As a second piece of the puzzle when I play the midi keyboard I am on the beat. Note I am not a keyboard player I only dabble but would consider myself a guitarist so I want to get my picking in time if possible.

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Good question. I realized that I did that too. I worked with a metronome but an old experienced bass player told me to get your body swaying to the beat. Or walk your 2 feet the way the old time blues guys did. Albert king played wonderfully a tad behind the beat. Playing ahead of the beat is a bad thing for us guitar players imho. Or anybody?


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Some approaches you can try that might help are relaxing your body, breathing, and especially relaxing your abdominal area. You can try moving some part of your body with your foot, or you could bounce up and down the balls of your feet.

My band at the time decided we wanted to play the song, and I had a knack for figuring out this kind of groove. You have to visualize the drummer actually executing it. I started learning it in slow motion. I imagined when the hi-hat had to happen, and where the steady beat came in under it. The tricky part was where the toms go, so I had to sit down and figure out, scientifically, how to keep all of these things happening without losing any beats.

My husband and I have separate accounts and one Oculus Quest 2. I was able to play Beat Saber we purchased on his account using mine. I just bought a music pack add-on with his account. I went into mine and it's asking me to buy it again. I don't understand why I can play the game but not the add-on. It's a family Oculus and if I want to have my own account to track my own progress outside my husband I should be able to. It's not like we can play the same game together since it's the same Oculus.

Looks like some miscommunication occurred, sorry about that @ramzoah and @kunoichi-chan. The investigation that was previously mentioned was in relation to app sharing which has since been resolved. Content such as DLCs is intended to not be sharable.


EDIT: Disclaimer, this was marked as Accepted Solution to inform others that the DLCs are intended to not be shareable. There is no fix to this as it is not a bug.

Sadly, while they added family account sharing for the game on the Quest 2, it only works for the original songs. None of the DLC music can be shared, which is a tad silly. Pretty much all other rhythm games on other consoles allow this, so I would have thought it would have been the same here. We wound up getting a refund. The licensed music was one of the main reasons we were interested in getting this game and we had also been waiting until it was able to be app shared. Imagine our disappointment after thinking they finally updated it right.

The only way you would be able to have individual scoring on separate accounts for the DLC is if you bought two separate copies of the game, as well as separate purchases for each of the DLC. If you attempt to buy the add-on songs on any secondary accounts, it will tell you that you still need to buy the original game to do so. That's a bit too much to ask, so we're going back to waiting again until they eventually update it to app share the licensed music as well.

Just found out the same thing yesterday. I'm not willing to fork over money twice for the same song packs. This totally defeated the purpose of sharing accounts with my wife. We have one quest 2 that we thought was shareable. Very disappointed and feel mislead.

New to Oculus and we just discovered this too! Purchased and played Billie Ellish and Interscope Mixtape in my (primary) admin account yesterday and my son went to play in his (secondary) account today only to find he could not use those packs without buying!! Its just ridiculous that in an already shared app like beat saber any add on such as music packs aren't available to all accounts on the same headset!! Extremely disappointing!!!

Am very new to the community but wanted to add my comments to this thread. Am very much enjoying the Beat Saber game. Well worth the purchase price but I am extremely disappointed that we cannot share the music packs within our shared network. Great that we can share the app but extremely annoying that we cannot share the music packs. This needs to be fixed. Hopefully just an oversight by the developer and not a money grab.

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As a drummer, I'm trying to improve my micro-time to put more feeling in the grooves I play. For certain songs (ballads for example), you usually try to get a "laid-back" feeling by playing slightly behind the beat. Then the question is, if the drummer is behind the beat... who is on the beat?

I'd be happy to get a more general idea how the timing within a band is perceived. Nobody in the audience knows where the real beat is. So whenever a group of instruments is played behind other instruments, it depends on the "perceived beat" whether the one group is behind the beat or the other group is ahead. Especially within the drumset, you sometimes play the snare behind the beat (in ballads) or the hi-hat in front of the beat (for uptempo songs). What defines the difference?

Update: To clarify my question I can give a small example scenario... Assume a typical four-piece (drums, bass, rhythm guitar, lead guitar). They play a ballad and all have the clicktrack on their monitor. They are all very good musicians and bass and guitars play exactly on the click. The drummer wants to add some "feel" to the song and plays a bit behind the beat - all fine so far.

Now assume, to simply their cabling on stage, the band decides that it is enough if the drummer has the clicktrack on his monitor, the other instruments don't need it. The drummer still plays behind the beat, the others don't hear the clicktrack, only the drummer.

The question now is: can the other band members hear from the drummers playing that he is not on the click but behind? I guess so, but what defines the actual beat then? If they couldn't hear it, they'd have to play ahead (relative to the drums) to achive a laid-back feeling, which is somehow weird...

You can define a laid back beat just with the drums - if everyone else plays as normal, but you swing your beats, you will get a much more fluid feel to a piece. To do this well requires the band to work well together so they don't have to follow the swing.

He's pointed out to me that it's not always all four of a drummer's limbs that lay back. Firstly because that's more likely to cause confusion within a band about where the time is and cause people to slow down.

The second reason is a stylistic one. For example, in Stax's soul recordings from the 60's, part of the "Stax sound" created by Booker T and the MG's was defined by the snare drum being played very slightly behind beats 2+4, while the high hats, kicks etc were all played 'on'. This made the back beat sound really "fat".

Don't quote me on this next one (my memory is a bit unclear) but I think the other example he gave was hip hop drummers keeping their kick and snare right 'on', and laying their hats back to make the whole thing feel relaxed.

In the end, the more you play with great musicians the more you realise it isn't really the drummers job to 'keep time' (i.e., carry everyone else) - every musician in every ensemble has a responsibility to have great time, and needs the ability to keep going smoothly at the same tempo whether the rest of the band is playing with them or not.

Once you start playing with people of this calibre, it gets easier and easier to mess around with the pocket of the beat because you can be more confident in your bandmates hearing and understanding what's going on.

As far as who is on the beat if the drummer is behind - well, the answer really depends on the band. Generally you can't have everyone playing behind or ahead, because then the music will just speed up or slow down.

According to Pink's drummer Mark Schulman, the rhythm section for Led Zeppelin worked so well because John Bonham's behind-the-beat drumming was a deliberate counterbalance to Jimmy Page's tendency to rush everything, while John Paul Jones toed the line somewhere in the middle.

First of all, it's not really correct to say when you are playing before or after the beat you are not keeping time. Playing at the same point at each beat makes your beat-bending a valid groove. So you are not giving up on the pocket. You are just playing a different groove where your playing is not in time. And you don't have too much space to move as you might imagine. The difference is really, reaaaallly subtle. So summary of the paragraph, playing out of the pocket is not a polyrhythm, you don't loose the groove. It is still a valid groove but only having the emphasis not exactly on the beat. So it's just unconventional accenting. If executed properly, you will still tap your feet to the pocket even the accents are off-the-pocket. Otherwise, the drummer is doing something else (including screwing up).

Next, the drummer is not a click track. It can be but only if the music dictates so, in general, it is an instrument as the highest priority. As Jvin mentions, everybody needs to have a good sense of time. In fact you can think of a company in which everybody does everything, but for some tasks only one person is the responsible. In that analogy, the drummer is the supervisor of time-keeping but that doesn't mean others can be relieved from that duty. The simplest thing, while everybody is on 4/4 drummer plays a 6/8 or triplet based groove for three beats makes a fill and falls on one. If the others loose the point, there is some homework to do about time keeping.

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