When 480p30 is broadcast on air, it is frame doubled then interlaced to 480i60. In case of 480p24, it is processed using the 3:2 pulldown technique to 480i60. In both cases the spatial resolution doesn't change, but the conversion to a interlaced format allows a direct digital to analog conversion for eventual broadcast on the analog television network.

So about a month in a half ago I scored a huge haul that included several Ikegami HTM series monitors. These were all made in 2005-2006. The HTM-1505R, HTM-2005R, HTM-2050R, and HTM-1907R all are listed in Ikegami brochures as having optional 480p by getting a special component input card. By default, the on board component/RGB input accepts 240p/480i and 720/1080i only. No 480p.


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Find the series of dip switches near the battery. My board has 6 but some can have more. To the upper right of the switch you will see what each switch is assigned. Notice how the 480p switch was not enabled? Ikegami would charge customers to flick this! Switch it to the right and 480p is enabled. Dip switches

As the title said, I came to notice today (it could have started a couple of days earlier and I missed it, I admit, as I have a ton of uploads), that existing Youtube videos of mine were being reduced to 720/360/144 as the only possible quality options. These are videos that are months, even years old (some 5+ years old) that until this did in fact HAVE a full video quality option of 720/480/360/240/144 available. I've even rewatched a number of them over the years on the 480p quality without issue.

This of course, also comes with the already existing glitch and issue that has Youtube uploads for some users (myself included) not have the 480p/240p option available. Youtube claimed they were looking into it back in December, but I haven't heard anything since, and now the situation seems to be getting even worse if anything. I'm hoping it's something that gets fixed sooner rather than later, but it's incredibly frustrating to see and know all I can really do is wait.

I'm trying to export a project I made, but at the export screen it keeps saying the source is 480p, and when exporting it outputs 480p. When I right click the track and go to properties, it then says it's 1080p, which it is. Any idea how I can make it output 1080p?

I am dealing with a very annoying issue of the Xfinity XG1V4 K Cable Box resetting itself to a Video resolution to 480p even after going into the Video Preferences and setting the resoltion to 2160p (Best Available). The configuration I am using is the XG1V4 connected to a Marantz receiver (Model SR5014) via an HDMI cable to the CBL/SAT HDMI Input. The Marantz receiver is connected to the Sony 4K TV (Model XBR-65X900F) from the Marantz Monitor 1 output to the Sony HDMI 1.

Hi all, am trying to stream videos on my new Tab P11 Pro Gen 2, but the YouTube TV app seems locked at 480p in the app. If use a web browser, I can get full 720p/1080p but in the app don't even have the option. Has anyone else experienced this? Thanks.

I've been messing with my OSSC lately, specifically on my original Xbox which is outputting 480p, and usually set to 4:3 mode for my D20 and 20L5. But since this is going on my widescreen LCD/LED TV, I thought I would try widescreen mode. I noticed that games look a lot more crisp when it's set to 4:3 mode (also looks that way on my flatscreen when I hook the Xbox up directly via component cables so it's just not just the OSSC scaler), so I'm wondering how older gen consoles handle widescreen mode when in 480p.

I did some research, but I'm finding conflicting information. It seems like most games which are 480p, and have a widescreen mode (usually 16:9), might be using Anamorphic widescreen (which is how many progressive scan DVD's play widescreen)? Which if I'm understanding it correctly, Anamorphic widescreen isn't really "true" widescreen in that it is still using a standard 640x480 480p signal, then sends a signal to the TV to stretch the image left and right so it's 16:9. ---whereas if it was "true" textbook 480p widescreen, the pixel size would be something like 848 or 720 or 800 -depending on the aspect ratio- by 480 pixels (instead of 640x480).

Can anybody tell me if this research is correct? I know some few Xbox games (and PS2, etc.) do have other modes such as 720p and even 1080i - but I'm most curious about this 480p mode on 6th gen consoles.

You do realize this setting is a negotiation between the Apple TV device and the TV, right? The only possible outcome of your test is that some TVs do not support 480p, even if the Apple TV 4K does support it.

I live in PAL country, and this TV shows its target market in capabilities. My Apple TV 4K settings options show 576p SDR 50Hz (16:9) and 640480 SDR 60Hz (4:3) at the low end of the spectrum, but not 480p. Both work on this non-Sony TV.

Starting today ive noticed that twitch is defaulting current tabs to 480p for 0 reason last night it was all source every time i opened a new stream now its 480p and have to change it everytime anyone else having this?

I'm wondering why some YouTube Live streams only go up to 480p while others go up to 720p and then the majority of them go up to 1080p. A live streamer is telling me he streams in up to 4k so I'm not understanding why it won't let me watch his stream in 1080p. It only goes up to 480p on his stream. My internet is insanely fast btw. 50-60 Mbps. Which I don't think is the issue because I can obviously watch other streams in 1080p.

Hello guys,


I just bought a PC with Ryzen 5 5600G processor, and I'm facing some problems, that I didn't find solution in my research over the internet.


I made a clean install of windows 10, and I just installed all the updates available to it but when I install the Ryzen 5 5600G video driver, my windows 10 bugs, and the screen resolution stucks in 480p. Note: My monitor has 1080p resolution.

I used DDU to remove the drivers, and after restarting I had the correct 1080p resolution, using the Microsoft basic driver. Then I downloaded the drivers for the specific CPU from AMD, but after installation the resolution changed to 480p.

I run OSSC 480p at Line2x, which outputs to 960p, with the upsample2x option on, which takes twice as many samples per line. For VGA timing needs to be set to DTV to correctly display PAR for Dreamcast.

I was testing with a CRT monitor and 480p output, on the monitors the mask is invisible, so I used some of the CRT shaders to give a TV effect, Hyllian and Lottes have a good effect, sometimes I had to disable the scanline.

if u have a v1.6 that is connected with a component cable(green,blue and red cables) then u probably know there are a few games that are scrambled if u try to play them in 480p and u have to set the xbox to 480i to unscramble the the picture. here is a simple workaround that i just discovered.

3. if u did things correctly u should see the screen flicker and go into 480p mode as the desktop is coming up. hit the INFO button on your tv remote to make certain that the display is in 480p mode(and not 480i).

I've given it a go, as described, using my original Panzer Dragoon Orta disc and as I expected the game still started with a corrupted display when 480p was selected at any point prior to the game booting.

i don't know what is potentially dangerous about it. i don't have panzer dragon or i would try the game. it worked on my copy of fable non-lost chapters. according to my tv(and my eyes) the game was running in 480p, it did not switch back to 480i.

If anyone here is actually using a stock v1.6 Xbox (which I think unlikely) it would be interesting to know if any of the other v1.6 480p problem games like PDO, Voodoo Vince, Gunvalkyrie. JSRF etc can be forced into 480p display in the same way.

Is there a manual override to the 1080p or 720p display resolution options on my Roku Streaming Stick, such that would allow me to live stream at SD (480p) or lower resolution in order to conserve data usage on my Verizon 4G LTE jetpack?

(It is my understanding that throttling down (via Roku's manual override) of the Mbps speed ultimately must use the same amount of data to stream the desired content, whereas lowering streaming display resolutions to SD (480p) or lower is the most effective way to conserve data usage while using Roku with a wireless internet connection.)

I've read through pretty much all issues relating to Switch not being able to provide more than 480p output in docked mode and am yet to come to a solution. Here's a brief rundown of my story so far ...

Of course, went back to the shop and as soon as I connected it there, the thing worked as intended again!!

(same scenario when coming home, and again, less than a week passed and it reverted to 480p signal send...)

As for the TV output options on the Switch, I only have "automatic" and "480p" available; it's like the console isn't sensing compatibility, hence not "pulling" available info from EDID, which, frankly, sounds idiotic from my experience, so must be something either very complex or stupid simple.

But to answer the original question, no there's not. You'll even find games falsely indicating EDTV support on the back (I know I own a game that says it's 480p, but it's actually not, I think it's Tenchu: Shadow Assassins). 2351a5e196

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