With the game now no longer an option for many potential players, there are a number of video games set in magic schools that can scratch that itch without evoking the discomfort some now feel when it comes to all things Harry Potter or the newly released Hogwarts Legacy. The six games below are great for anyone who wishes they could also spend their days learning spells, brewing potions or even running a school of magic as the head of a mage's college.

Academagia is a gorgeous, text-based game with apparently infinite paths where players get to create a student and send them to school to learn how to use their powers. The art nouveau interface, postcard-style card and relaxing music are only the icing on the cake. Through the use of smart menus and dialogue options, players have the power to explore the world of Academagia, participate in classes, go on adventures with friends, scheme, get their own familiar, earn money, and pass tests. It's the perfect mix between interactive novel, sandbox exploration, boarding magical school, and simulation game, making it a must-play.


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Hanako Games is an indie studio of one that has put forth bestsellers like Long Live the Queen (a magical princess sim raiser, minus the school) and two magic boarding school games perfect for younger players and nostalgic grown-ups: Magical Diary: Horse Hall and Magical Diary: Wolf Hall. The player characters are gender-locked but highly customizable. Both games mix visual novel anime graphics with multiple romance paths, stats-raising sims, mini-games and intriguing Easter eggs, and endings that increase their replayability.

Anyone who wants magical powers to prank their foes but also has little free time should check out the free-to-play Hide and Shriek. This two-player competitive game randomly assigns each player to a modern, magical school: Innsmouth Academy or Little Springs High. Wrapped with a spell of invisibility, the players then strive to capture hidden magic spheres, prevent their rival from finding theirs and (if the opportunity presents itself) scare them to death. These fast-paced, five-minute games are perfect for a quick pause during Halloween season.

For more mature players who feel student pranks are a little too juvenile, there's Spellcaster University by Sneaky Yak, a simulation game where players found, build, and run their own college of the magical arts. Players decide their focus, how to divide their budget, how involved they get in community affairs (like a troll invasion), and whether they want to harshly punish their students or if they'd rather let them run free. Points are awarded for community renown and alumni success.

Witchbrook is a mysterious life sim that promises to put players under the hat of a witch in training who will be graduating soon. The game follows the rhythm of the school year with seasonal overlays and events as the witch attends classes, completes extracurricular activities and goes on outings with their classmates. It has farming mechanics (at least for herbs and mushrooms) and a fishing mini-game, so Stardew Valley players will be right at home. The title will also feature multiple relationship paths and many mysteries to uncover.

For those whose interest in Harry Potter has waned due to J.K. Rowling's transphobic statements, there is perhaps no better game to play than Happy Ray Games' Ikenfell. While Ikenfell doesn't let players create their own characters or attend classes, its magic school setting still dictates the story. It follows Maritte, a young girl trying to reach Ikenfell School of Magic to find out what happened to her missing sister. While Maritte is an Ordinary (someone without magic), she soon begins exhibiting powers and is able to team up with her sister's classmates as they uncover her fate and the dark secrets of the school.

In addition to being a solid RPG that takes plenty of influence from SNES-era games like Earthbound, Ikenfell is an incredibly diverse game. Its cast consists of plenty of POC and LGBTQ+ characters, including several prominent and side characters in same-sex relationships and two major nonbinary characters who use them/they and ze/zir pronouns. Notably, the game does not draw extra attention to these characters or their identities, instead treating them as individuals who simply exist in this magical world. Beyond its solid gameplay and interesting story, Ikenfell deserves credit for not just depicting queer and trans characters, but instead normalizing them.

If you love magical schools, you can't miss this magical schools Story Bundle, which includes an updated version of my novella, Down the Dragon Hole! Pay what you want to support the writers and get the bundle: pic.twitter.com/TFiN9m9V1I

When Wanda brings her new ladybugs to school, she just wants Ms. Frizzle to give her some hints on caring for her insect pets. Instead, the whole class gets a field trip. They find out pretty quickly that lots of insects eat other insects for lunch. And, there is a little issue of spiders, too. Yikes! It might be disgusting, but Wanda has to admit that the world of insect invaders is amazing.---from the publisher

I read this sometime in the early nineties, which is how I know it's not a Harry Potter novel. There was also something about brothers and I remember something at the end of the novel about a magic painting.

An 11 year old boy goes to a school for wizards with magic moving pictures on the walls and stars on the ceiling, where he makes friends with a red haired boy and a brainy girl. He saves the school from an evil wizard.

Is it possible that it's Groosham Grange by Anthony Horowitz? It came out in 1988, so the timeframe might fit, and several of the covers are blue. I haven't found a Russian cover, but it has been translated into multiple languages. It follows a boy named David Elliot who is sent to the eponymous school of magic. A magic mirror is a major part of the plot, although I haven't found any reference to magic stones yet.

These already low numbers dwindle quickly in grad school: about 20.4% of graduate students are BISOC, and about 9.2% are Latinx. (And these representation issues are even worse among faculty: only 14% of U.S. faculty are BIPOC.)

Disabled students also face significant barriers to retention and graduation. At least 19.4% of the U.S. undergraduate population, or 1 in 5 students, disclose having a disability. And approximately 25% of those students drop out within the first year of their program due to factors ranging from lack of support and resources to outright institutional ableism. A look at graduate school enrollment statistics reveals that only 11.9% of graduate students report a disability.

Although children's books often include fantasy, research suggests that children do not learn as well from fantastical stories as from realistic ones. The current studies investigated whether the type of fantasy matters, in effect testing two possible mechanisms for fantasy's interference. Across two studies, 110 5-year-olds were read different types of fantastical stories containing a problem and then were asked to solve an analogous problem in a real lab setting. Children who were read a minimally fantastical version of the story, in which the story occurred on another planet "that looked just like Earth," were no more likely to transfer the solution than children who heard a story that was slightly more fantastical in that the story occurred on another planet and that planet looked different from Earth (e.g., orange grass, a green sky). In contrast, significantly higher rates of learning were observed when the story contained those elements and two physically impossible events (e.g., walking through walls). Furthermore, this improvement was obtained only when the impossible events preceded, and not when they followed, the educational content. Although fantasy may sometimes detract from learning (as other research has shown), these new studies suggest that minimal fantasy does not and that particular types of fantasy may even increase learning. We propose that the mechanism for this may be that a small dose of impossible events induces deeper processing of the subsequent events in the story.

The American Academy of Actuaries worked with Scholastic, well-known and regarded throughout schools in the U.S., to create this custom story that aims to support diversity in the actuarial profession by emphasizing the career possibilities that arise from math education.

In 2018, the Academy donated 45,000 copies of the book to Grades 3-5 students in Washington, D.C., public schools. Teachers received a classroom box kit, delivered by Scholastic, that included the storybook; a letter to parents on the inside cover; and a teacher flyer with lesson plan suggestions.

The American Academy of Actuaries sponsored this custom Magic School Bus story from Scholastic and donated it to District of Columbia schools. We welcome your interest if you would like to do the same in your communities.

Do you have a story to share? Email msb@actuary.org to let us know about the impact this book has made on a child in your life and join The Academy in helping the next generation get excited about the actuarial profession.

What you need to know: This series tells the origin story of The School for Good and Evil and the two brothers tasked with maintaining a balance between good and evil magic. Packed with the same twisty storytelling and fun energy of the original series.

What you need to know: A Black girl with prowess in the kitchen on top of newly discovered magic fights to save her magical school from closing. A super fun read packed with delicious food and family.

What you need to know: A school that teaches musicians to create magic. A student on her last chance, who just might be the only one who can save her school from a mysterious, powerful storm. Music and magic make a great pairing here.

What you need to know: Night is ruled by toxic beasts which can only be defeated by children who are immune. When Nora reluctantly joins their ranks, she uncovers secrets that leave her questioning everything. A wild ride of a story. e24fc04721

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