Ranch and they can be purchased as babies from McD's Jumpin' Livestock. They are a great source of food and other resources, like leather and fur.

Once you've developed a relationship with Pinky or Scraps, you can start interacting with them. The Interact icon will begin appearing when you stop to chat with them, and when you select it, a brief cutscene plays in which you pet the animal. This can be done three times per day, and it earn at least one Relationship Point each time.

Farm animals require care in order to stay happy and to grow up. Once you have placed an animal in a Shed, Coop, or Stable, you can feed them by interacting with that building's food trough. You can then choose what food you would like to give them. Check back often to make sure the food hasn't run out. Interact with each individual animal every day to keep them as happy as possible.

Food for farm animals can include most fruits and vegetables as well as other foods. It is used to help animals grow from babies to full-grown animals. It must be placed in the food trough of a Coop, Shed, Stable, or trap. Each different food provides a certain amount of growth points to the animals that eat it.

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Your pill pack contains 21 pills with active medication. It may also contain 7 reminder pills with no medication. Take one active pill (with hormones) once daily for 21 days in a row. If you are using a product with 28 tablets, take an inactive pill once daily for 7 days in a row after you have taken the last active pill unless otherwise directed by your doctor. If you are using a product with 21 tablets, do not take any tablets for 7 days unless otherwise directed by your doctor. You should have your period during the fourth week of the cycle. After you have taken the last inactive tablet in the pack or gone 7 days without taking an active tablet, start a new pack the next day whether or not you have your period. If you do not get your period, consult your doctor. 152ee80cbc

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