Llama Llama Spit Spit is a SHMUP (Shoot'em up) where, instead of controlling a space ship like you usually would in this genre, you control a llama. And of course, instead of shooting missiles or laser beams, it spits. It spits a lot and fast.

The controls in Llama Llama Spit Spit are perfectly adapted for touchscreens. Leaving your finger pressed down on the screen and sliding gently from one side to the other allows you to move your friendly animal character. Also, while moving, he constantly spits in a straight line. If you take your finger off the screen, your llama will stand still and start loading a special attack.


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One of the great things about Llama Llama Spit Spit is the enormous variety of different skins you can get for your sophisticated llama. With the coins you collect throughout each round, you can unlock more than 20 different costumes. These skins also change the setting.

At Game Shakers, Trip is late for a test for a new game. Dub beat Drake for more llamas. They have to make a game for llama awareness. The test is good but malfunctions during the 2nd one. Hudson is checking the problem but it isn't working.

They're banned at Fooders. The employee makes a deal by saying he'll UN-ban them if they pretend he's a Game Shakers worker for a girl. At Game Shakers, Game Shakers get a llama named Barack. He had spit on Dub. The girl arrives and she's dumb. He pretends he's the boss. The worker tells Trip to do 20 push ups. Dub arrives and he calls the worker a scummy waiter. The girl doesn't date him now so they can't get their photo.

This insane Nickelodeon arcade is based on the Game Shakers series, a popular American youth comedy. Our goal in Llama Spit Spit is none other than floating through the crazy worlds of the series while destroying our friendly enemies with the infallible gobs of spit of a flighty llama.

This game is a challenge for fast rounds lovers. Based on pixelated graphics (but very careful and funny), this game will have us making a llama fly through the skies while using its gobs of spit and special items to eliminate some nice critters (penguins with headphones, bunnies or keyboard kittens, among others) that threaten to interrupt our peaceful walk.

To do this you must guide your llama by sliding your finger across the screen while attacking non-stop. You also have a special attack that will recharge over time and you can improve your basic spit by spending game coins in the store. There is a lot: superspit, missiles, rays... Surely this poor llama ends with halitosis.

In addition, when you collect enough coins you can unlock fun costumes for your llama, giving an even more absurd and entertaining touch to the game, but extremely successful. Also, the music is very funny and makes your body happy. So, if you are looking for an Android game that animates your life, this is a wise (and crazy) option.

I've noticed that I can't increase the damage done by a Llama's spit by adjusting the Llama entity so I guess I should adjust the llama_spit entity directly, but I'm not sure how to go about this. What are the paramaters I can even change of the llama_spit entity and in what way would I increase it's damage? The intent is for all Llama's to be stronger so there's no need to target a specific llama_spit. Does anyone know how I can do this?

Thanks for the response, actually I'm unsure about the code. I was playing around with activating a effect to entities near the llama_spit (like instant damage) which works fine from a distance but when the entity is too close to the Llama when he spits it doesn't work. My guess is there's not enough time between the spit and the hit for the code to activate? The code I'm using right now for that is:

I've tried it but couldn't get it to work. Right now there are arrows summoned every tick the llama_spit is flying and the arrows just fall down from where they spawned, untill the llama_spit has dissapeared, then they go back into place in the air where they first spawned and stay in place hovering in the air.

That works! An arrow is summoned in the same motion and flies with the llama_spit, the arrow just doesn't do any damage though. Is there an nbt tag that should be added? I tried adding damage:5.0 to the summoned arrow but it didn't have any effect.

Wait a minute.. I tried it without killing the arrow when it's in the ground so I could see where it lands and the arrow doesn't follow the llama spit all that well.. It just takes it's own course and drops down almost immediatly, never even having a chance of hitting the target. Somehow the motion is not transferred over from the llama_spit to the arrow perfectly. I haven't changed anything from your code appart from deleting the kill arrow line. Do you maybe know how to fix it?

Thanks a lot for the effort! If I may ask, why is it impossible? Is it because of the motion tag, the arrow or the llama_spit? Because if it IS possible with snowballs instead of llama_spit then that would help me out a lot as well. (the goal would be to make the snow golem's snowballs do damage to other mobs)

Excuse me, in the weekends I don't always have time to work on Minecraft ;). I tried it, and it works perfectly on a player. BUT the goal was never for the Llama to be stronger against players but against other mobs. I might not have been too clear about that.. So whilst this method is pretty brilliantly implemented and I wanna thank you for that, I can't use it unfortunately.


Like I said before, the explosive spit (which I have working) actually fulfills the purpose quite nicely so I'm happy to settle for that. Only thing I don't like about it is that I can't make the Creeper completely invisible cause of invisibility effect lag. (I'm using a Creeper instead of TNT because I need the terrain to stay undamaged and I have /mobgrieving set to false anyway)

I know it might be a bit late to reply to this thread, but i have found your answer:

For the llama spit to deal damage, it needs a proper llama as its "owner". Its a bit complicated but to simplify it, there must be a llama with the same uuidleast and uuidmost as the spit's owneruuidleast and owneruuidmost 006ab0faaa

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