I don't have a steam deck yet, but I want to ask: Does the sleep mode work as it did on PSP? Where you can turn the console off in the middle of the game and when you turn it back on it continues from where you left like you never turned it off to begin with?

Steam Deck, though, is a convenient way to play games, that's for sure. But with limited storage, and potentially limited bandwidth, people will want to know if the Deck can download games in sleep mode, similar to how consoles like the PlayStation 5 and Xbox Series S|X can manage.


Download In Sleep Mode Steam Deck


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Unfortunately, because the Steam Deck is essentially a portable PC, when you put it into sleep mode, it acts like a laptop. What this means is that as of now, it cannot download games in sleep mode.

It's very important to note that while enabling this will mean you can get updates and new games while playing a title on your Steam Deck, this can negatively impact performance for whatever you are playing, so it really is a decision you need to make for yourself. And there you have it, that's all the information about downloading games on Steam Deck and sleep mode you need to know.

More importantly, the sleep function of the 3DS is required to rebuild towns/structures in Bravely Default. Which requires Hours/Days in sleep mode depending on how many workers you have available (only obtainable via streetpass so likely people have a minimal amount)

Sleep mode has gone by various names, including Stand By, Suspend and Suspend to RAM. Machine state is held in RAM and, when placed in sleep mode, the computer cuts power to unneeded subsystems and places the RAM into a minimum power state, just sufficient to retain its data. Because of the large power saving, most laptops automatically enter this mode when the computer is running on batteries and the lid is closed. If undesired, the behavior can be altered in the operating system settings of the computer.

A computer must consume some energy while sleeping in order to power the RAM and to be able to respond to a wake-up event. A sleeping PC is on standby power, and this is covered by regulations in many countries, for example in the United States limiting such power under the One Watt Initiative, from 2010. In addition to a wake-up press of the power button, PCs can also respond to other wake cues, such as from keyboard, mouse, incoming telephone call on a modem, or local area network signal.

Sleep mode and hibernation can be combined: the contents of RAM are first copied to non-volatile storage like for regular hibernation, but then, instead of powering down, the computer enters sleep mode. This approach combines the benefits of sleep mode and hibernation: The machine can resume instantaneously, but it can also be powered down completely (e.g. due to loss of power) without loss of data, because it is already effectively in a state of hibernation. This mode is called "hybrid sleep" in Microsoft Windows other than Windows XP.

ACPI (Advanced Configuration and Power Interface) is the current standard for power management, superseding APM (Advanced Power Management) and providing the backbone for sleep and hibernation on modern computers. Sleep mode corresponds to ACPI mode S3. When a non-ACPI device is plugged in, Windows will sometimes disable stand-by functionality for the whole operating system. Without ACPI functionality, as seen on older hardware, sleep mode is usually restricted to turning off the monitor and spinning down the hard drive.

Microsoft Windows 2000 and later support sleep at the operating system level (ACPI S3 state) without special drivers from the hardware manufacturer, except of video adapters. Windows Vista's Hybrid sleep feature saves the contents of volatile memory to hard disk before entering sleep mode. If power to memory is lost, it will use the hard disk to wake up. The user has the option of hibernating directly if they wish. On PCs that enable Modern Standby, Hybrid sleep feature is unavailable.

In older versions prior to Windows Vista, sleep mode was under-used in business environments as it was difficult to enable organization-wide without resorting to third-party software.[2] As a result, these earlier versions of Windows were criticized for wasting energy.[3]

In 2005, some Macs running Mac OS X v10.4 began to support Safe Sleep. The feature saves the contents of volatile memory to the system hard disk each time the Mac enters Sleep mode. The Mac can instantaneously wake from sleep mode if power to the RAM has not been lost. However, if the power supply was interrupted, such as when removing batteries without an AC power connection, the Mac would wake from Safe Sleep instead, restoring memory contents from the hard drive.[8]

If I have CsEnabled enabled, which allows my computer to sleep, I only have the Balanced power plan. In the advanced settings, "Desktop Background Settings", "Sleep", "Power Buttons and Lid", "Display and "Battery" are the only settings there. However, if I disable CsEnabled in regedit then I get the missing settings in the advanced setting like "PCI Express" and "Processor Power Management", etc. (As well as High Performance power plan) but at the cost of losing sleep mode.

Like I mentioned earlier above, I have extremely limited options and I can't even boost the CPU or PCIe slots when CsEnabled is enabled. If I disable it, which also disables sleep mode, then I'm able to make a power plan that boosts the CPU and PCIe. I need to boost it because the turbo frequency of the 8565U only reaches 3GHz, if I'm lucky. The turbo frequency is 4.6GHz for that CPU.

Like I mentioned earlier above, I have extremely limited options and I can't even boost the CPU or PCIe slots when CsEnabled is enabled. If I disable it, which also disables sleep mode, then I'm able to make a power plan that boosts the CPU.

hello folks,

so i had this problem for a very long time now

when playing a game (steam) and being afk for a while, the pc (Laptop) goes to sleep, all black screen etc.

after returning the sound in the game is gone.

other sounds like videos and the sound test function still works. but no sound in the game.

the only thing that helps is quitting and restarting the game.

That should be tied into the game(s) in question utilizing specific outdated sound software, or utilizing their sound software in a clumsy manner. *As I recall* the process: PCs won't shut down if there's an active audio context connection; Depending on how a game and its associated sound software is configured, this can result in a game being set up to effectively lock out sleep mode (due to the resources remaining in use), being set to load in and out of sleep mode without issue, or being set to load into sleep mode but then fail to reattach to the associated hardware resources once returning from Sleep Mode. In that last case, given how the context'd need to be reeactivated, and that a context is enabled specific to a given game, this results in the game in question needing to be reloaded to reactivate the associated sound. [If I'm misrecollecting anything, and anyone happens to notice, do please note corrections.]

Regardless of the actual underlying functioning, I've personally also had that issue with specific games, with the effect occuring regardless of the device and software used, and with ready feedback from other online users indicating that it was also specific to that game for them as well. I wasn't ever able to find a fix for any of the affected games, ultimately just opting to disable sleep mode instead on my gaming-oriented computers. ( That said, if any of the other users here do end up giving you a fix that does manage to work, do give me a poke and let me know. :) )

I have tried hibernating as well, and it was strange that it behaved exactly the same way as is done after waking up from sleep mode. However, sleep and hibernation are two quite different in nature - sleep stores everything in RAM, while hibernation keeps everything in hard disk.But I am confused why they're behaving similarly.

Hey guys, I'm dealing with a similar problem but with my default music player app. According to a post I read on android's support site, the issue lies whithin Lollipop OS itself an will be smoothed out in the next update. Music pauses for about 15 secs, then starts playing again right? It does this on all music players, In sleep mode or not, on all android devices. Unfortunately, there is no permanent solution.

Nothing it starts where you last left it to sleep mode on assuming you left it on the Dock to charge when doing that. Only time this just affected in any way is if it does a update but if your doing a HomeBrew don't ask for help here it won't be coming.

If it reaches point of where it would almost out of battery like 1% or less it would go to super sleep mode where you need wake it up by charging it at any way, so when you start charging you be able awake it again. Had happen to me once.

@Yugiohman I don't think anything will happen aside from battery draining if not docked. Whenever I turn off my Switch it usually goes into sleep mode so it can be turned on via controller's home button (I do this with my pro controller). You can turn off the Switch comepletely if desired, but this requires using the power button on the Switch itself.

Oh so that was what was happening at the start of BOTW, Link had been in sleep mode for over a week, so they had to give him a bath to bring him back. I love how meta that game is, it is a game about the Switch on the Switch. ff782bc1db

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