There are changes between android 8 and android 11. One popular one is the external storage and how it's accessed. You can go ahead with your course, a lot of things hasn't changed yet and it's easy to adjust to these changes.

After six months on the job, I've addressed most of my company's biggest Android problems. Now they want me to do the same for iOS. They're buying me all the equipment I need and paying for a pricy one-week iOS bootcamp. While I have years of experience with Android, I feel nervous about starting from ground-zero with iOS. Obviously, it'll mean learning a new IDE and SDK. Plus, I literally haven't used a Mac since the early 2000s, and my last Apple product was an iPad 1.


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I know programming on mobile is quite horrid, but I have very little free time and when I was learning languages before I'd use mobile apps like SoloLearn to learn basic syntax by doing exercises for 10-15 minutes every day. However, SoloLearn doesn't have a Rust course yet and none of the other Rust related apps in the Google store seem to offer a quality learning experience. Does anyone know any web-based options that could work on mobile perhaps? Thanks!

In his response, Ben explained that this move would be part of a long-term effort to scale up Khan Academy's Android expertise. And that it was expected that there'd be a significant learning curve to getting me up and running on the platform.

The first is that of on-demand learning, in which one is trying to learn how to do something specific to solve a present or even pressing problem, like implement a specific feature or fix a specific bug.

The second is that of ongoing or regular learning, where findings typically don't lead to direct action, but instead contribute to a broader or deeper understanding of a platform or concept.

When you're new to a codebase, on-demand learning often (but not always) consists of: (1) reading an issue or feature spec, (2) grokking the existing code, and (3) Googling for explanations, answers, or, at a minimum, hints that will help you solve the problem.

Unfortunately, in Android-land, the quality of resources available for on-demand learning is very much lacking. In other words: when you've hit a wall and you're looking for a specific answer, it's often difficult to track one down online.

As a separate point: learning in this kind of on-demand style, especially via StackOverflow posts, tends to promote something of a lackluster understanding of a problem, or even a cargo cultish adoption of a solution (I've certainly found myself guilty of this).

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In my last summer internship at Arm, I explored the topic of Reinforcement Learning and how Unity's ML Agents Toolkit can help you to develop intelligent Non-Playable Characters (NPCs). Following on from that project, a series of blogs (Part 1, 2 and 3) explained how we developed the 'Dr Arm' game demo against a game AI implemented using Unity's ML-Agents Toolkit. In this blog, done as part of my internship this summer at Arm, what happens when we increase the quantity of intelligent agents. e24fc04721

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