Just an addition incase the previous solutions did not help, I faced the problem of not seeing the project on the client launcher and later figured out its because I had a blank project with no windows in it. Just adding even a test window will make the project appear on the client launcher. Hope that helps!

Having read , I installed spotify-launcher with pacman. I ran spotify-launcher through rofi. It downloaded halfway then 'finished' and hung. I then ran spotify-launcher with cli and it this is the output


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So I had the same issue this morning and the way I fixed it was deleting spotify or spotify-tui from config folder, I deleted both of them because I wanted to sign in again.

After doing that I launched spotify-launcher from terminal and it downloaded without any issue. Hopefully this fixes it for you as well or maybe you already fixed it by now.

Remove the dumb launcher. it degrades performance as well as my faith in the company to do well by its customers. Whoever on the KSP community team reads this: Go back to Take Two, tell them their forced bloatware aint working out with this title, and get rid of the thing.

You can run the game without the launcher. KSP_x64.exe from the game's directory runs just fine. For convenience, you can create a shortcut to it or even add it to Steam under Games->Add a non-Steam game... option. It seems to work just fine this way. A bit crap that PD is trying to push this, but so long as the game keeps working without the launcher, I consider it a minor annoyance rather than a barrier.

The launcher has not been proven to do anything to affect the game negatively. Why would they remove it just because "you don't like it"? There really is no arguing against someone making a plain complaint. I think the launcher is nice and should stay, it's an easy place to provide feedback to the developers without having to go to some other platform where it might not be read.

A launcher has been in the game since as long as I remember, it's just been broken in almost every version. I think what's new here is that the launcher is on Steam. I don't play KSP on Steam, but I can see that being annoying, even if there are ways around it.

Nobody liked the launcher when it was first introduced, way back when. At which point it was OPTIONAL and you could simply start the game without it. Not sure if that's still possible with the Steam version, but with the regular version it is.

There's absolutely NO NEED for that bloody launcher (or indeed for any launcher) except as a marketing tool and/or to force the player to log in on some account to be able to access their game (useful for MMOs, not for single player games unless you're going to introduce item malls. Looking at you Take-Two, EA, Ubisoft, Blizzard, et. al.).

Plenty of people dislike it simply for the fact its completely redundant in every way possible, is that not valid enough reason?

Plenty of people hate it because of the company associated with it and potential data collection routes.


Let the reviews speak for themselves, unless this launcher is mandatory for functionality in the sequel (in which case its still redundant for KSP1) most will not like it, myself included. For Jools sake i even reactivated my old KSP forum account just for this issue specifically.

It does tho. It breaks modded games. Even with circumvention it seems to bug out some mods in weird ways. They beleive the folder for the launcher is the "root folder" of KSP and store configs etc... in a gamedata folder they make inside the launcher folder. It is very strange and Im seeing more errors than usual Even with a custom install location where I litterally use commands on steam to launch from a custom location. I have my game on a seperate drive than where steam installs it.


Using the luanch parameters to make steam launch from the custom location. Yet mods are making a "gamedata" folder inside the PD launcher folder in the steam install location. Steam install does not even have the mods nor is what steam is launching. So why is this happening? It seems the new steam setups to make this launcher work is doing weird things to the way the game runs. I am now forced to launch the game without steam. Which means I loose my FPS counter, steam screenshots and the steam playtime counter.

Fixed the problem with this post. No longer an issue. And again. Before now these mods wouldnt have this problem. The launcher introduced a change that these mods didnt take into consideration, basically breaking them. And since this problem is now on all versions of the game. Proper workarounds needs to be found as older versions of mods may not be updated to solve this.


Here is the solution

So I'll rewind a bit. I tried to deploy 2108 to this machine (and several other machines) using SCCM. It had succeeded on all machines apart from this one, so when I checked the machine I saw there was an old install of Citrix Receiver 4.12 on there, which had been partly removed but had parts left on there. I presumed that this was unable to be uninstalled and was therefore stopping the 2108 from installing. I tried to manually re-run the silent install command for 2108 but this time with the /forceinstall switch, which apparently meant that I would not need to run the Receiver Cleanup Utility. This switch did nothing to help, so I resorted to the Cleanup Utility. This completed the uninstall, and after a reboot, and then an install of 2108, and another reboot to get SSON working, I tested. I saw that the application launcher doesn't open, and it not opened once for me.

This is where to locate the three types of log files. The ones called Launcher_log.txt, Launcher_log(old1, 2, 3, etc).txt are for the launcher. The ones called log.txt, log(old1,2, 3, etc).txt are the game app log files. We may want those too for good measure.

Up until I rebuilt my corrupted user profile I still had the possibility to do CTRL-W to close the active window. If it was the only one, I was left with the quick-launcher window equipped with a minimal menu bar, and showing most recent documents tiled across it. 


Now if I close the last window with CTRL-W it kills the LO process altogether.

I checked that under Tools > Options > LibreOffice > General there is no such thing anymore as a check box to launch quick-launcher at startup. Is it normal, or a sign that my install is corrupted in some way ?

So ive been having this issue for a while it started around Christmas last year when I could not get my Xmas gift as I could not receive the email verification code however i was still able to play so it didnt bother me too much!

However now I am unable to log into the launcher to play as it is asking me to put a verification email code in however im not receiving anything coming through. I have tried everything i could see across reddit and the forums here with no luck!

I am in the same boat. I haven't been able to play tarkov in over a year now because of this. It's such a joke. I have tried every "fix" I've seen online multiple times. I'm not able to receive an email verification code through the website or the launcher. I have tried contacting Yahoo support multiple times but they are completely useless and were no help at all. I also haven't gotten a single response from bsg support email.

I had the same issue right now. I could not get the code to send when trying to login through the launcher. I was able to get in the website. I tried just about everything a Google search shows to try. I hopped on my wifes PC and installed the launcher and tried to login in. It sent the code, but did not help me getting it to work on MY PC. THIS is what I did..

I am using Windows 11. I added my sons Windows account as a user on my PC and logged in to his account (Windows account). I opened the launcher and signed in to my Tarkov account. The code was sent to my email. I was fully logged in. I then signed out and went back to my Windows account. I was able to login to the launcher without having to enter a confirmation code.

At the end of upgrading from CCS Ver. 5.1.1.00031 to the latest Version (5.4), this message appeared: "The Ccstudio executable launcher was unable to locate its companion launcher jar." When I attemped to start CCS, the same message appeared and CCS failed to start.

Since we have quite an extensive pipeline already developed around using an in-house launcher (for better or worse), it would be a massive pain to try and get everything working using Shotgun Desktop.

If you are using the old shotgun config, you would just change the paths.yml to a path to your program_launcher.py

If you are using the new config2 then you could easily change the windows/linux/mac paths to your launcher.py paths. 2351a5e196

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