I have been playing around with a Sharice tank build. I get about 60% dmg reduction and trauma resist. I have been wondering how [[bodyguard]] and [[sadist]] interact with each other, let's say a team mate gets hit for 90 by a tallboy/bruiser. Would I gain 18 temp hp from sadist and take (90) damage from bodyguard, or does sadist not apply since I'm taking the (90) damage for them?

this makes it more difficult to effectively bodyguard in constrained environments. And it removes the fun narrative of the bodyguard raising his shield to block the thrown javelin Look at the Suicidal trait. Any character can pick it up via Adopted.Its only once a day, but its what In Harms Way wishes it was.


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this makes it more difficult to effectively bodyguard in constrained environments. And it removes the fun narrative of the bodyguard raising his shield to block the thrown javelin Look at the Suicidal trait. Any character can pick it up via Adopted.Its only once a day, but its what In Harms Way wishes it was. The Saving Shield and Ally Shield feats can also be used to protect an ally. you can use an immediate action to give him a +2 shield bonus to AC and (if you have the ability to share teamwork feats) he can as an immediate action "betray" you to gain cover (and thus an additional +4 bonus to AC) from you. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Devilkiller Aug 20, 2016, 03:11 pm 1 person marked this as a favorite. The fact you have to be threatening the enemy isn't my favorite ruling, but I actually like the clarification that Paired Opportunists won't work since I'd seen some proposed builds of that sort popping up and didn't think "Come and Get Me Plus" should be that easy to achieve.

this makes it more difficult to effectively bodyguard in constrained environments. And it removes the fun narrative of the bodyguard raising his shield to block the thrown javelin Look at the Suicidal trait. Any character can pick it up via Adopted.Its only once a day, but its what In Harms Way wishes it was. That only works if you're a) willing to spend two traits, b) either willing to ignore trait flavor or willing to make your character adopted by tieflings.Personally, I don't like to take traits only for the mechanical benefit. They're supposed to enhance flavor. For those who don't mind, though, and have a GM that doesn't mind (like the PFS GM hivemind), it works.

this makes it more difficult to effectively bodyguard in constrained environments. And it removes the fun narrative of the bodyguard raising his shield to block the thrown javelin Look at the Suicidal trait. Any character can pick it up via Adopted.Its only once a day, but its what In Harms Way wishes it was. That only works if you're a) willing to spend two traits, b) either willing to ignore trait flavor or willing to make your character adopted by tieflings.Personally, I don't like to take traits only for the mechanical benefit. They're supposed to enhance flavor. For those who don't mind, though, and have a GM that doesn't mind (like the PFS GM hivemind), it works. Reflavor it for your game. Based on your earlier post, I can tell you aren't much for PFS, so it isn't like you have anything stopping you. The mechanics of the trait don't actually have anything to do with trying to kill yourself. It could just as easily be a trait for selfless heroes who are willing to throw themselves in front of attacks for allies. Given the fluff of the trait, I think it's a little absurd that it is a racial feat in the first place. Pretty sure Teiflings don't have a monopoly on being suicidal.

Hello Guys, So I received a call from Ather few days back regarding testing of an accessory and upon further asking I found out it was the bodyguard which was newly launched by Ather . It is basically a thick silicone type sticker stuck on the most protruding edges of the scooter. pic attached for reference.20230930_15272019201440 298 KB

Just two days before the installation of the new free bodyguard by Ather (I was still using my old bodyguard) my scooter met with a small accident where the auto guy came from my right and was going to my left hitting me from the side. He had stopped cos my scooter stopped his auto from moving because both our vehicles got scratched . My side panels on the front right and the panel below pillion footrest was scratched quite a lot. Thankfully nothing happened to me and my pillion. After reaching home I noticed all the scratches on the scooter was on the sticker . I peeled the sticker on the right front panel and bottom right panel to find that there was literally no scratches or anything on my scooter . The bodyguard took all the scratches and within two days got my new bodyguard installed on the right side.

I really recommend the bodyguard to everyone to save your scooter panels since the service centre I visited recently had quite a few scooter with panels scratched badly mostly due to falling and the places where the scratches were was the exact place where the bodyguard would have been .

I've seen this played and argued for every possible way, and I'm wondering if there really is a clear answer, because the FAQ answers are about as clear as mud, given that they only refer to really weird bodyguard abilities that specifically include negation of the wound in them, rather than simply stating that the wound is allocated to a different target.

This doesn't apply to the standard bodyguard wording because the standard bodyguard wording, unlike the two examples given above, makes no mention of negating a wound. The first wound isn't negated and a new wound isn't conjured into being. It instead takes the same wound and transfers it to a different target instead.

So it would seem to me that the hero can roll any ward roll they may have before rolling the bodyguard rule? Note that a prior version of the AOS 3 core rules FAQ specifically prohibited this via answer that stated that bodyguard rules were used instead of wards, not in addition to them, but that FAQ was removed a while ago, and nothing I can see in the core rules defines a bodyguard rule as a ward.

On the question of whether the Immortis Guard can take their ward roll, 14.3 says you can only make one ward roll per allocated wound. If we read it at the same wound being allocated to the Immortis instead of the hero, this would imply to me that you can't take a ward roll after the bodyguard, if you already took one on the hero. Though if the hero didn't have a ward or you chose not to take it, you could arguably then take it on the Immortis unit since a ward save hadn't yet been made as to that wound?

The only thing is, both bonereapers, soulblight and a few others (saurus guard and their 'ward save' from banner etc.) Have a 'ward save' that triggers *when* allocating wounds to a unit, not *before*. However, the 'bodyguard' rule clearly states *before* allocating.

Therefore, for belladamma and your scenario with the immortis, you would roll armour saves with the hero, then *before allocating* wounds, roll the 'bodyguard' ability, then the bodyguard unit would get their 'ward save' against the transferred wounds *when allocating* them. Belladamma/the bonereaper hero would also get their ward save against any wounds that were not transferred, as they clearly state *when allocating wounds* they get their 6+ ward, and *before allocating wounds* they get their bodyguard ability.

Both FAQs reference rule negation specifically, which immortis guard don't do, and abilities that negate and dish back mortal wounds (archaons armour, nagashs armour etc.) Whereby if you roll a 6+ to save, you do a mortal back to the opponent which cannot be negated. The faqs are not talking about the old style bodyguard abilities.

In order to reach it, the President had to take a military helicopter, then drive for nearly half an hour along unpaved roads and, for the last few hundred paces, hike through the dirt with a handful of soldiers and bodyguards.

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The outermost epidermal cell wall is specialized to withstand pathogens and natural stresses, and lipid-based cuticular polymers are the major barrier against incursions. The Arabidopsis thaliana mutant bodyguard (bdg), which exhibits defects characteristic of the loss of cuticle structure not attributable to a lack of typical cutin monomers, unexpectedly accumulates significantly more cell wall-bound lipids and epicuticular waxes than wild-type plants. Pleiotropic effects of the bdg mutation on growth, viability, and cell differentiation are also observed. BDG encodes a member of the alpha/beta-hydrolase fold protein superfamily and is expressed exclusively in epidermal cells. Using Strep-tag epitope-tagged BDG for mutant complementation and immunolocalization, we show that BDG is a polarly localized protein that accumulates in the outermost cell wall in the epidermis. With regard to the appearance and structure of the cuticle, the phenotype conferred by bdg is reminiscent of that of transgenic Arabidopsis plants that express an extracellular fungal cutinase, suggesting that bdg may be incapable of completing the polymerization of carboxylic esters in the cuticular layer of the cell wall or the cuticle proper. We propose that BDG codes for an extracellular synthase responsible for the formation of cuticle. The alternative hypothesis proposes that BDG controls the proliferation/differentiation status of the epidermis via an unknown mechanism. 17dc91bb1f

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