Kingdomino is a tile drafting game in which players use domino-like landscape tiles to create the highest scoring kingdom. The game consists of 1 starting 1x1 tile for each player, 48 1x2 dominoes ranked from 1-48 (with higher ranked dominoes tending to be more valuable), and 1 king meeple for each player (2 in the 2 player game) used to indicate the dominoes drafted by each player for the next round.

Players will take turns drafting and placing dominoes into their kingdom. Players will be placing these dominoes into their kingdom in order to fill a 5x5 grid (7x7 in the 2 player Mighty Duel variant, see below). Each square of a domino will be one of 6 landscape types: Wheat fields, grasslands, forests, lakes, swamps, or mines. Additionally, some squares on dominoes will feature 1-3 crown icons on them. At the end of the game, players will score each distinct contiguous region of dominoes of the same type, by multiplying the number of squares in that region by the number of crowns in that region. Thus, a grasslands region consisting of 3 squares and having 2 crowns will be worth 6 points, while a wheat fields region of 6 squares but 0 crowns will be worth nothing. Players add together the values of every region in their kingdom to determine their final score.


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At the beginning of the game, each player receives a 1x1 starting tile in their play area. 4 dominoes are randomly drawn and arranged in order, from lowest rank to highest rank (these ranks are not displayed on the BGA interface, but can be seen in the game log). The turn order for the first turn is randomly determined. Beginning with the first player, each player places their king meeple on one of the 4 dominoes. Each domino may only be claimed by one player.

A new set of 4 dominoes are randomly drawn and placed to the right of the previous set of dominoes. Then, starting with the player who claimed the lowest-ranked (top) domino in the previous turn, each player places their chosen domino into their kingdom, and places their king meeple onto one of the available dominoes from the new set. Higher-ranked dominoes are more likely to have crowns or rare terrain types, but tend to give the players who choose them a later spot in the turn order on the next round.

2. The player's kingdom must fit within the constraints of a 5x5 grid (or 7x7 in the Mighty Duel variant, see below). If a domino placement would cause the grid to have more than 5 rows or columns, that placement may not be made. There are no restrictions on where the player's starting tile resides within the kingdom. It may be in the middle, in a corner, or anywhere else.

If a player is unable to legally place their chosen domino, the domino is discarded (and the player will have gaps in their kingdom at the end of the game). A player may not elect to discard a domino if they have a legal placement.

The game ends once the supply of dominoes is exhausted. Players then score their kingdoms as outlined in the "objective" section above. Highest score wins! In the event of a tie, the player with the largest territory (contiguous set of the same landscape type) wins. If there is still a tie, the player with the most crowns wins. If there is still a tie, the players share the victory.

Half (24) of the dominoes are randomly discarded at the beginning of the game. 4 dominoes are placed each round, however, players now have 2 king meeples to place each round instead of one. Thus, each player drafts and places 2 tiles each round instead of one, and there are only 6 rounds instead of 12 like in a regular game.

Follow the Two player variant rules above, but do not discard any dominoes at the beginning of the game. Players will each acquire 24 dominoes over the course of the game instead of 12, to form a 7x7 kingdom instead of a 5x5 kingdom.

Kingdomino is a 2016 tile board game for 2-4 players designed by Bruno Cathala and published by Blue Orange Games. In this 15-20 minute, family-oriented game, players build a five by five kingdom of oversized domino-like tiles, making sure as they place each tile that one of its sides connects to a matching terrain type already in play. The game was critically successful and won the 2017 Spiel des Jahres award, and was followed by several spin-offs and expansions.

In the game players take turns choosing domino-like tiles and adding them to their kingdoms. Like traditional Dominoes, each tile has one or two different ends, which in this case also show different landscapes, and possibly a number of crowns on it.[1] Choosing a tile with the most crowns gives a player last choice in the next round for choosing a tile, and vice versa - choosing the worst tile now ensures the first choice in the following round.[2]

When a tile is placed next to other tiles of the same landscape, they form a larger property. Each kingdom can be no larger than a 5x5 grid of landscapes.[3] The game ends when the tiles run out,[4] and then each property is scored based on how big it is, multiplied by the number of crowns in it.[5] The player with the most points in all their properties wins.

Kingdomino received positive reviews upon its release, and won the Spiel des Jahres award for the best board game of the year.[6][8] In a 2017 article, The Guardian praised the combination of accessibility and depth of strategy, describing Kingdomino "the standout game of the past 12 months".[9] Sam Desatoff IGN also praised the simplicity of rules, strategy and the engagement of the tile selection mechanic, stating that "every single fast-playing round into a mindgame of maximizing the points you can earn right now", but criticised the "analysis paralysis".[10] A review in The Wirecutter praised the fun and engagement of the game, but criticised the interactivity and complexity of the rulebook.[11]

In 2017, Blue Orange Games released Queendomino, a standalone board game which used a tile laying gameplay similar to the original, but added knights, dragons, a queen, and buildings to build.[12] This was followed in 2018 by the release of Kingdomino Age of Giants, an expansion for both Kingdomino and Queendomino.[13] In 2019, Kingdomino Duel was also released as a two player, roll and write version of the game.[14] In 2021, a simplified version, Dragomino, was released, receiving positive reviews and won the Kinderspiel des Jahres award.[15][16] Kingdomino Origins, a prehistoric-themed sequel, was released in the same year and introduced three modules.[17]

Give each player 1 king, a starting tile and 1 castle in their player colour. Work out how many dominoes you are using. Shuffle these tiles together and form some draw decks. Place the top four tiles down in a column in ascending number order and then flip them. Voila! Set up is complete.

On your turn you will place your king on one of the tiles in the column to claim it. This claimed tile will be placed in your Kingdom. It must either touch your starting tile, or at least one matching region type of those you are placing, like in dominoes. You will then pick your next tile from a second column from the tiles available.

Play continues until all tiles have been drafted and players will then be staring at a complete, or nearly complete kingdom. Tally scores as above and declare the winner of Kingdomino. Although not in the rules, this gives the winner the dispensation to call all other players dirty rascals for the rest of the day!

Kingdomino is a joy to play for a quick family-friendly puzzle. It works well at all player counts. I like how the rules are tinkered for the different player counts, it works really well. At two players, the 7 x 7 grid alternative is a must for me. The only thing that is worth noting, is that at four players, sometimes you can get stuck taking the dregs each round until turn order changes. This can just be the luck of starting order, so it can be a little frustrating. For me, this is part of the challenge and when playing with kids, having the adult pick last in the first round can level abilities a little more too. Generally the tiles lower in the column will have more crowns on them so turn order will change soon enough.

It depends on your expectations, but there is little that can disappoint in the Kingdomino box. Instagrammers may curse the shiny high-gloss tiles, but others will rejoice in the tiny little details that adorn the delightfully chunky dominoes. The King Meeples and cardboard castles are fun too and can often be pimped with promos at trade shows and expos!

The Spiel des Jahres winning game, Kingdomino, is a regular recommendation from me to those new to modern board games. It plays well at 2, 3 and 4 players. It has easy to understand rules and good how to play videos for those struggling to digest the printed word.

This was a fairly short project, taking a couple weeks to do both games. I was able to use some of the code for tile placement and growing boards from Between two Cities. My main goal with this conversion was to make this four player game support six.

King Domino comes with enough tiles for 2-4 players. Queen domino is also 2-4 players with its own set of tiles. The games can be combined into a 5-6 player Queen Domino, but in my opinion, combining the games this way makes for a very long game with under-powered city tiles. So instead, I created extra tiles sets for each game to support up to six players. A six player game of Queen Domino is still a little to long, but it is faster on the touch table so it is still fun.

Some coat of arms on the dice have crosses in the left corner while others do not. Each time you add a coat of arms without a cross to your kingdom you fill in a square in the spell book next to that symbol.

If you add a coat of arms with a cross, you will mark that cross next next to the coat of arms in your kingdom when you draw it. These crosses allow your domains to score points at the end of the game.

We also loved the strategy that came from deciding when to take a valuable die with a cross on it, knowing that it would score in your kingdom, and when to grab a less valuable die so that you could try and earn a spell. ff782bc1db

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