Strange thing with my Oculus Quest 2 setup. The setup goes directly to requesting business information and will shut down when I select decline. Since I am not a business it doesn't make sense why this information is being requested. Can someone explain please what I should do?

Just purchased MQ2 today (Walmart) new/unopened. Cannot access setup screen from headset. However, software (PC) said I need two accounts. Setup meta account (facebook) via PC, setup android app, can log in OK but PC generates a setup widow in the headset asking me for copy code etc. etc., for business account. Have no business, been retired since 2000. What gives? Better yet, how do bypass the business screen - or do return the defective rig to WM?


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Meta has sold more than 20 million VR headsets to date. Despite the billions of dollars Meta has spent on a metaverse concept that is yet to take off, Meta has managed to make VR seem much more mainstream than it once did.

If you think of the Quest 2 as a game console, it's a fantastic little game and experience machine. It might even be my second-favorite game console right now next to the Nintendo Switch. But if you imagine it fulfilling needs for work and the rest of your life, it raises deeper questions and complications.

Besides whatever concerns about Facebook and data you may have, there's also the question of how open Meta will allow its VR universe to be. While the Quest connects easily with PCs, what about the future of phones? How will the Quest dovetail with the apps we use every day? Right now, it doesn't. Mark Zuckerberg keeps pledging that the Quest's future will be open. But the future ahead will be about phones and tablets that plug into VR and AR, and the Quest needs to find a way to be part of that future, too.

People crave deeper, richer ways of collaborating and co-creating from wherever they are. We believe that in the not-so-distant future, the metaverse will play a key role in providing new ways of connecting. In fact, our Work Trend Index data shows that 50% of Gen Z and millennials envision doing some of their work in the metaverse in the next two years.

As a platform company, our approach to workplace productivity and collaboration is to ensure the software experiences we deliver can benefit users on all their favorite devices. In that spirit, today we are announcing several ways we are partnering with Meta to provide customers with more choice and security as they venture into the metaverse.

This partnership complements our commitment to HoloLens, and we are excited to continue evolving our mixed-reality devices roadmap, leading with our cloud-first approach, and with Windows and Microsoft 365 at the fore. All of this advances our efforts to build the foundations of a responsible metaverse, with security, compliance and enterprise-grade experiences as foundational to how we will continue to unlock new possibilities for the future of work.

Prior to Facebook Connect in October 2022 (during which Facebook, Inc. announced its rebranding as "Meta" to emphasize its development of "metaverse"-related technologies),[5][6] CEO Mark Zuckerberg and CTO Andrew Bosworth posted photos of themselves testing prototype headsets, which they stated to have "Retina resolution" displays (alluding to the Apple Inc. trademark for high-resolution displays),[7] while leaked demo videos and references to an "Oculus Pro" headset were also discovered on the Oculus website and unreleased system software.[8] During the event, Zuckerberg officially announced that the company was developing a headset codenamed "Project Cambria" as part of the Oculus Quest line of products, which would be a high-end product aimed at mixed reality applications, and feature a slimmer design, high-resolution color passthrough cameras, infrared depth sensors, and eye tracking.[9][10]

The Quest Pro received mixed reviews. Ars Technica noted that its design felt less "claustrophobic" and "much more secure and better balanced than previous Quest headsets, especially during extended use", but noting that its narrow field of view was more apparent when using the headset without its light blinder accessories. Its display and lenses were described as being slightly sharper and having more legible text rendering than the Quest 2, making it better-suited for office tasks and using a remote desktop environment in Workrooms. The MR cameras were panned for being grainy and "fuzzy"-looking, while many of the MR features in apps at launch were deemed to be "novelties". It was also criticized for requiring manual room setup, rather than automatically mapping walls. In conclusion, it was felt that "at its current asking price, though, we can only recommend the Quest Pro to mid-level executives who have convinced their superiors to allocate a ridiculous, money-is-no-object budget to ill-defined metaverse projects out of nothing more than a deep sense of FOMO."[18]

Always be ready to drop into new worlds with maximum convenience and freedom. Explore and exercise with soundscapes simply flowing into your ears. CHORUS is designed just for Meta Quest 2 to be the ultimate audio integration. Enhance your time in the metaverse with clear, natural sound, plus awareness of the real world around you.

The controllers include their own rechargeable batteries, though there are no ports to charge them; you must set them on the included charging cradle to recharge via metal contacts on the inner sides of each controller.

Meta has poured tens of billions of dollars into developing headsets and smart glasses since it purchased VR pioneer Oculus in 2014. CEO Mark Zuckerberg even changed his company's name from Facebook to Meta, though he recently laid off employees working to build his so-called metaverse.

The new headset contains some mixed-reality features that can blend elements of the virtual world with the physical world. Zuckerberg has touted that as an important feature in the creation of the metaverse, which refers to digital worlds that people can access via VR and AR headsets.

Virtual reality has certainly experienced a rollercoaster of expectations in recent years. While the lofty dreams of an all-encompassing digital universe have yet to materialize fully, the Meta Quest 3 represents a recalibration of the metaverse vision proposed by Mark Zuckerberg. Instead of a dystopian portrayal akin to "Ready Player One," it refers to the fundamentals: playful arm-waving, immersive gaming, and watching sports in VR. And honestly, that's perfectly fine.

I kindly request that Intel's technical team investigates this matter thoroughly and considers releasing updated drivers or providing guidance to users on how to mitigate these compatibility issues. Ensuring that the Intel A770 graphics card is fully compatible with the Meta Quest app will not only benefit existing users but also attract new users who value the Intel brand and its commitment to delivering cutting-edge technology. e24fc04721

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