Can someone please post modded apk files of the latest III (v1.8), VC (v1.09) and SA (v2.00) games which enable the cheat codes like it used to be years ago with Alexander's CLEO? Not sure if there are cheats for LCS as well.

Coding will be required to accomplish your goals, but the coding required for modifying the opponent vehicles is actually pretty easy. All you need to do is change the model numbers in the CPRACE mission script - hardly coding at all. You'd need to decompile a main.scm file with Sanny Builder, change the values at some specific locations that are pretty easy to find, re-compile, and install the script. The last part is a bit tricky on Android though. You'd need to repackage an apk with the modified main.scm and re-install, like you did for the cleo patch. I don't know how this part is done.


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With that in mind, a cleo script should be able to tweak the opponents too. The strategy would be to wait until the race mission has loaded, and then write the modified model IDs over the script once it's loaded into memory - same as SCM but in active memory. I know, it's not what you wanted, just saying it could be done, and might provide a more flexible testing strategy than installing modified mains on Android.

The TRACE running script would need to be adjusted to pass the player's car to the mission. Editing running scripts usually results in save incompatibility. An easier strategy would be to copy the TRACE script to a cleo script and have it wait for player in-car instead of on-foot.

Update: An alternative to commenting out the disembark line in the CPRACE mission is to change the line that checks if $120, the custom tournament flag, is equal to 1. A condition of 2 should keep the relative code offsets the same. Usually this doesn't matter in missions, but if you wanted to play around with trying to get cleo scripts to change the opponent vehicles based on the type of car CJ is driving then it might be helpful to have your offsets match the default scripts. And since model tweaking probably didn't change the offsets you might want try a size consistent edit here as well. (Untested)

My concern is that when CJ exits the race menu he may be standing within the new radius, and get sucked back into the menu in a repeating loop. I'll poke around and see if I can figure out how the respawn position is set. In the example above I increased the X radius a little more than the Y radius because the wall is south of the sphere. A larger Y radius might work better in SF and LV. (It's easier to play around with the values using a cleo script.)

Changing the coordinates of the race marker is pretty easy with cleo, but not so easy in the main.scm environment. The position of the markers (and TRACE script was launched) was set when Jethro called to say the races were available. To change the position now you'd need to change the coordinate values of the global variables in the tournament arrays, then remove and recreate the markers. I'm not sure how that would effect CJ's menu exit position, yet. 


Another alternative, one I've been using to run tests on PC, is to make a cleo copy of the TRACE thread. This could be adapted to create a large sphere for the car near the small marker for on foot whenever CJ is near. This script could also spawn a few select vehicles for the races, reducing the inconvenience of getting stranded without a car after racing.


How to report an issue

- Make sure you looked into the Requirements section below first

- Don't quote this post, just put your message in the topic

- Describe when an issue is appearing, is this at start or already after loading screens

- Provide your Android OS version

- Provide your game version

- Provide %sdcard%/cleo/cleo.log contents


Requirements

- Android 4.1 to 11

- Android game series require root access (su installed, magisk/supersu) for the app to function properly

- PSP game series require PPSSPP 1.11.2 or higher (any platform), on Android root is not required (yet)


Supported game versions

- Android game series

 III v1.4 to v1.8

 VC v1.03 to v1.09

 SA v1.00 to v2.00

 LCS v2.2 and v2.4

- PSP game series

 LCS ULES00151/ULES00182/ULUS10041 (all builds, meaning v1.05 to v3.00)

 VCS ULES00502/ULES00503/ULUS10160 (all builds, meaning v1.02 to v1.03)

 

Installation

- make sure your device software is meeting the requirements above

- download and install the apk

- if apk doesn't get installed then enable installation from unknown sources in Android settings

- launch the app, give root and storage access if requests are promted

- select an appropriate page for the game you want to get CLEO installed into

- if the app can detect the game you will see normal [Install] button, if not then the button will be crossed out

- press [Install] in order to install the library, you will see the message with installation result shortly

- if library installation succeed then you can [Install scripts] and deal with installed using [Manage scripts]

- after rebooting your device you might need to install the library again, not the scripts

- the game has to have storage access permission in Android settings, otherwise the only working thing will be the menu

* CLEO for PPSSPP notes

- instead of the game the app will try to find main folder of the emulator, usually this is %sdcard%/PSP

- device reboot can't affect the library installation state

- you can install C/A and the scripts manualy without using the app


Scripts

C/A is using *.csa and *.csi script extensions, *.csa scripts start just after the game loads and *.csi ones only when you directly invoke them via ingame script menu. To open the menu perform a slide from screen top to bottom thru center, arrow popup at start should give a tip, this one is related to the mobile game series only. In order to open the menu on PSP press [start] and instead of showing standard game pause screen you will see cleo menu, pause screen still can be accessed if you hold [start] for a few seconds.


In order to install scripts manually you have to copy them in %sdcard%/cleo/%game%, where %sdcard% is your Android system's external storage, and the %game% is "iii", "vc", "sa" or "lcs". If you don't know where exactly this path is located then install some script using the app and look for "cleo" folder on your device. If you want to manually install scripts for the emu version of the game then the folder to put scripts is %sdcard%/PSP/PLUGINS/cleo/%game% where the %game% is either "lcs" or "vcs".


File swap

This feature is available only for Android game series. Allows to replace files without the need of cache/package repacking. The base folder for your files is %game%, just as with scripts. E.g. if you want to replace data/handling.cfg then you have to extract original file and then place the file into %game% folder as %game%/data/handling.cfg maintaining the same directory structure.


Download

 -c.com/misc/cleo-android/

I just bought my tablet, and as far as i know, after getting root access i will lose the warranty, is there absolutely no way to install cleo without root? Btw, ability to load asi/cleo/so available with this?

Please note that when using the above sample code, be sure to write the assembly code at the beginning of CLEO and add 00 one byte before the assembly code, otherwise the game will crash. Because there is a data alignment problem on the ARM platform, we must manually add byte alignment. If the assembly code is written at the end of CLEO, the length of the cleo code will affect the data alignment. So it is recommended to write it at the beginning.

For data alignment issues, please refer to my link:

I named this CLEO file: draw_shadown.csa. I noticed that when I modify its name, it will cause alignment problems in the parameters of the shadow function. This causes the game to crash. Worse, not only that, if other CLEOs are loaded by the game before this one, then the names of other CLEOs will also affect the data alignment. I can write instructions so that players do not modify my CLEO name, but I cannot guarantee the naming of other writers CLEO. This is a very bad question. Because Android does not obtain the OP of the variable pointer,0AC7: 0@ = var 0@ pointer.when we need to use a pointer similar to CVetcor, we can only allocate a piece of static memory hex 00 end in cleo. Then write the data to get the tag pointer through 0DD0. This greatly affects the data alignment problem. I would like to know what solution you have? 2351a5e196

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