Hovercraft: Battle Arena might not be perfect, but it's got more going for it than a lot of other games out there. Don't let the very Minecraft-y styling put you off, there's some chunky, entertaining violence here.

As you might be able to tell from the title, this is a game about hovercraft fighting battles in an arena. It's not a simple game of kill everything that moves though. There's a few twists to the formula, and ideas from other genres, that keep things fresh.


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Get killed and you'll drop all the cubes you're carrying, so the game can change its complection in a matter of seconds. It means there's always an edge to proceedings, and defending is as important as attacking.

There are power-ups to collect as well. You tap the left and right of the screen to steer - press them both at the same time and you'll boost forwards. Run out of boost and you'll need to grab some more.

There are ammo packs and shield buffs to grab too, and everyone is constantly on the move. You rarely have time to think about the best place to be, since someone's pretty much always shooting at you.

This multiplayer racing and battle game designed by the indie studio High Score Hero, specializing in aircraft, has a clear inspiration in the popular video game Minecraft. In this way, the graphics of the game are very similar, being created from large blocks. And this is precisely one of the biggest attractions of the game.

The basic mechanics of Hovercraft: Battle Arena is to take on two teams of three players in 3v3 real-time combat. Our objective will be to collect the indicated energy cores, although if we are defeated, we will lose the ones we have collected, and they may be taken by other players, whether they are from our team or not.

When we are in the battle arena and have an enemy ship in range, our hovercraft will fire automatically. As we lose life points, our ship will fall apart. Also, to help us in battle, we can collect various enhancers, such as shields or ammunition.

The matches are fast and very dynamic and the gameplay is fantastic. In addition, the pixelated graphics provide a catching retro style that will certainly appeal to old school players.

Once you have completed the tutorial you can choose from three hovercrafts. Later, you can build your own ship block by block, and you can even customize the weapons that are built into it. In this way, each hovercraft will have its own characteristics of damage, speed, and shields, letting you create a vehicle to suit your style.

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Hovercraft use blowers to produce a large volume of air below the hull, or air cushion, that is slightly above atmospheric pressure. The pressure difference between the higher-pressure air below the hull and lower pressure ambient air above it produces lift, which causes the hull to float above the running surface. For stability reasons, the air is typically blown through slots or holes around the outside of a disk- or oval-shaped platform, giving most hovercraft a characteristic rounded-rectangle shape.

The first practical design for hovercraft was derived from a British invention in the 1950s. They are now used throughout the world as specialised transports in disaster relief, coastguard, military and survey applications, as well as for sport or passenger service. Very large versions have been used to transport hundreds of people and vehicles across the English Channel, whilst others have military applications used to transport tanks, soldiers and large equipment in hostile environments and terrain. Decline in public demand meant that as of 2023[update], the only year-round public hovercraft service in the world still in operation serves between the Isle of Wight and Southsea in the UK.[3][4]

Although now a generic term for the type of craft, the name Hovercraft itself was a trademark owned by Saunders-Roe (later British Hovercraft Corporation (BHC), then Westland), hence other manufacturers' use of alternative names to describe the vehicles.

There have been many attempts to understand the principles of high air pressure below hulls and wings. Hovercraft are unique in that they can lift themselves while still, differing from ground effect vehicles and hydrofoils that require forward motion to create lift.

In 1929, Andrew Kucher of Ford began experimenting with the Levapad concept, metal disks with pressurized air blown through a hole in the centre. Levapads do not offer stability on their own. Several must be used together to support a load above them. Lacking a skirt, the pads had to remain very close to the running surface. He initially imagined these being used in place of casters and wheels in factories and warehouses, where the concrete floors offered the smoothness required for operation. By the 1950s, Ford showed a number of toy models of cars using the system, but mainly proposed its use as a replacement for wheels on trains, with the Levapads running close to the surface of existing rails.[10]

In 1931, Finnish aero engineer Toivo J. Kaario began designing a developed version of a vessel using an air cushion and built a prototype Pintaliitj ('Surface Glider'), in 1937.[11] His design included the modern features of a lift engine blowing air into a flexible envelope for lift. Kaario's efforts were followed closely in the Soviet Union by Vladimir Levkov, who returned to the solid-sided design of the Versuchsgleitboot. Levkov designed and built a number of similar craft during the 1930s, and his L-5 fast-attack boat reached 70 knots (130 km/h) in testing. However, the start of World War II put an end to his development work.[12][13]

During World War II, an American engineer, Charles Fletcher, invented a walled air cushion vehicle, the Glidemobile. Because the project was classified by the U.S. government, Fletcher could not file a patent.[14]

The idea of the modern hovercraft is most often associated with Christopher Cockerell, a British mechanical engineer. Cockerell's group was the first to develop the use of a ring of air for maintaining the cushion, the first to develop a successful skirt, and the first to demonstrate a practical vehicle in continued use. A memorial to Cockerell's first design stands in the village of Somerleyton.

Cockerell came across the key concept in his design when studying the ring of airflow when high-pressure air was blown into the annular area between two concentric tin cans (one coffee and the other from cat food) and a hairdryer. This produced a ring of airflow, as expected, but he noticed an unexpected benefit as well; the sheet of fast-moving air presented a sort of physical barrier to the air on either side of it. This effect, which he called the "momentum curtain", could be used to trap high-pressure air in the area inside the curtain, producing a high-pressure plenum that earlier examples had to build up with considerably more airflow. In theory, only a small amount of active airflow would be needed to create lift and much less than a design that relied only on the momentum of the air to provide lift, like a helicopter. In terms of power, a hovercraft would only need between one quarter to one half of the power required by a helicopter.

Cockerell built and tested several models of his hovercraft design in Somerleyton, Suffolk, during the early 1950s. The design featured an engine mounted to blow from the front of the craft into a space below it, combining both lift and propulsion. He demonstrated the model flying over many Whitehall carpets in front of various government experts and ministers, and the design was subsequently put on the secret list. In spite of tireless efforts to arrange funding, no branch of the military was interested, as he later joked, "The Navy said it was a plane not a boat; the RAF said it was a boat not a plane; and the Army were 'plain not interested'."[22]

This lack of military interest meant that there was no reason to keep the concept secret, and it was declassified. Cockerell was finally able to convince the National Research Development Corporation to fund development of a full-scale model. In 1958, the NRDC placed a contract with Saunders-Roe for the development of what would become the SR.N1, short for "Saunders-Roe, Nautical 1".

The SR.N1 was powered by a 450 hp Alvis Leonides engine powering a vertical fan in the middle of the craft. In addition to providing the lift air, a portion of the airflow was bled off into two channels on either side of the craft, which could be directed to provide thrust. In normal operation this extra airflow was directed rearward for forward thrust and blew over two large vertical rudders that provided directional control. For low-speed manoeuvrability, the extra thrust could be directed fore or aft, differentially for rotation.

The SR.N1 made its first hover on 11 June 1959, and made its famed successful crossing of the English Channel on 25 July 1959. In December 1959, the Duke of Edinburgh visited Saunders-Roe at East Cowes and persuaded the chief test-pilot, Commander Peter Lamb, to allow him to take over the SR.N1's controls. He flew the SR.N1 so fast that he was asked to slow down a little. On examination of the craft afterwards, it was found that she had been dished in the bow due to excessive speed, damage that was never allowed to be repaired, and was from then on affectionately referred to as the 'Royal Dent'.[23]

Testing quickly demonstrated that the idea of using a single engine to provide air for both the lift curtain and forward flight required too many trade-offs. A Blackburn Marbor turbojet for forward thrust and two large vertical rudders for directional control were added, producing the SR.N1 Mk II. A further upgrade with the Armstrong Siddeley Viper produced the Mk III. Further modifications, especially the addition of pointed nose and stern areas, produced the Mk IV. 152ee80cbc

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