Occasionally with Story Maps projects - they will get stuck in the load screen when you try to view them (just view, not edit). This happens in multiple browsers (Edge, Firefox, Chrome,) and switching to Incognito window doesn't solve it --> attached a couple of screen shots.

In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics.[1] Drawing utilities were also limited during this period. Melbourne Draw, one of the few 8-bit screen utilities with a zoom function, was one program of choice for artists.[2]


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While loading screens remain commonplace in video games, background loading is now used in many games, especially open world titles, to eliminate loading screens while traversing normally through the game, making them appear only when "teleporting" farther than the load distance (e.g. using warps or fast travel) or moving faster than the game can load.

Loading screens that disguise the length of time that a program takes to load were common when computer games were loaded from cassette tape, a process which could take five minutes or more.[1] Nowadays, most games are downloaded digitally, and therefore loaded off the hard drive meaning faster load times; however, some games are also loaded off of an optical disc, faster than previous magnetic media, but still include loading screens to disguise the amount of time taken to initialize the game in RAM.

Because the loading screen data itself needs to be read from the media, it actually can increase the overall loading time. For example, with a ZX Spectrum game, the screen data takes up 6 kilobytes, representing an increase in loading time of about 13% over the same game without a loading screen.[1] Recently, however, more powerful hardware has significantly diminished this effect.

The loading screen does not need to be a static picture. Some loading screens display a progress bar or a timer countdown to show how much data has actually loaded. Others, recently, are not even a picture at all, and are a small video or have parts animated in real time.

Variations such as the progress bar are sometimes programmed to inaccurately reflect the passage of time or extended during loading; opting instead for artificial pauses or stutters. This can be done in games for a multitude of reasons including encouraging players to engage with exposition during time away from gameplay and providing the player with an immersive transition between scenes. One notable example of this practice being used is for the real-time strategy game Age of Empires, with programmer Greg Street describing his method of timing visual loading queues with appropriate script queues when loading a randomly generated map.[3][4] Other developers describe the necessity of an artificial loading timer despite technical advancement making modern loading times near-instantaneous to allow the player a smooth transition between gameplay segments.[3] This technique also has grounds in the perceived perception of performance denoted by loading times. This perception of loading times can be altered by factors such as the movement of a progress bar.[5]

Other loading screens double as briefing screens, providing the user with information to read. This information may only be there for storytelling and/or entertainment or it can give the user information that is usable when the loading is complete, for example the mission goals in a game. In fighting games the loading screen is often a versus screen, which shows the fighters who will take part in the match.

Some games have even included minigames in their loading screen, notably the 1983 Skyline Attack for the Commodore 64 and Joe Blade 2 on the ZX Spectrum.One well-known loader game was Invade-a-Load. Another example is "the shop keepers quiz" in Dota 2 which was more of a game finding screen rather than loading screen.

Namco has used playable mini-games during a loading screen. Examples include variations of their old arcade games (Galaxian or Rally-X or for example) as loading screens when first booting up many of their early PlayStation releases. Even to this day, their PlayStation 2 games, like Tekken 5, still use the games to keep people busy while the game initially boots up. Despite the Invade-a-Load prior art, Namco filed a patent in 1995[6] that prevented other companies from having playable mini-games on their loading screens, which expired in 2015.[7][8][9][10][11][12]Recent EA Sports games have "warm up" sessions. For example, FIFA 11 has the player shooting free-kicks solo and NBA Live 10 has 2-player shootouts, while the game loads. NBA Live 08 features a 4-player general knowledge quiz. The PlayStation 3 and Xbox 360 versions of THQ's MX vs. ATV: Untamed lets the player partake in a free-ride session on the test course.

Hello I was hoping someone might be able to help me as I am unable to load my Skyrim VR to the title screen to play the game. The issue happened when I was playing on a new game and before I got things rolling I went into the game options to change so setting and I guess I pressed my controller maybe a few to many times and the game crashed and wont load again. I'm not certain if it's load order related or if I screwed the settings up. But any help would be greatly appreciated. Thank you in advance.

Having the same issue with all characters since the big update, verifying the files in steam has not helped, the game loads and the character selection comes up ok, I can select a character and click start, then sometimes I get a black screen with the music playing, but usually I get the image of the mourning star above the city with music playing, this will sit for over 5 minutes and then the character appears as it should. Once the game has loaded it runs fine.

Hi! I am new in RG280M And dont know nothing. But I have a problem with startup... When I turn it on, it reads system and then start with LOADING screen, its infinitive. Any solution for this? I didnt found nothing on internet about that issue.

I've started the campaign and I played through the introduction/tutorial without any trouble, but after the first mission the game got stuck on a loading screen, it remains this way even after leaving the mission. Just wondering if anyone else has experienced this bug.

If the printer is stuck at the loading screen, it would point to a problem with the hardware or a job is stuck in queue. You can check any connected computer for jobs waiting in the print queue that need to be deleted. If connected over a network, you can try turning the printer off and on while your router is unplugged to see if the printer starts up. If you are unable to get past the loading screen, it looks like the printer needs service. You can check you available service options by logging into your MyCanon account.

@G0901 Outlook won't function properly and could get stuck in the Loading Profile screen if one or more of its files are corrupted. Outlook files can be repaired using an executable in the Outlook installation directory. Right-click the Outlook shortcut, then select Properties. This will open the Properties window. -languages-in-subject-line-and-text-body-uk49s-in-outlook-2003

I have a dbx pa2 drive rack and when it is powered up, it does not go past the loading screen, I have tried a soft reset and a hard reset but when I hold down the utility/store buttons to perform the respectable functions the screen still does not change from the loading screen. I have also tried to update the firmware, the unit goes through the process and says that it was successful in installing the update but when it is finished it remains on the same loading screen. Also when I run the updater again it keeps saying that I am running an older version of the firmware although I have just successfully updated the software. I have tried to run audio through the drive rack and I get no signal from any of the outputs. i have tried holding down the recall button and that changes some text on the loading screen to "SDC USB enabled" but the screen still does not change. Is my drive rack just a paper weight now?

The plugin is a logo loading screen using the site's logo. I am wanting to replace the image source (the existing site logo) with a gif that is stored in the site's CSS stored files - URL below.


Any help is really really really appreciated.


Thank you, 


Rob 

working site: -clarinet-ctnt.squarespace.com/

@tuanphan You've already helped me massively, I was wondering If I could ask for your expertise again? Do you think it is possible for this loading page animation to only run when landing on the homepage and (like presently) not when landing on every page?

Hey @tuanphan ! This is super helpful! I am attempting almost the same thing, but instead of inserting a gif as the image source, I want to insert the logo. I just need a loading page with a white background and black logo. Since The logo is stored on my computer and doesn't have a URL is there a way to upload my logo to squarespace and give it a url? I saw above Rdreed mentioned that his gif was "stored in the site's CSS stored files".

@erinm892 you just have to upload the file to the CUSTOM CSS section under the DESIGN menu. There's an option to upload a file, and you click on it, and it should give you a Squarespace URL for it, as per the screenshot below. Once you upload the file, just click on it and the URL will appear on the code window. Just copy it, and there you have it!

Hey @tuanphan, you're a life saver! While the screen is loading, I noticed the user can scroll down and up. Is it possible to disable scrolling during the time this loading screen is shown? I'm using it as a GIF animation intro to my page, so I don't want them to be able to scroll while it loads. ff782bc1db

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