My Child Lebensborn is a 2018 social simulation game developed by Sarepta Studio and published by Teknopilot for iOS, Android, Windows, Nintendo Switch, PlayStation 4, and Xbox One. The player takes the role of parenting a lebensborn child in Norway after World War II and helps them to navigate growing up and bullying that they face because of their background. The game received praise for its portrayal of emotional trauma, but reviewers noted that the game could be tough to play through.

In My Child Lebensborn, the player plays as an adoptive parent of a lebensborn child in Norway after World War II.[3] The player must make choices based on off-screen events (e.g. responding to child being bullied at school) and help to take care of them at home (e.g. making food for them).[3] Each day, there are two units of time that the player can use to help to make sure the child's "need" meters do not empty.[4] At the end of each chapter of the game, the player sees how their decisions fall on an emotional spectrum and how it has affected the player's child.[4]


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While Elin Festy was developing a documentary about the children of lebensborn, she decided instead to focus on a project that would elicit empathy for the children amongst a broader audience.[3] She met developer Catharina Bhler, a developer who was already creating a child nurturing game, and they created what Festy called "a documentary game".[3] Festy was concerned that a documentary film would just be a movie about old people talking about war, and felt that a video game would work better to show the story of what the children had to go through.[5] "We want to make people know what it felt like for those kids," Festy said.[3] "We want to highlight how war isn't over until the hatred ends. Our game will be a simulator letting you experience first hand what it is like to grow up in a hateful society, focused on the situation of the child instead of the greater conflict."[3] The game was among the first wave of video game titles that were permitted to display the swastika in Germany.[6] The game was funded partially by a Norwegian government arts grant, and partially through a successful Kickstarter campaign.[3]

Gameplay in My Child Lebensborn LITE might remind you of Pou, Moy or My Talking Tom Cat at first sight, but it does offer a gaming experience that's way more in depth. On the one hand you have to feed, bathe, and take care of your adoptive child overall. On the other hand, you have to learn how to combine your financial and family situation with the future that you want to provide the child and try to raise him or her as best as possible.

Throughout your day, you'll have a limited number of time units, which you can invest in a variety of actions such as cooking, looking for a job, playing with your kiddo, going to work, grocery shopping, reading him or her a story, etc. Depending on your actions and the answers you provide your child's questions (which will be quite frequent), the game will evolve differently. These changes will be especially noticeable in the story itself as well as Klaus/Karin's look and body language.

The game was released as a multi media project as a collaboration between Sarepta studio (Developers) & Teknopilot (Producer), The game touches on the real history of Lebensborn children. The events in the game is the reflection of what really happened to real life Lebensborn - inspired by the interviews with them.

In My Child Lebensborn, the player plays as an adoptive parent of a Lebensborn child in Norway after World War II. The player must make choices based on off-screen events (e.g. responding to child being bullied at school) and help to take care of them at home (e.g. making food for them). Each day, there are two units of time that the player can use to help to make sure the child's "need" meters (food, hygiene and rest/affection) do not empty. At the end of each chapter of the game, the player sees how their decisions fall on an emotional spectrum and how it has affected the Child.

While Elin Festy was developing a documentary about the children of Lebensborn, she decided instead to focus on a project that would elicit empathy for the children amongst a broader audience. She met developer Catharina Bhler, a developer who was already creating a child nurturing game, and they created what Festy called "a documentary game".

Festy was concerned that a documentary film would just be a movie about old people talking about war, and felt that a video game would work better to show the story of what the children had to go through. "We want to make people know what it felt like for those kids," Festy said. "We want to highlight how war isn't over until the hatred ends. Our game will be a simulator letting you experience first hand what it is like to grow up in a hateful society, focused on the situation of the child instead of the greater conflict." The game was among the first wave of video game titles that were permitted to display the swastika in Germany. The game was funded partially by a Norwegian government arts grant, and partially through a successful Kickstarter campaign.[1]

My Child Lebensborn Remastered was announced on May 20th 2023, at the Indie Live Expo. The remaster features updated graphics and more opportunities to create memories with the child.[3] The remastered game was released June 23rd 2023 as a free update to the paid version of the mobile game, and released for all other platforms July 9th 2023 as another, standalone game.

But with the fighting over, Hitler dead, and the Nazi regime toppled, many of these kids were given up for adoption, becoming the unwitting outlet for Norwegians built up frustrations and hatred for the collective trauma they survived. They were branded as children of the enemies. Nazi kids.

In My Child Lebensborn, you play as one of these adoptive parents. Living in a small provincial town, you juggle the mundane struggles of parenthood with the impossible task of trying to brace a child for the undeserved consequences of their birthright.

Stepping back for a moment, this lack of consequences makes perfect sense in a meta context. Teknopilot, the Norweigan production company behind My Child Lebensborn, has largely marketed it as an interactive documentary or an educational tool. The game uses the interactivity inherent to the medium to foster empathy and compassion for the plight of war children, building a more emotional connection than simply learning the history might be able to. Playing is ancillary to that end.

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The game pointed me to the existence of the research group Children Born of War, which studies the effects of war on children, particularly children of foreign soldiers and local mothers. This is a crucial and heart-rending postwar issue, and not just in Germany, as I saw and lived in My Child Lebensborn.

Kids can learn about what it was like in a small town in Norway immediately after World War II. Klaus/Karin's narrative represents the experiences of the Lebensborn children after the war. The game includes some information about WWII and the Nazi regime, and may inspire kids to learn more. If parents supplement with discussion, kids can also reflect on larger themes of hate, acceptance, innocence, blame, and more.

Parents need to know that My Child Lebensborn is a role play game that presents the sometimes difficult moments of an adopted kid born to a German father and Norwegian mother, growing up in post-WWII Norway. The story covers some difficult subjects including war, conflict, bullying, and hatred towards others. It was inspired by experiences of real Lebensborn kids, who were born to German fathers and, often, mothers in German-occupied countries. Once the war was over, these kids were often rejected by their country because of their half-German parentage. As the adoptive parent, kids are in charge of working and providing for their child, Klaus or Karin (kids can choose to make their child a boy or a girl). Kids also make decisions about how to talk to Klaus/Karin about their biological parents, how to handle instances of bullying and harassment, and how far to investigate Klaus/Karin's family of origin. The story is long, and it could take hours to get through it completely. There's potential for some touching or disturbing moments in the narrative; parents should be available for discussion if needed. Kids can play in English, Norwegian, German, Japanese, Chinese, Korean, Portuguese, or Spanish. Read the developer's privacy policy for details on how your (or your kids') information is collected, used, and shared and any choices you may have in the matter, and note that privacy policies and terms of service frequently change. e24fc04721

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