We are an unofficial fan site for the awesome game known as Minecraft. This site is dedicated to custom Minecraft saved game worlds or "maps" as they are more commonly known as. They have all been created by talented Minecraft map makers for everyone to download and play for free.

Whether you're playing on Minecraft Realms with friends on multiplayer or just want to chill and play it solo on singleplayer, there's plenty of different types of minecraft worlds for everyone to download and enjoy.


Download Maps For Minecraft 1.6.4


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Minecraft maps are custom created worlds that are saved within the Minecraft game. They can be anything from an amazing role playing adventure that immerses you into an epic story, to a challenging puzzle map that tests your problem solving abilities.

With Minecraft maps, the possibilities are endless, the only limit is your own imagination. Anyone can create their own world within Minecraft, try it out for yourself and share your minecraft world with everyone!

When the player first creates a map, it is blank. It needs to be activated by holding it and pressing use item. after which it records terrain and location markers as the player travels within (or close to) the area it maps.

This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional compass (thereby saving iron ingots and redstone dust), but it can also be activated and later converted to a locator map by combining it with a compass on an anvil, crafting table, or cartography table.

Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with use item). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does not center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.

To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be cloned. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps.

While maps in the Nether work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a banner in the Nether still shows it on the map as usual. Having a smaller map image while riding a strider in the Nether can help one to see one's footing while traveling over lava.

Maps consist of square pixels arranged like pixels in a 128128 square pattern, with each pixel representing a square portion of land. In Java Edition, the color of a map pixel generally matches the color of the most common opaque block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

In Java Edition, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of explorer maps, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.

Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.

The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.

In Bedrock Edition the player can place copies of locator maps in item frames in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.

Maps can be locked when using a glass pane in a cartography table. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. In Bedrock Edition, locked maps have a unique texture.

The first thing you should do is select a seed and version. You can either type it in manually, or you can load it from your savegame. The latter can be done by clicking on "Load from Save..." and selecting your level.dat, or by drag&dropping the level.dat file into your browser window. Level.dat is a small file located in the folder of every Minecraft savegame. You can find the savegames in the saves folder of your Minecraft installation. On Windows you can use %appdata%\.minecraft\saves to get to that folder.

You can download Minecraft Java and Bedrock Edition maps uploaded by the community. When you're looking for good build ideas, we recommend exploring downloadable Minecraft maps created by the community! You can filter and sort maps until you find the right world for you. Not all maps are downloadable but even photos and videos of builds can be inspirational. Even when you're not playing Minecraft, you can enjoy the game.

A while back I created a fairly large wall map of the central area of my world. At 497 individual level 1 maps, it covered a decent amount of ground. With 1.13, I was able to change it to a floor map. Either way, nearly 500 item frames causes a bit of lag and tanks the frame rate when I'm near it:

When I was done with it, I figured I'd made my fill of maps for the world. A few months later enticed by greatly improved oceans I set east and did it all over again, another 497 maps. Okay, now I'm done.... right? It no longer seemed balanced, so I gave in again and headed west to do it all a third time. So now I'm up to 1491 level 1 maps, copies all stored in chests for safekeeping. I can't really mount every last one of them in a single map room since it would destroy my frame rate and overall playability. At least I figured I'd try loading the maps in a test world just to see what would happen.

It looks nice but it's too much for my poor old computer to keep up with. If I stay in one place it stays around 8-12 FPS but dips below that as I move around. It's not all bad though. I wrote some scripts to read the data files and stitch them into PNG files. Google Drive has a pretty nifty way of displaying images that can be used to pan and zoom maps, so it's still possible to view the entire thing lag free:

I've been considering filling in the gaps so that the map is leveled across the top and the bottom, but that's another 256 more maps. If I were feeling even more ambitious, I could even map out the regions to the north and south, but that might earn me a stay in a nice room with rubber wallpaper.

The entire mapped area to date is 19.2km across and 6.4km from top to bottom. The maps account for 381,696 chunks, or 97,714,176 blocks on the surface of the world -- 97.7 km2 total area mapped to date.

Minecraft Maps are wonderful pre-built worlds designed by creative players all around the globe. They offer players a chance to experience new prospects of the game, where they can be anyone they want and enjoy every adventure that awaits. The maps range from epic survival journeys, puzzle-solving quests, thrilling escape adventures to parkour challenges and more!

You can craft, trade for, or find maps throughout your "Minecraft" world. These maps will help you figure out where you are, where you've been, and where you're headed to. And once you've got a map, you can even add your own custom markers, which is great for noting your land's most interesting features.

So recently a custom minecraft map came out and I wanted to play co-op with my brother,so being the tech person that I am, I decided to host my own minecraft server. Given myexperience with Docker I chose that as my solution for running the server and DigitalOcean as my hosting provider. ff782bc1db

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