You need to load a module for your gameport (ns558, emu10k1-gp, cs461x, etc...), a module for your joystick (analog, sidewinder, adi, etc...), and finally the kernel joystick device driver (joydev). You can load the module at boot, or simply modprobe it. The gameport module should load automatically, as this is a dependency of the other modules.

The hid-nintendo kernel HID driver was mainlined in kernel 5.16. If you are using an earlier kernel, you will need to install the DKMS module named hid-nintendo-dkmsAUR. The driver provides support for rumble, battery level, and control of the player and home LEDs. It supports the Nintendo Switch Pro Controller over both USB and Bluetooth in addition to the Joy-Cons.


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The hid-nintendo kernel driver does not handle the combination of two Joy-Cons into one virtual input device. That functionality has been left up to userspace. joycond-gitAUR is a userspace daemon that combines two kernel Joy-Con evdev devices into one virtual input device using uinput. An application can use two Joy-Cons as if they are a single controller. When the daemon is active, Switch controllers will be placed in a pseudo pairing mode, and the LEDs will start flashing. Holding the triggers can be used to pair controllers and make them usable. To pair two Joy-Cons together, press one trigger on each Joy-Con.

Both the wired and wireless (with the Xbox 360 Wireless Receiver for Windows) controllers are supported by the xpad kernel module and should work without additional packages. Note that using a wireless Xbox360 controller with the Play&Charge USB cable will not work. The cable is for recharging only and does not transmit any input data over the wire.

xone is a Linux kernel driver for Xbox One and Xbox Series X|S accessories. It serves as a modern replacement for xpad, supersedes xow. Currently working via wired or with the wireless dongle. This driver is still in active development.

When you connect the gamepad, it first tries to be a "Switch Pro Controller", but for some reason the Linux kernel considers the descriptors (sent by the gamepad) invalid, and therefore disconnects the gamepad. This causes the gamepad to reconnect in the aforementioned fallback mode.

If you see in dmesg that hid-generic is used by your gamepad, then it's probably because you have built Linux kernel with your own config without hid-nintendo. Unfortuately, Switch mode + hid-generic is as useless as the fallback mode (even no vibration).

From now on, to switch ("downgrade") from Switch mode to Xbox 360 mode, just run sudo modprobe -r hid_nintendo (you don't even need to reconnect it). Within 2 seconds you'll have 045e:028e Microsoft Corp. Xbox360 Controller in lsusb

If nothing helped and your gamepad still works in full capacity only in Windows, you can catch USB messages while in Windows, and then replay them while in Linux. See usbrply. For this, Windows must not be in VM because Linux kernel's usbcore initializes a USB device before passing it to a VM. This could be avoided by buying a PCI-E USB controller and passing it through (External USB hubs can't be passed through). Or you can pass-through your motherboard's own USB controller if it is in a IOMMU group without devices important for you:

Any gamepad device, regardless of whether it is over USB or Bluetooth, is handled by the "input" subsystem of the kernel, corresponding with /dev/input. It's also common for udev rules to target the "hidraw" kernel module. Combining these, we can understand udev's handling of these devices by inspecting the configuration shipped by packages:

Sometimes USB gamepad can be recognized as HID mouse (only in X, it is still being installed as /dev/input/js0 as well). Known issue is cursor being moved by the joystick, or escaping to en edge of a screen right after plugin. If your application can detect gamepad by itself, you can remove the xf86-input-joystickAUR package.

If your Steam Controller is working well in Steam Big Picture mode, but not recognized by a game or the game starts crashing when you plug in the controller, this may be because of the native driver that has been added to the Linux kernel 4.18. Try to unload it, restart Steam and replug the controller.

The next step will be to install it, which can be done quite easily using the terminal. One caveat, it looks like application is still in the beta and edge channels only at the time of writing. Should you come upon this article months down the road, try this first.

SuperCard DSONE/DSONEi/DSTWO/DSTWO+ Users - Due to how the SuperCard DSONE/DSONEi/DSTWO/DSTWO+ cheat engine works within the kernel, there are no button configurations to view any cheat descriptions, which means instructions on how to utilize said cheats will not be viewable on these flash cartridges without using an alternative kernel or homebrew application.

Stargate 3DS Users - This flash cartridge utilizes a modified build of the Wood R4 kernel for DS Mode related content. The developers made changes to this version of the kernel that resulted in a broken cheat engine, which means currently it is not possible to utilize cheat codes using this flash cartridge in DS Mode.

WARNING: The stock PVE 4.4 kernel panics, must use a 4.5 or higher kernel for stability. Also, the Intel i40e driver is known to not work, older generation Intel NICs that use ixgbe are fine, as are Mellanox adapters that use the mlx5 driver.

Thanks to the work of many, there is now a real opportunity to run the Armbian system with the main core on Jetson Nano, and more importantly, it is easy to integrate the image build process into the official GIT Armbian. In the near future, I plan to post ready-made images with the latest kernel 5.10.22 on the download site. To run them, you need to update u-boot to Jetson Nano. This is very easy to do, just run the latest official version of Ubuntu for Jetson Nano from the SD card, it will update itself in SPI (?) u-boot to the latest version (2020.04), after that you can run Armbian from any SD card or USB media. The new u-boot supports automatic system startup from both media or over the network. Also, now you can build an Armbian image for Jetson Nano yourself, easily build the latest kernel with the necessary options, etc.

Version 20210701.

A significant update of the composition of images and config kernel. (Buster\Focal\Hirsute)

Current 5.10.

Legacy 4.9.

EDGE 5.12.

Fixed the launch of the entire system from USB media (SD card is not needed).

Network teaming is deprecated in Red Hat Enterprise Linux 9. If you plan to upgrade your server to a future version of RHEL, consider using the kernel bonding driver as an alternative. For details, see Configuring network bonding.

Network teaming uses a kernel driver to implement fast handling of packet flows, as well as user-space libraries and services for other tasks. This way, network teaming is an easily extensible and scalable solution for load-balancing and redundancy requirements.

ZDNET's editorial team writes on behalf of you, our reader. Our goal is to deliver the most accurate information and the most knowledgeable advice possible in order to help you make smarter buying decisions on tech gear and a wide array of products and services. Our editors thoroughly review and fact-check every article to ensure that our content meets the highest standards. If we have made an error or published misleading information, we will correct or clarify the article. If you see inaccuracies in our content, please report the mistake via this form.

Beyond search capabilities that the standard Bing search engine already has, Copilot is a full-fledged AI chatbot and can do many things similar tools can, such as ChatGPT. Both Copilot and ChatGPT, for example, can generate text, such as an essay or a poem, write code, or ask complex questions and hold a conversation with follow-up questions.

This page will attempt to provide a comprehensive guide to which firmware, kernel or system files you need to download for your flashcart.We prioritize updated operating systems over the official and unsupported ones. For example, we would rather direct users to Wood R4 rather than the original R4 system files which haven't been updated for years.

The operating system Linux can be used for playing video games. Because many games are not natively supported for the Linux kernel, various software has been made to run Windows games, such as Wine, Cedega, and Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are normally not supported on Linux.

The release of a Linux version of Desura in 2011, a digital distribution platform with a primary focus on small independent developers, was heralded by several commentators as an important step to greater acknowledgement of Linux as a gaming platform.[118][131][132] Shortly before this, Canonical launched the Ubuntu Software Center which also sold digital games.[133] The digital store Gameolith also launched in 2011 focused principally on Linux before expanding in 2012 and closing in 2014.[134][135]

Linux as a gaming platform can also refer to operating systems based on the Linux kernel and specifically designed for the sole purpose of gaming. Examples are SteamOS, which is an operating system for Steam Machines, Steam Deck and general computers, video game consoles built from components found in the classical home computer, (embedded) operating systems like Tizen and Pandora, and handheld game consoles like GP2X, and Neo Geo X. The Nvidia Shield runs Android as an operating system, which is based on a modified Linux kernel.[citation needed] 2351a5e196

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